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转载 Tutorial - Deferred Rendering (Part 2)
<br />In this second part of our Deferred Rendering's tutorial we will change the previous example reading the light's parameters from a texture. With this solution we can load any amount of light's data into our scene. Moreover I've changed the scene itse
2011-04-12 15:38:00 337
转载 Tutorial - Deferred Rendering (Part 1)
<br /><br />Deferred rendering (or deferred shading) is an interesting and ingenuous technique that, differently from direct rendering, postpones light's computation to the end of the rendering pipeline, to image space, similary to a post-processing techni
2011-04-12 15:04:00 792
原创 用选择模式实现拾取功能
#include #include #include #pragma comment(lib, "glut32.lib")void init(){ /*attributes*/ glClearColor(1.0,1.0,1.0,1.0); }void drawObject(GLenum mode){ if (mode == GL_SEL
2007-11-26 15:44:00 415
[openGL超级宝典(第四版)].Addison.Wesley.OpenGL.SuperBible.4th.Edition.Jun.2007.eBook-BBL.pdf
2010-03-15
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