No changes made to database

No changes made to database. 100分求江湖救急啊!!!!!!

楼主jhjjw(巨灵) 2004-10-22 19:53:39 在 PowerBuilder / DataWindow 提问

在并发测试中,弹出如下错误,捕获的sqldbcode=0,sqlerrtext=''。是什么缘因造成的啊?   排除DW的UPDATE属性设置,因为我都试过了。  
          另:数据库ORACLE8.1.7。在测试过程中,生成一条记录,然后保存。一般情况下都能保存成功,哪怕是出错后继续的增加保存。  
          兄弟姐妹们,帮帮忙啊!  
   
   
  No   changes   made   to   database.  
   
  INSERT   INTO   "ZF_LA_DETAIL"   (   "LA_GEN_CODE",   "DJR",   "DJRQ",   "DSR",   "XB",   "NL",   "ZY",   "YZBM",   "DH",   "FZR",   "ZZ",   "AFD",   "AJLY",   "AQ",   "CBR",   "CBRQ",   "CBJGYJ",   "CBJGRQ",   "JLDYJ",   "JLDRQ",   "LXA",   "LAZT",   "SMWJ",   "JZQM",   "AJXZ",   "AJJZ",   "CBJGQM",   "AJXZWFXW",   "AJLX",   "FZYJ",   "FZQM",   "FZRQ"   )   VALUES   (   :1,   :2,   :3,   :4,   :5,   :6,   :7,   :8,   :9,   :10,   :11,   :12,   :13,   :14,   :15,   :16,   :17,   :18,   :19,   :20,   :21,   :22,   :23,   :24,   :25,   :26,   :27,   :28,   :29,   :30,   :31,   :32   )  
   
  问题点数:100、回复次数:14Top

1 楼workhand(我可憨了...)回复于 2004-10-22 20:04:33 得分 60

Rows   changed   between   retrieve   and   update.  
  并发操作出现的问题  
   
  需要退出再做一遍才可以   :)  
  (转贴)  
  PowerBuilder中的并发控制  
   
  PowerBuilder中可以通过数据窗口的更新属性(Update   Properties)来实现并发控制。打开   DataWindow   画笔板,点击   Rows->Update   Properties菜单,进入“Specify   Updatae   Properties”对话框,其中“Where   Clause   for   Update/Delete”组合框中的三个选项就是三种处理数据并发问题的策略。    
   
  1、选项“Key   Columns”:    
   
  这种情况是比较更新前后Table的关键字是否发生了变化,即当前数据库中关键字的实际值和最初查询的值做比较,如果没有改变,则可以更新,反之不能更新。  
   
  如用户A将员工号为100的职员的salary字段值改为1200并保存后,B用户也将员工号为100的职员的salary字段值改为950并点击“存盘”按钮,我们可以看到数据窗口sqlpreview事件中的sqlsyntax返回如:  
   
  UPDATE   "personnel"   SET   "salary"   =   950   WHERE   "id"   =   100    
   
  因为关键字id=100没有发生变化,Where条件成立,更新成功,将A用户的修改覆盖,salary值变为950元,员工损失了200元。显然这样没有达到并发控制的目的,未能保证数据的完整性。  
   
   
   
  2、选项“Key   and   Updateable   Column”:    
   
  这种情况是比较更新前后Table的关键字和可修改(更新)的列值是否发生了变化,如果没有一项发生改变,更新成功;反之,若数据库中当前值中若任一项与数据窗口最初检索出的值不一致,则更新失败。对于此例,因所有字段都是可修改(更新)的,即检测是否有任一字段变化。  
   
  同上,当用户A更新完后,B用户点击“存盘”按钮,我们可以看到sqlsyntax返回如:  
   
  UPDATE   "personnel"   SET   "salary"   =   950   WHERE   "id"   =   100   AND   "name"   =   '令狐冲'   AND   "birthday"   =   '1975-05-01'   AND   "technical_post"   =   '工程师'   AND   "salary"   =   1000   AND   "notes"   =   '软件开发'    
   
  显然,id字段没有改变,而可修改(更新)列之一salary的值经A用户修改存盘后,已由1000变为了当前的1200,where条件不成立,因此更新失败,并弹出出错信息如下:  
   
  Row   changed   between   retrieve   and   update.  
   
  No   changes   made   to   database.  
   
  UPDATE   "personnel"   SET   "salary"   =   950   WHERE   "id"   =   100   AND   "name"   =   '令狐冲'   AND   "birthday"   =   '1975-05-01'   AND   "technical_post"   =   '工程师'   AND   "salary"   =   1000   AND   "notes"   =   '软件开发'    
   
  此时点击《刷新》按钮,我们可以看到,salary的值仍为1200,达到了并发控制的目的,保证数据的完整性。  
   
   
   
  3、选项“Key   and   Modified   Columns”:    
   
  这种情况是比较更新前后Table的关键字和要修改(更新)的列值是否发生了变化,如果没有改变,更新成功,反之更新失败。对于本例,即判断关键字id和将要修改字段salary是否发生变化。  
   
  同上,当用户A更新完后,B用户点击“存盘”按钮,我们可以看到sqlsyntax返回如:  
   
  UPDATE   "personnel"   SET   "salary"   =   950   WHERE   "id"   =   100   AND   "salary"   =   1000    
   
  这里id字段没有改变,而此次将要修改的列salary值已由1000变为了1200,where条件不成立,因此更新失败,并弹出出错信息如下:  
   
  Row   changed   between   retrieve   and   update.  
   
  No   changes   made   to   database.  
   
  UPDATE   "personnel"   SET   "salary"   =   950   WHERE   "id"   =   100   AND   "salary"   =   1000    
   
  此时我们点击《刷新》按钮,我们可以看到,salary的值仍为1200,也达到了并发控制的目的。    
   
   
   
  再举一个例子:  
   
  如果A用户更新的是备注notes字段,而B用户更新的是薪水salary字段,按照业务,这种操作是允许的,而在PB中会如何处理呢?  
   
