timer

Timer控件

Timer控件主要会用到2个属性一个是Enabled和Interval
Enabled主要是控制当前Timer控件是否可用
timer1.Enabled=false;不可用
timer1.Enabled=true;可用
timer1.Interval=1000;主要是设置timer2_Tick事件的时间,单位为毫秒

 

下面简单举个例子:

 

实现如图中的功能

 

 using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Case01_1
{
    public partial class Form1 : Form
    {

        int ScreenWidth = SystemInformation.PrimaryMonitorMaximizedWindowSize.Width;   //屏幕的宽度
        int ScreenHeight = SystemInformation.PrimaryMonitorMaximizedWindowSize.Height; //屏幕的高度
       


        public Form1()
        {
            InitializeComponent();
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            Point MyPos = new Point(this.DesktopLocation.X, this.DesktopLocation.Y);       //窗体的当前位置
            if (MyPos.X + Width < ScreenWidth)
            {
                this.DesktopLocation = new Point(MyPos.X + 1,MyPos .Y );
            }
            else
            {
                this.DesktopLocation = new  Point(0, 0);
            }
        }

        private void button1_Click(object sender, EventArgs e)
        {
            this .timer1 .Enabled = true ;
            this.timer2.Enabled = false;
            this.timer3.Enabled = false;
        }

        private void button2_Click(object sender, EventArgs e)
        {
            this.timer1.Enabled  = false ;
            this.timer2.Enabled = true ;
            this.timer3.Enabled = false;
        }

        private void timer2_Tick(object sender, EventArgs e)
        {
            Point MyPos = new Point(this.DesktopLocation.X, this.DesktopLocation.Y);       //窗体的当前位置
            if ( MyPos.Y + Height < ScreenHeight)
            {
                this.DesktopLocation = new Point(MyPos.X, MyPos.Y + 1);
            }
            else
            {
                this.DesktopLocation = new Point(0, 0);
            }

        }

        private void timer3_Tick(object sender, EventArgs e)
        {
            Point MyPos = new Point(this.DesktopLocation.X, this.DesktopLocation.Y);       //窗体的当前位置
            if (MyPos.X + Width < ScreenWidth || MyPos.Y + Height < ScreenHeight)
            {
                this.DesktopLocation = new Point(MyPos.X + 1, MyPos.Y + 1);
            }
            else
            {
                this.DesktopLocation = new Point(0, 0);
            }

        }

        private void button3_Click(object sender, EventArgs e)
        {
            this.timer1.Enabled = false ;
            this.timer2.Enabled = false;
            this.timer3.Enabled = true ;
        }

        private void button4_Click(object sender, EventArgs e)
        {
            this.timer1.Enabled = false ;
            this.timer2.Enabled = false;
            this.timer3.Enabled = false;
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            this.timer1.Enabled = true;
        }

        private void bindingSource1_CurrentChanged(object sender, EventArgs e)
        {

        }
    }
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值