一、简介
在Android中很多组件都需要遵循生命周期变化来创建和释放资源,不当的代码可能会导致内存泄露。如果我们在Activity
或Fragment
中去管理生命周期,代码量很大时,会难以管理,所以Google提供了一个生命感知型组件Lifecycle
来专门管理其他资源的创建和释放。
在使用Lifecycle
组件,主要涉及到几个类。如下图所示:
上面的类分为三个部分:
(1)Lifecycle
是一个抽象类,当一个类实现它时,代表这个类具有Android生命周期,Lifecycle
中有两个枚举,分别是Event
和State
。LifecycleRegistry
是它的实现类,它定义了如何改变生命周期组件的状态,如何处理以及向观察者(LifecycleObserver
)分发生命周期事件。
(2)LifecycleOwner
接口代表一个类拥有生命周期组件,即一个Lifecycle
对象,它只有一个方法getLifecycle()
,返回一个Lifecycle
对象。在Android默认实现中,这个接口是由ComponentActivity
来实现的,getLifecycle()
返回一个LifecycleRegistry
对象。
(3)LifecycleObserver
接口代表一个需要响应生命周期的对象,它没有方法,使用OnLifecycleEvent
来响应生命周期事件。通常我们的主要业务逻辑就写在这个接口的实现里面。
二、Lifecycle的使用
在build.gradle文件的dependencies中加入
implementation "androidx.lifecycle:lifecycle-runtime-ktx:2.3.0"
kapt "androidx.lifecycle:lifecycle-compiler:2.3.0"
1.1 Lifecycle基本使用
由于Lifecycle
和LifecycleOwner
都有默认的实现,所以我们主要需要实现的是LifecycleObserver
。分两步:
(1)实现LifecycleObserver
class TestObserver : LifecycleObserver {
@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
fun registerListener() {
Log.d("======", "registerListener")
}
@OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
fun initSomething() {
Log.d("======", "initSomething")
}
@OnLifecycleEvent(Lifecycle.Event.ON_START)
fun testStart() {
Log.d("======", "testStart")
}
@OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
fun setSomethingVisible() {
Log.d("======", "setSomethingVisible")
}
@OnLifecycleEvent(Lifecycle.Event.ON_STOP)
fun releaseSomething() {
Log.d("======", "releaseSomething")
}
@OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
fun unregisterListener() {
Log.d("======", "unregisterListener")
}
}
同一个事件可以注册多个方法。
(2)添加观察者
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
lifecycle.addObserver(TestObserver())
}
}
1.2 自定义Lifecycle
考虑到一些较老的代码或者因为其他原因而没有使用ComponentActivity
时,可以自定义LifecycleOwner
。
(1)继承Activity,实现LifecycleOwner
open class BaseActivity : Activity(), LifecycleOwner {
private lateinit var registry: LifecycleRegistry
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
registry = LifecycleRegistry(this)
registry.currentState = Lifecycle.State.CREATED
}
override fun onStart() {
super.onStart()
registry.currentState = Lifecycle.State.STARTED
}
override fun onResume() {
super.onResume()
registry.currentState = Lifecycle.State.RESUMED
}
override fun onDestroy() {
super.onDestroy()
registry.currentState = Lifecycle.State.DESTROYED
}
override fun getLifecycle(): Lifecycle {
return registry
}
}
(2) 实现LifecycleObserver
如1.1节一样。
(3)添加观察者
class CustomLifecycleActivity : BaseActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_custom_lifecycle)
lifecycle.addObserver(TestObserver2())
}
}
下面是枯燥的代码分析,没兴趣的不用看了。
三、Lifecycle原理简析
从代码中我们可以看到ComponentActivity
实现了LifecycleOwner
接口,在getLifecycle
方法中返回LifecycleRegistry
对象。
public Lifecycle getLifecycle() {
return mLifecycleRegistry;
}
其中mLifecycleRegistry
是一个LifecycleRegistry
对象。
然后我们再看ComponentActivity
中的onCreate
方法。
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
...
ReportFragment.injectIfNeededIn(this);
...