  1、对于选项“Key   Columns”:   因为关键字没有改变,更新成功。  
   
  2、对于选项“Key   and   Updateable   Column”:    
   
  当用户A更新完后,B用户点击“存盘”按钮,我们可以看到sqlsyntax返回如:  
   
  UPDATE   "personnel"   SET   "salary"   =   950   WHERE   "id"   =   100   AND   "name"   =   '令狐冲'   AND   "birthday"   =   '1975-05-01'   AND   "technical_post"   =   '工程师'   AND   "salary"   =   1000   AND   "notes"   =   '软件开发'    
   
  这里,id字段没有改变,salary字段也没有改变,但可修改(更新)列之一notes的值经A用户的修改,已由“软件开发”变为了“硬件维护”,where条件不成立,因此更新失败,系统将报出错信息。    
   
  此时点击《刷新》按钮,可以看到,salary的值仍为1200,notes的值为“硬件维护”。  
   
   
   
  3、对于选项“Key   and   Modified   Columns”:    
   
  当用户A更新完后,B用户点击“存盘”按钮,我们可以看到sqlsyntax返回如:  
   
  UPDATE   "personnel"   SET   "salary"   =   950   WHERE   "id"   =   100   AND   "salary"   =   1000    
   
  这里,id字段没有改变,而将要修改的列salary值也没有改变(A用户只是修改了notes字段),where条件成立,因此更新成功。    
   
  此时点击《刷新》按钮,可以看到,salary的值为950,notes的值为“硬件维护”。注意这里B用户只是修改salary字段,并不修改notes字段,因此notes保留了A用户修改后的值。  
   
   
   
  从上面例子中我们可以得出如下结论:  
   
  1、“Key   Columns”选项在控制数据完整性方面最弱,它所允许的并发操作是最多的,所禁止的并发操作发生的可能性非常小,只有当主键被更改后才起并发控制作用,当一条记录的关键字改变了才进行控制,这显然没有多大意义。实际上这种方法一般只在单机版的应用程序中使用,而在Client/Server模式中是很少使用的。  
   
  2、“Key   and   Updateable   Columns”的是PB的默认选项,控制最为严格,可以实现最安全的并发控制,充分保证数据的完整性,但它也会禁止我们做一些本当允许的并发修改(如上面所说的第二例),是并发能力最差的方法。  
   
  3、“Key   and   Modified   Columns”选项可以说是前两者的折衷,在控制数据完整性和严格性方面比第一项强,比第二项弱,在允许的并发操作数量方面比第一项少,比第二项多。  
   
  至于在程序中选取哪一种控制比较合适,我们应该根据应用的具体情况来选择。  
   
  对于并发控制,我们还需要在程序中捕获   DBMS   的出错号,再显示相应的错误信息,否则PowerBuilder给出的那些出错信息,一般用户是看不懂的。这项功能可在数据窗口的dberror事件中编写代码实现。  
  Top

2 楼jhjjw(巨灵)回复于 2004-10-22 20:06:43 得分 0

楼上的,我在保存出错的时候没提示Rows   changed   between   retrieve   and   update.这个,而且我在先前也说了,和UPDATE属性没关系。  
  Top

3 楼workhand(我可憨了...)回复于 2004-10-22 20:13:28 得分 0

你是说你执行你的语句后获得的sqldbcode=0吗?  
   
  =0不就是成功了吗?没有errtext也是正确的啊Top

4 楼jhjjw(巨灵)回复于 2004-10-22 20:15:28 得分 0

是啊,这正是我奇怪的地方。我调试的时候,这几个值都是显示正确的,但它偏偏还是有错误提示啊。晕死了。Top

5 楼workhand(我可憨了...)回复于 2004-10-22 20:19:13 得分 0

你的dw是什么格式的,update属性怎么设置的?应该没问题啊Top

6 楼jhjjw(巨灵)回复于 2004-10-22 20:20:50 得分 0

freefrom,UPDATE属性我都试过了,不起作用啊。按理说,在No   changes   made   to   database.   之前应该有一句明确表示是何原因出错的信息的,但系统没给我啊。Top

7 楼jhjjw(巨灵)回复于 2004-10-22 20:24:22 得分 0

PB搞了这么多年,从来没有象今天这么郁闷过。都一天了,问题还是没解决!Top

8 楼jhjjw(巨灵)回复于 2004-10-22 20:25:14 得分 0

以下是我捕获的具体信息。  
   
  时             间:2004-10-22 20:18:58  
    sqldbcode:0  
  sqlerrtext:  
   
  No   changes   made   to   database.  
   
  INSERT   INTO   "ZF_LA_DETAIL"   (   "LA_GEN_CODE",   "DJR",   "DJRQ",   "DSR",   "XB",   "NL",   "ZY",   "YZBM",   "DH",   "FZR",   "ZZ",   "AFD",   "AJLY",   "AQ",   "CBR",   "CBRQ",   "CBJGYJ",   "CBJGRQ",   "JLDYJ",   "JLDRQ",   "LXA",   "LAZT",   "SMWJ",   "JZQM",   "AJXZ",   "AJJZ",   "CBJGQM",   "AJXZWFXW",   "AJLX",   "FZYJ",   "FZQM",   "FZRQ"   )   VALUES   (   :1,   :2,   :3,   :4,   :5,   :6,   :7,   :8,   :9,   :10,   :11,   :12,   :13,   :14,   :15,   :16,   :17,   :18,   :19,   :20,   :21,   :22,   :23,   :24,   :25,   :26,   :27,   :28,   :29,   :30,   :31,   :32   )  
          buffer:  
                row:1  
      SQLNRows:1Top

9 楼daixf_csdn(圣殿骑士【CNO】)回复于 2004-10-22 20:26:23 得分 10

那估计是你的事务控制问题,我猜你的保存过程中,触发了其他事务,比如说这个表有个触发器,  
  在某些情况下,事务没有完全提交,提交了一部分,从而造成了你说的保存成功了,但是还有错误提示,  
  那个错误提示,应该是其他事务执行失败导致的.Top

10 楼jhjjw(巨灵)回复于 2004-10-22 20:29:32 得分 0

我的程序是每隔1秒就生成一条记录,然后开始保存。   可以确定的是只有当前一个事务,也没有触发器,该不会是系统来不及处理一秒钟一条的记录吧。Top

11 楼jhjjw(巨灵)回复于 2004-10-22 20:30:35 得分 0

另:其实数据并没有保存到数据库去,而是SQLCODE,SQLDBCODE均为0而已。Top

12 楼sywen(古道西风)回复于 2004-10-26 16:14:45 得分 10

是不是你的update   properties中的Unique   Key   Columns設置有問題Top

13 楼songzj8(海风)回复于 2004-10-26 16:25:13 得分 10

1、数据库有可能被锁住(是不是都用户同时操作了)  
  2、not   null字段插入null值(调用accepttext了吗)  
  Top

14 楼wjmsino(从头再来)回复于 2004-10-29 17:02:56 得分 10

我也碰到过,没找到原因,换了个环境就可以了,

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A project model for the FreeBSD Project Niklas Saers Copyright © 2002-2005 Niklas Saers [ Split HTML / Single HTML ] Table of Contents Foreword 1 Overview 2 Definitions 2.1. Activity 2.2. Process 2.3. Hat 2.4. Outcome 2.5. FreeBSD 3 Organisational structure 4 Methodology model 4.1. Development model 4.2. Release branches 4.3. Model summary 5 Hats 5.1. General Hats 5.1.1. Contributor 5.1.2. Committer 5.1.3. Core Team 5.1.4. Maintainership 5.2. Official Hats 5.2.1. Documentation project manager 5.2.2. CVSup Mirror Site Coordinator 5.2.3. Internationalisation 5.2.4. Postmaster 5.2.5. Quality Assurance 5.2.6. Release Coordination 5.2.7. Public Relations & Corporate Liaison 5.2.8. Security Officer 5.2.9. Source Repository Manager 5.2.10. Election Manager 5.2.11. Web site Management 5.2.12. Ports Manager 5.2.13. Standards 5.2.14. Core Secretary 5.2.15. GNATS Administrator 5.2.16. Bugmeister 5.2.17. Donations Liaison Officer 5.2.18. Admin 5.3. Process dependent hats 5.3.1. Report originator 5.3.2. Bugbuster 5.3.3. Mentor 5.3.4. Vendor 5.3.5. Reviewers 5.3.6. CVSup Mirror Site Admin 6 Processes 6.1. Adding new and removing old committers 6.2. Adding/Removing an official CVSup Mirror 6.3. Committing code 6.4. Core election 6.5. Development of new features 6.6. Maintenance 6.7. Problem reporting 6.8. Reacting to misbehaviour 6.9. Release engineering 7 Tools 7.1. Concurrent Versions System (CVS) 7.2. CVSup 7.3. GNATS 7.4. Mailman 7.5. Perforce 7.6. Pretty Good Privacy 7.7. Secure Shell 8 Sub-projects 8.1. The Ports Subproject 8.2. The FreeBSD Documentation Project References List of Figures 3-1. The FreeBSD Project's structure 3-2. The FreeBSD Project's structure with committers in categories 4-1. Jørgenssen's model for change integration 4-2. The FreeBSD release tree 4-3. The overall development model 5-1. Overview of official hats 6-1. Process summary: adding a new committer 6-2. Process summary: removing a committer 6-3. Process summary: adding a CVSup mirror 6-4. Process summary: A committer commits code 6-5. Process summary: A contributor commits code 6-6. Process summary: Core elections 6-7. Jørgenssen's model for change integration 6-8. Process summary: problem reporting 6-9. Process summary: release engineering 8-1. Number of ports added between 1996 and 2005 Foreword Up until now, the FreeBSD project has released a number of described techniques to do different parts of work. However, a project model summarising how the project is structured is needed because of the increasing amount of project members. [1] This paper will provide such a project model and is donated to the FreeBSD Documentation project where it can evolve together with the project so that it can at any point in time reflect the way the project works. It is based on [Saers, 2003]. I would like to thank the following people for taking the time to explain things that were unclear to me and for proofreading the document. Andrey A. Chernov <[email protected]> Bruce A. Mah <[email protected]> Dag-Erling Smørgrav <[email protected]> Giorgos Keramidas<[email protected]> Ingvil Hovig <[email protected]> Jesper Holck<[email protected]> John Baldwin <[email protected]> John Polstra <[email protected]> Kirk McKusick <[email protected]> Mark Linimon <[email protected]> Marleen Devos Niels Jørgenssen<[email protected]> Nik Clayton <[email protected]> Poul-Henning Kamp <[email protected]> Simon L. Nielsen <[email protected]> Chapter 1 Overview A project model is a means to reduce the communications overhead in a project. As shown by [Brooks, 1995], increasing the number of project participants increases the communication in the project exponentionally. FreeBSD has during the past few year increased both its mass of active users and committers, and the communication in the project has risen accordingly. This project model will serve to reduce this overhead by providing an up-to-date description of the project. During the Core elections in 2002, Mark Murray stated “I am opposed to a long rule-book, as that satisfies lawyer-tendencies, and is counter to the technocentricity that the project so badly needs.” [FreeBSD, 2002B]. This project model is not meant to be a tool to justify creating impositions for developers, but as a tool to facilitate coordination. It is meant as a description of the project, with an overview of how the different processes are executed. It is an introduction to how the FreeBSD project works. The FreeBSD project model will be described as of July 1st, 2004. It is based on the Niels Jørgensen's paper [Jørgensen, 2001], FreeBSD's official documents, discussions on FreeBSD mailing lists and interviews with developers. After providing definitions of terms used, this document will outline the organisational structure (including role descriptions and communication lines), discuss the methodology model and after presenting the tools used for process control, it will present the defined processes. Finally it will outline major sub-projects of the FreeBSD project. [FreeBSD, 2002A, Section 1.2 and 1.3] give the vision and the architectural guidelines for the project. The vision is “To produce the best UNIX-like operating system package possible, with due respect to the original software tools ideology as well as usability, performance and stability.” The architectural guidelines help determine whether a problem that someone wants to be solved is within the scope of the project Chapter 2 Definitions 2.1. Activity An “activity” is an element of work performed during the course of a project [PMI, 2000]. It has an output and leads towards an outcome. Such an output can either be an input to another activity or a part of the process' delivery. 2.2. Process A “process” is a series of activities that lead towards a particular outcome. A process can consist of one or more sub-processes. An example of a process is software design. 2.3. Hat A “hat” is synonymous with role. A hat has certain responsibilities in a process and for the process outcome. The hat executes activities. It is well defined what issues the hat should be contacted about by the project members and people outside the project. 2.4. Outcome An “outcome” is the final output of the process. This is synonymous with deliverable, that is defined as “any measurable, tangible, verifiable outcome, result or item that must be produced to complete a project or part of a project. Often used more narrowly in reference to an external deliverable, which is a deliverable that is subject to approval by the project sponsor or customer” by [PMI, 2000]. Examples of outcomes are a piece of software, a decision made or a report written. 