}
在这里调用了ReportFragment
的初始化方法,而ReportFragment
就是Lifecycle
和Activity生命周期关联起来的关键。
public static void injectIfNeededIn(Activity activity) {
if (Build.VERSION.SDK_INT >= 29) {
// On API 29+, we can register for the correct Lifecycle callbacks directly
LifecycleCallbacks.registerIn(activity);
}
// Prior to API 29 and to maintain compatibility with older versions of
// ProcessLifecycleOwner (which may not be updated when lifecycle-runtime is updated and
// need to support activities that don't extend from FragmentActivity from support lib),
// use a framework fragment to get the correct timing of Lifecycle events
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}
我们可以看到,在Activity中启动了一个Fragment,即ReportFragment
。用它来响应Activity的生命周期。
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
dispatchCreate(mProcessListener);
dispatch(Lifecycle.Event.ON_CREATE);
}
@Override
public void onStart() {
super.onStart();
dispatchStart(mProcessListener);
dispatch(Lifecycle.Event.ON_START);
}
@Override
public void onResume() {
super.onResume();
dispatchResume(mProcessListener);
dispatch(Lifecycle.Event.ON_RESUME);
}
@Override
public void onPause() {
super.onPause();
dispatch(Lifecycle.Event.ON_PAUSE);
}
@Override
public void onStop() {
super.onStop();
dispatch(Lifecycle.Event.ON_STOP);
}
@Override
public void onDestroy() {
super.onDestroy();
dispatch(Lifecycle.Event.ON_DESTROY);
// just want to be sure that we won't leak reference to an activity
mProcessListener = null;
}
然后我们再来看事件分发的方法dispatch。
private void dispatch(@NonNull Lifecycle.Event event) {
if (Build.VERSION.SDK_INT < 29) {
// Only dispatch events from ReportFragment on API levels prior
// to API 29. On API 29+, this is handled by the ActivityLifecycleCallbacks
// added in ReportFragment.injectIfNeededIn
dispatch(getActivity(), event);
}
}
这里我们先不考虑API 29+的实现,这里我也没有深入地往下看。
dispatch方法的实现如下:
static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
在我们上面的例子中,使用的默认LifecycleOwner
,所以在这个方法里面将会调用
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
继续看LifecycleRegistry.handleLifecycleEvent
方法
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
enforceMainThreadIfNeeded("handleLifecycleEvent");
moveToState(event.getTargetState());
}
先获取当前Event的状态:
@NonNull
public State getTargetState() {
switch (this) {
case ON_CREATE:
case ON_STOP:
return State.CREATED;
case ON_START:
case ON_PAUSE:
return State.STARTED;
case ON_RESUME:
return State.RESUMED;
case ON_DESTROY:
return State.DESTROYED;
case ON_ANY:
break;
}
throw new IllegalArgumentException(this + " has no target state");
}
需要注意的是这里ON_CREATE和ON_STOP,ON_START和ON_PAUSE所返回的状态是一样的。
再往下看,是更新状态。
private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}
这里的核心方法是sync
private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
+ "garbage collected. It is too late to change lifecycle state.");
}
while (!isSynced()) {
mNewEventOccurred = false;
// no need to check eldest for nullability, because isSynced does it for us.
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
backwardPass(lifecycleOwner);
}
Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}
其中backwardPass(lifecycleOwner)
和forwardPass(lifecycleOwner)
两个方法查找对应的观察者,然后将事件分发出去。这里我就只贴一个方法的代码了。
private void backwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
mObserverMap.descendingIterator();
while (descendingIterator.hasNext() && !mNewEventOccurred) {
Map.Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
Event event = Event.downFrom(observer.mState);
if (event == null) {
throw new IllegalStateException("no event down from " + observer.mState);
}
pushParentState(event.getTargetState());
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
其中最核心的是这一句:
observer.dispatchEvent(lifecycleOwner, event);
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = event.getTargetState();
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event);
mState = newState;
}
总结:Activity实现了LifecycleOwner接口,通过ReportFragment
将Activity的生命周期与Lifecycle
组件联系起来,然后通过LifecycleRegistry
对象,将生命周期事件传递给注册的观察者。