2.5. FreeBSD When saying “FreeBSD” we will mean the BSD derivative UNIX-like operating system FreeBSD, whereas when saying “the FreeBSD Project” we will mean the project organisation. Chapter 3 Organisational structure While no-one takes ownership of FreeBSD, the FreeBSD organisation is divided into core, committers and contributors and is part of the FreeBSD community that lives around it. Figure 3-1. The FreeBSD Project's structure Number of committers has been determined by going through CVS logs from January 1st, 2004 to December 31st, 2004 and contributors by going through the list of contributions and problem reports. The main resource in the FreeBSD community is its developers: the committers and contributors. It is with their contributions that the project can move forward. Regular developers are referred to as contributors. As by January 1st, 2003, there are an estimated 5500 contributors on the project. Committers are developers with the privilege of being able to commit changes. These are usually the most active developers who are willing to spend their time not only integrating their own code but integrating code submitted by the developers who do not have this privilege. They are also the developers who elect the core team, and they have access to closed discussions. The project can be grouped into four distinct separate parts, and most developers will focus their involvement in one part of FreeBSD. The four parts are kernel development, userland development, ports and documentation. When referring to the base system, both kernel and userland is meant. This split changes our triangle to look like this: Figure 3-2. The FreeBSD Project's structure with committers in categories Number of committers per area has been determined by going through CVS logs from January 1st, 2004 to December 31st, 2004. Note that many committers work in multiple areas, making the total number higher than the real number of committers. The total number of committers at that time was 269. Committers fall into three groups: committers who are only concerned with one area of the project (for instance file systems), committers who are involved only with one sub-project and committers who commit to different parts of the code, including sub-projects. Because some committers work on different parts, the total number in the committers section of the triangle is higher than in the above triangle. The kernel is the main building block of FreeBSD. While the userland applications are protected against faults in other userland applications, the entire system is vulnerable to errors in the kernel. This, combined with the vast amount of dependencies in the kernel and that it is not easy to see all the consequences of a kernel change, demands developers with a relative full understanding of the kernel. Multiple development efforts in the kernel also requires a closer coordination than userland applications do. The core utilities, known as userland, provide the interface that identifies FreeBSD, both user interface, shared libraries and external interfaces to connecting clients. Currently, 162 people are involved in userland development and maintenance, many being maintainers for their own part of the code. Maintainership will be discussed in the Maintainership section. Documentation is handled by The FreeBSD Documentation Project and includes all documents surrounding the FreeBSD project, including the web pages. There were during 2004 101 people making commits to the FreeBSD Documentation Project. Ports is the collection of meta-data that is needed to make software packages build correctly on FreeBSD. An example of a port is the port for the web-browser Mozilla. It contains information about where to fetch the source, what patches to apply and how, and how the package should be installed on the system. This allows automated tools to fetch, build and install the package. As of this writing, there are more than 12600 ports available. [2] , ranging from web servers to games, programming languages and most of the application types that are in use on modern computers. Ports will be discussed further in the section The Ports Subproject. Chapter 4 Methodology model 4.1. Development model There is no defined model for how people write code in FreeBSD. However, Niels Jørgenssen has suggested a model of how written code is integrated into the project. Figure 4-1. Jørgenssen's model for change integration The “development release” is the FreeBSD-CURRENT ("-CURRENT") branch and the “production release” is the FreeBSD-STABLE branch ("-STABLE") [Jørgensen, 2001]. This is a model for one change, and shows that after coding, developers seek community review and try integrating it with their own systems. After integrating the change into the development release, called FreeBSD-CURRENT, it is tested by many users and developers in the FreeBSD community. After it has gone through enough testing, it is merged into the production release, called FreeBSD-STABLE. Unless each stage is finished successfully, the developer needs to go back and make modifications in the code and restart the process. To integrate a change with either -CURRENT or -STABLE is called making a commit. Jørgensen found that most FreeBSD developers work individually, meaning that this model is used in parallel by many developers on the different ongoing development efforts. A developer can also be working on multiple changes, so that while he is waiting for review or people to test one or more of his changes, he may be writing another change. As each commit represents an increment, this is a massively incremental model. The commits are in fact so frequent that during one year [3] , 85427 commits were made, making a daily average of 233 commits. Within the “code” bracket in Jørgensen's figure, each programmer has his own working style and follows his own development models. The bracket could very well have been called “development” as it includes requirements gathering and analysis, system and detailed design, implementation and verification. However, the only output from these stages is the source code or system documentation. From a stepwise model's perspective (such as the waterfall model), the other brackets can be seen as further verification and system integration. This system integration is also important to see if a change is accepted by the community. Up until the code is committed, the developer is free to choose how much to communicate about it to the rest of the project. In order for -CURRENT to work as a buffer (so that bright ideas that had some undiscovered drawbacks can be backed out) the minimum time a commit should be in -CURRENT before merging it to -STABLE is 3 days. Such a merge is referred to as an MFC (Merge From Current). It is important to notice the word “change”. Most commits do not contain radical new features, but are maintenance updates. The only exceptions from this model are security fixes and changes to features that are deprecated in the -CURRENT branch. In these cases, changes can be committed directly to the -STABLE branch. In addition to many people working on the project, there are many related projects to the FreeBSD Project. These are either projects developing brand new features, sub-projects or projects whose outcome is incorporated into FreeBSD [4]. These projects fit into the FreeBSD Project just like regular development efforts: they produce code that is integrated with the FreeBSD Project. However, some of them (like Ports and Documentation) have the privilege of being applicable to both branches or commit directly to both -CURRENT and -STABLE. There is no standards to how design should be done, nor is design collected in a centralised repository. The main design is that of 4.4BSD. [5] As design is a part of the “Code” bracket in Jørgenssen's model, it is up to every developer or sub-project how this should be done. Even if the design should be stored in a central repository, the output from the design stages would be of limited use as the differences of methodologies would make them poorly if at all interoperable. For the overall design of the project, the project relies on the sub-projects to negotiate fit interfaces between each other rather than to dictate interfacing. 4.2. Release branches The releases of FreeBSD is best illustrated by a tree with many branches where each major branch represents a major version. Minor versions are represented by branches of the major branches. In the following release tree, arrows that follow one-another in a particular direction represent a branch. Boxes with full lines and diamonds represent official releases. Boxes with dotted lines represent the development branch at that time. Security branches are represented by ovals. Diamonds differ from boxes in that they represent a fork, meaning a place where a branch splits into two branches where one of the branches becomes a sub-branch. For example, at 4.0-RELEASE the 4.0-CURRENT branch split into 4-STABLE and 5.0-CURRENT. At 4.5-RELEASE, the branch forked off a security branch called RELENG_4_5. Figure 4-2. The FreeBSD release tree The latest -CURRENT version is always referred to as -CURRENT, while the latest -STABLE release is always referred to as -STABLE. In this figure, -STABLE refers to 4-STABLE while -CURRENT refers to 5.0-CURRENT following 5.0-RELEASE. [FreeBSD, 2002E] A “major release” is always made from the -CURRENT branch. However, the -CURRENT branch does not need to fork at that point in time, but can focus on stabilising. An example of this is that following 3.0-RELEASE, 3.1-RELEASE was also a continuation of the -CURRENT-branch, and -CURRENT did not become a true development branch until this version was released and the 3-STABLE branch was forked. When -CURRENT returns to becoming a development branch, it can only be followed by a major release. 5-STABLE is predicted to be forked off 5.0-CURRENT at around 5.3-RELEASE. It is not until 5-STABLE is forked that the development branch will be branded 6.0-CURRENT. A “minor release” is made from the -CURRENT branch following a major release, or from the -STABLE branch. Following and including, 4.3-RELEASE[6], when a minor release has been made, it becomes a “security branch”. This is meant for organisations that do not want to follow the -STABLE branch and the potential new/changed features it offers, but instead require an absolutely stable environment, only updating to implement security updates. [7] Each update to a security branch is called a “patchlevel”. For every security enhancement that is done, the patchlevel number is increased, making it easy for people tracking the branch to see what security enhancements they have implemented. In cases where there have been especially serious security flaws, an entire new release can be made from a security branch. An example of this is 4.6.2-RELEASE. 4.3. Model summary To summarise, the development model of FreeBSD can be seen as the following tree: Figure 4-3. The overall development model The tree of the FreeBSD development with ongoing development efforts and continuous integration. The tree symbolises the release versions with major versions spawning new main branches and minor versions being versions of the main branch. The top branch is the -CURRENT branch where all new development is integrated, and the -STABLE branch is the branch directly below it. Clouds of development efforts hang over the project where developers use the development models they see fit. The product of their work is then integrated into -CURRENT where it undergoes parallel debugging and is finally merged from -CURRENT into -STABLE. Security fixes are merged from -STABLE to the security branches. Chapter 5 Hats Many committers have a special area of responsibility. These roles are called hats [Losh, 2002]. These hats can be either project roles, such as public relations officer, or maintainer for a certain area of the code. Because this is a project where people give voluntarily of their spare time, people with assigned hats are not always available. They must therefore appoint a deputy that can perform the hat's role in his or her absence. The other option is to have the role held by a group. Many of these hats are not formalised. Formalised hats have a charter stating the exact purpose of the hat along with its privileges and responsibilities. The writing of such charters is a new part of the project, and has thus yet to be completed for all hats. These hat descriptions are not such a formalisation, rather a summary of the role with links to the charter where available and contact addresses, 5.1. General Hats 5.1.1. Contributor A Contributor contributes to the FreeBSD project either as a developer, as an author, by sending problem reports, or in other ways contributing to the progress of the project. A contributor has no special privileges in the FreeBSD project. [FreeBSD, 2002F] 5.1.2. Committer A person who has the required privileges to add his code or documentation to the repository. A committer has made a commit within the past 12 months. [FreeBSD, 2000A] An active committer is a committer who has made an average of one commit per month during that time. It is worth noting that there are no technical barriers to prevent someone, once having gained commit privileges to the main- or a sub-project, to make commits in parts of that project's source the committer did not specifically get permission to modify. However, when wanting to make modifications to parts a committer has not been involved in before, he/she should read the logs to see what has happened in this area before, and also read the MAINTAINER file to see if the maintainer of this part has any special requests on how changes in the code should be made 5.1.3. Core Team The core team is elected by the committers from the pool of committers and serves as the board of directors of the FreeBSD project. It promotes active contributors to committers, assigns people to well-defined hats, and is the final arbiter of decisions involving which way the project should be heading. As by July 1st, 2004, core consisted of 9 members. Elections are held every two years. 5.1.4. Maintainership Maintainership means that that person is responsible for what is allowed to go into that area of the code and has the final say should disagreements over the code occur. This involves involves proactive work aimed at stimulating contributions and reactive work in reviewing commits. With the FreeBSD source comes the MAINTAINERS file that contains a one-line summary of how each maintainer would like contributions to be made. Having this notice and contact information enables developers to focus on the development effort rather than being stuck in a slow correspondence should the maintainer be unavailable for some time. If the maintainer is unavailable for an unreasonably long period of time, and other people do a significant amount of work, maintainership may be switched without the maintainer's approval. This is based on the stance that maintainership should be demonstrated, not declared. Maintainership of a particular piece of code is a hat that is not held as a group. 5.2. Official Hats The official hats in the FreeBSD Project are hats that are more or less formalised and mainly administrative roles. They have the authority and responsibility for their area. The following illustration shows the responsibility lines. After this follows a description of each hat, including who it is held by. Figure 5-1. Overview of official hats All boxes consist of groups of committers, except for the dotted boxes where the holders are not necessarily committers. The flattened circles are sub-projects and consist of both committers and non-committers of the main project. 5.2.1. Documentation project manager The FreeBSD Documentation Project architect is responsible for defining and following up documentation goals for the committers in the Documentation project. Hat held by: The DocEng team <[email protected]>. The DocEng Charter. 5.2.2. CVSup Mirror Site Coordinator The CVSup Mirror Site Coordinator coordinates all the CVSup Mirror Site Admins to ensure that they are distributing current versions of the software, that they have the capacity to update themselves when major updates are in progress, and making it easy for the general public to find their closest CVSup mirror. Hat currently held by: John Polstra <[email protected]>. 5.2.3. Internationalisation The Internationalisation hat is responsible for coordinating the localisation efforts of the FreeBSD kernel and userland utilities. The translation effort are coordinated by The FreeBSD Documentation Project. The Internationalisation hat should suggest and promote standards and guidelines for writing and maintaining the software in a fashion that makes it easier to translate. Hat currently available. 5.2.4. Postmaster The Postmaster is responsible for mail being correctly delivered to the committers' email address. He is also responsible for ensuring that the mailing lists work and should take measures against possible disruptions of mail such as having troll-, spam- and virus-filters. Hat currently held by: David Wolfskill <[email protected]>. 5.2.5. Quality Assurance The responsibilities of this role are to manage the quality assurance measures. Hat currently held by: Robert Watson <[email protected]>. 5.2.6. Release Coordination The responsibilities of the Release Engineering Team are Setting, publishing and following a release schedule for official releases Documenting and formalising release engineering procedures Creation and maintenance of code branches Coordinating with the Ports and Documentation teams to have an updated set of packages and documentation released with the new releases Coordinating with the Security team so that pending releases are not affected by recently disclosed vulnerabilities. Further information about the development process is available in the release engineering section. Hat held by: the Release Engineering team <[email protected]>, currently headed by Murray Stokely <[email protected]>. The Release Engineering Charter. 5.2.7. Public Relations & Corporate Liaison The Public Relations & Corporate Liaison's responsibilities are: Making press statements when happenings that are important to the FreeBSD Project happen. Being the official contact person for corporations that are working close with the FreeBSD Project. Take steps to promote FreeBSD within both the Open Source community and the corporate world. Handle the “freebsd-advocacy” mailing list. This hat is currently not occupied. 5.2.8. Security Officer The Security Officer's main responsibility is to coordinate information exchange with others in the security community and in the FreeBSD project. The Security Officer is also responsible for taking action when security problems are reported and promoting proactive development behaviour when it comes to security. Because of the fear that information about vulnerabilities may leak out to people with malicious intent before a patch is available, only the Security Officer, consisting of an officer, a deputy and two Core team members, receive sensitive information about security issues. However, to create or implement a patch, the Security Officer has the Security Officer Team <[email protected]> to help do the work. Hat held by: the Security Officer <[email protected]>, currently headed by Colin Percival <[email protected]>. The Security Officer and The Security Officer Team's charter. 5.2.9. Source Repository Manager The Source Repository Manager is the only one who is allowed to directly modify the repository without using the CVS tool. It is his/her responsibility to ensure that technical problems that arise in the repository are resolved quickly. The source repository manager has the authority to back out commits if this is necessary to resolve a CVS technical problem. Hat held by: the Source Repository Manager <[email protected]>, currently headed by Peter Wemm <[email protected]>. 5.2.10. Election Manager The Election Manager is responsible for the Core election process. The manager is responsible for running and maintaining the election system, and is the final authority should minor unforseen events happen in the election process. Major unforseen events have to be discussed with the Core team Hat held only during elections. 5.2.11. Web site Management The Web site Management hat is responsible for coordinating the rollout of updated web pages on mirrors around the world, for the overall structure of the primary web site and the system it is running upon. The management needs to coordinate the content with The FreeBSD Documentation Project and acts as maintainer for the “www” tree. Hat held by: the FreeBSD Webmasters <[email protected]>. 5.2.12. Ports Manager The Ports Manager acts as a liaison between The Ports Subproject and the core project, and all requests from the project should go to the ports manager. Hat held by: the Ports Management Team <[email protected]>, 5.2.13. Standards The Standards hat is responsible for ensuring that FreeBSD complies with the standards it is committed to , keeping up to date on the development of these standards and notifying FreeBSD developers of important changes that allows them to take a proactive role and decrease the time between a standards update and FreeBSD's compliancy. Hat currently held by: Garrett Wollman <[email protected]>. 5.2.14. Core Secretary The Core Secretary's main responsibility is to write drafts to and publish the final Core Reports. The secretary also keeps the core agenda, thus ensuring that no balls are dropped unresolved. Hat currently held by: Joel Dahl <[email protected]>. 5.2.15. GNATS Administrator The GNATS Administrator is responsible for ensuring that the maintenance database is in working order, that the entries are correctly categorised and that there are no invalid entries. Hat currently held by: Ceri Davies <[email protected]> and Mark Linimon <[email protected]>. 5.2.16. Bugmeister The Bugmeister is the person in charge of the problem report group. Hat currently held by: Ceri Davies <[email protected]> and Mark Linimon <[email protected]>. 5.2.17. Donations Liaison Officer The task of the donations liason officer is to match the developers with needs with people or organisations willing to make a donation. The Donations Liason Charter is available here Hat held by: the Donations Liaison Office <[email protected]>, currently headed by Michael W. Lucas <[email protected]>. 5.2.18. Admin (Also called “FreeBSD Cluster Admin”) The admin team consists of the people responsible for administrating the computers that the project relies on for its distributed work and communication to be synchronised. It consists mainly of those people who have physical access to the servers. Hat held by: the Admin team <[email protected]>, currently headed by Mark Murray <[email protected]> 5.3. Process dependent hats 5.3.1. Report originator The person originally responsible for filing a Problem Report. 5.3.2. Bugbuster A person who will either find the right person to solve the problem, or close the PR if it is a duplicate or otherwise not an interesting one. 5.3.3. Mentor A mentor is a committer who takes it upon him/her to introduce a new committer to the project, both in terms of ensuring the new committers setup is valid, that the new committer knows the available tools required in his/her work and that the new committer knows what is expected of him/her in terms of behaviour. 5.3.4. Vendor The person(s) or organisation whom external code comes from and whom patches are sent to. 5.3.5. Reviewers People on the mailing list where the request for review is posted. 5.3.6. CVSup Mirror Site Admin A CVSup Mirror Site Admin has accesses to a server that he/she uses to mirror the CVS repository. The admin works with the CVSup Mirror Site Coordinator to ensure the site remains up-to-date and is following the general policy of official mirror sites. Chapter 6 Processes The following section will describe the defined project processes. Issues that are not handled by these processes happen on an ad-hoc basis based on what has been customary to do in similar cases. 6.1. Adding new and removing old committers The Core team has the responsibility of giving and removing commit privileges to contributors. This can only be done through a vote on the core mailing list. The ports and documentation sub-projects can give commit privileges to people working on these projects, but have to date not removed such privileges. Normally a contributor is recommended to core by a committer. For contributors or outsiders to contact core asking to be a committer is not well thought of and is usually rejected. If the area of particular interest for the developer potentially overlaps with other committers' area of maintainership, the opinion of those maintainers is sought. However, it is frequently this committer that recommends the developer. When a contributor is given committer status, he is assigned a mentor. The committer who recommended the new committer will, in the general case, take it upon himself to be the new committers mentor. When a contributor is given his commit bit, a PGP-signed email is sent from either Core Secretary, Ports Manager or [email protected] to both [email protected], the assigned mentor, the new committer and core confirming the approval of a new account. The mentor then gathers a password line, SSH 2 public key and PGP key from the new committer and sends them to Admin. When the new account is created, the mentor activates the commit bit and guides the new committer through the rest of the initial process. Figure 6-1. Process summary: adding a new committer When a contributor sends a piece of code, the receiving committer may choose to recommend that the contributor is given commit privileges. If he recommends this to core, they will vote on this recommendation. If they vote in favour, a mentor is assigned the new committer and the new committer has to email his details to the administrators for an account to be created. After this, the new committer is all set to make his first commit. By tradition, this is by adding his name to the committers list. Recall that a committer is considered to be someone who has committed code during the past 12 months. However, it is not until after 18 months of inactivity have passed that commit privileges are eligible to be revoked. [FreeBSD, 2002H] There are, however, no automatic procedures for doing this. For reactions concerning commit privileges not triggered by time, see section 1.5.8. Figure 6-2. Process summary: removing a committer When Core decides to clean up the committers list, they check who has not made a commit for the past 18 months. Committers who have not done so have their commit bits revoked. It is also possible for committers to request that their commit bit be retired if for some reason they are no longer going to be actively committing to the project. In this case, it can also be restored at a later time by core, should the committer ask. Roles in this process: Core team Contributor Committer Maintainership Mentor [FreeBSD, 2000A] [FreeBSD, 2002H] [FreeBSD, 2002I] 6.2. Adding/Removing an official CVSup Mirror A CVSup mirror is a replica of the official CVSup master that contains all the up-to-date source code for all the branches in the FreeBSD project, ports and documentation. Adding an official CVSup mirror starts with the potential CVSup Mirror Site Admin installing the “cvsup-mirror” package. Having done this and updated the source code with a mirror site, he now runs a fairly recent unofficial CVSup mirror. Deciding he has a stable environment, the processing power, the network capacity and the storage capacity to run an official mirror, he mails the CVSup Mirror Site Coordinator who decides whether the mirror should become an official mirror or not. In making this decision, the CVSup Mirror Site Coordinator has to determine whether that geographical area needs another mirror site, if the mirror administrator has the skills to run it reliably, if the network bandwidth is adequate and if the master server has the capacity to server another mirror. If CVSup Mirror Site Coordinator decides that the mirror should become an official mirror, he obtains an authentication key from the mirror admin that he installs so the mirror admin can update the mirror from the master server. Figure 6-3. Process summary: adding a CVSup mirror When a CVSup mirror administrator of an unofficial mirror offers to become an official mirror site, the CVSup coordinator decides if another mirror is needed and if there is sufficient capacity to accommodate it. If so, an authorisation key is requested and the mirror is given access to the main distribution site and added to the list of official mirrors. Tools used in this process: CVSup SSH 2 Hats involved in this process: CVSup Mirror Site Coordinator CVSup Mirror Site Admin 6.3. Committing code The committing of new or modified code is one of the most frequent processes in the FreeBSD project and will usually happen many times a day. Committing of code can only be done by a “committer”. Committers commit either code written by themselves, code submitted to them or code submitted through a problem report. When code is written by the developer that is non-trivial, he should seek a code review from the community. This is done by sending mail to the relevant list asking for review. Before submitting the code for review, he should ensure it compiles correctly with the entire tree and that all relevant tests run. This is called “pre-commit test”. When contributed code is received, it should be reviewed by the committer and tested the same way. When a change is committed to a part of the source that has been contributed from an outside Vendor, the maintainer should ensure that the patch is contributed back to the vendor. This is in line with the open source philosophy and makes it easier to stay in sync with outside projects as the patches do not have to be reapplied every time a new release is made. After the code has been available for review and no further changes are necessary, the code is committed into the development branch, -CURRENT. If the change applies for the -STABLE branch or the other branches as well, a “Merge From Current” ("MFC") countdown is set by the committer. After the number of days the committer chose when setting the MFC have passed, an email will automatically be sent to the committer reminding him to commit it to the -STABLE branch (and possibly security branches as well). Only security critical changes should be merged to security branches. Delaying the commit to -STABLE and other branches allows for “parallel debugging” where the committed code is tested on a wide range of configurations. This makes changes to -STABLE to contain fewer faults and thus giving the branch its name. Figure 6-4. Process summary: A committer commits code When a committer has written a piece of code and wants to commit it, he first needs to determine if it is trivial enough to go in without prior review or if it should first be reviewed by the developer community. If the code is trivial or has been reviewed and the committer is not the maintainer, he should consult the maintainer before proceeding. If the code is contributed by an outside vendor, the maintainer should create a patch that is sent back to the vendor. The code is then committed and the deployed by the users. Should they find problems with the code, this will be reported and the committer can go back to writing a patch. If a vendor is affected, he can choose to implement or ignore the patch. Figure 6-5. Process summary: A contributor commits code The difference when a contributor makes a code contribution is that he submits the code through the send-pr program. This report is picked up by the maintainer who reviews the code and commits it. Hats included in this process are: Committer Contributor Vendor Reviewer [FreeBSD, 2001] [Jørgensen, 2001] 6.4. Core election Core elections are held at least every two years. [8] Nine core members are elected. New elections are held if the number of core members drops below seven. New elections can also be held should at least 1/3 of the active committers demand this. When an election is to take place, core announces this at least 6 weeks in advance, and appoints an election manager to run the elections. Only committers can be elected into core. The candidates need to submit their candidacy at least one week before the election starts, but can refine their statements until the voting starts. They are presented in the candidates list. When writing their election statements, the candidates must answer a few standard questions submitted by the election manager. During elections, the rule that a committer must have committed during the 12 past months is followed strictly. Only these committers are eligible to vote. When voting, the committer may vote once in support of up to nine nominees. The voting is done over a period of four weeks with reminders being posted on “developers” mailing list that is available to all committers. The election results are released one week after the election ends, and the new core team takes office one week after the results have been posted. Should there be a voting tie, this will be resolved by the new, unambiguously elected core members. Votes and candidate statements are archived, but the archives are not publicly available. Figure 6-6. Process summary: Core elections Core announces the election and selects an election manager. He prepares the elections, and when ready, candidates can announce their candidacies through submitting their statements. The committers then vote. After the vote is over, the election results are announced and the new core team takes office. Hats in core elections are: Core team Committer Election Manager [FreeBSD, 2000A] [FreeBSD, 2002B] [FreeBSD, 2002G] 6.5. Development of new features Within the project there are sub-projects that are working on new features. These projects are generally done by one person [Jørgensen, 2001]. Every project is free to organise development as it sees fit. However, when the project is merged to the -CURRENT branch it must follow the project guidelines. When the code has been well tested in the -CURRENT branch and deemed stable enough and relevant to the -STABLE branch, it is merged to the -STABLE branch. The requirements of the project are given by developer wishes, requests from the community in terms of direct requests by mail, Problem Reports, commercial funding for the development of features, or contributions by the scientific community. The wishes that come within the responsibility of a developer are given to that developer who prioritises his time between the request and his wishes. A common way to do this is maintain a TODO-list maintained by the project. Items that do not come within someone's responsibility are collected on TODO-lists unless someone volunteers to take the responsibility. All requests, their distribution and follow-up are handled by the GNATS tool. Requirements analysis happens in two ways. The requests that come in are discussed on mailing lists, both within the main project and in the sub-project that the request belongs to or is spawned by the request. Furthermore, individual developers on the sub-project will evaluate the feasibility of the requests and determine the prioritisation between them. Other than archives of the discussions that have taken place, no outcome is created by this phase that is merged into the main project. As the requests are prioritised by the individual developers on the basis of doing what they find interesting, necessary or are funded to do, there is no overall strategy or priorisation of what requests to regard as requirements and following up their correct implementation. However, most developers have some shared vision of what issues are more important, and they can ask for guidelines from the release engineering team. The verification phase of the project is two-fold. Before committing code to the current-branch, developers request their code to be reviewed by their peers. This review is for the most part done by functional testing, but also code review is important. When the code is committed to the branch, a broader functional testing will happen, that may trigger further code review and debugging should the code not behave as expected. This second verification form may be regarded as structural verification. Although the sub-projects themselves may write formal tests such as unit tests, these are usually not collected by the main project and are usually removed before the code is committed to the current branch. [9] 6.6. Maintenance It is an advantage to the project to for each area of the source have at least one person that knows this area well. Some parts of the code have designated maintainers. Others have de-facto maintainers, and some parts of the system do not have maintainers. The maintainer is usually a person from the sub-project that wrote and integrated the code, or someone who has ported it from the platform it was written for. [10] The maintainer's job is to make sure the code is in sync with the project the code comes from if it is contributed code, and apply patches submitted by the community or write fixes to issues that are discovered. The main bulk of work that is put into the FreeBSD project is maintenance. [Jørgensen, 2001] has made a figure showing the life cycle of changes. Figure 6-7. Jørgenssen's model for change integration Here “development release” refers to the -CURRENT branch while “production release” refers to the -STABLE branch. The “pre-commit test” is the functional testing by peer developers when asked to do so or trying out the code to determine the status of the sub-project. “Parallel debugging” is the functional testing that can trigger more review, and debugging when the code is included in the -CURRENT branch. As of this writing, there were 269 committers in the project. When they commit a change to a branch, that constitutes a new release. It is very common for users in the community to track a particular branch. The immediate existence of a new release makes the changes widely available right away and allows for rapid feedback from the community. This also gives the community the response time they expect on issues that are of importance to them. This makes the community more engaged, and thus allows for more and better feedback that again spurs more maintenance and ultimately should create a better product. Before making changes to code in parts of the tree that has a history unknown to the committer, the committer is required to read the commit logs to see why certain features are implemented the way they are in order not to make mistakes that have previously either been thought through or resolved. 6.7. Problem reporting FreeBSD comes with a problem reporting tool called “send-pr” that is a part of the GNATS package. All users and developers are encouraged to use this tool for reporting problems in software they do not maintain. Problems include bug reports, feature requests, features that should be enhanced and notices of new versions of external software that is included in the project. Problem reports are sent to an email address where it is inserted into the GNATS maintenance database. A Bugbuster classifies the problem and sends it to the correct group or maintainer within the project. After someone has taken responsibility for the report, the report is being analysed. This analysis includes verifying the problem and thinking out a solution for the problem. Often feedback is required from the report originator or even from the FreeBSD community. Once a patch for the problem is made, the originator may be asked to try it out. Finally, the working patch is integrated into the project, and documented if applicable. It there goes through the regular maintenance cycle as described in section maintenance. These are the states a problem report can be in: open, analyzed, feedback, patched, suspended and closed. The suspended state is for when further progress is not possible due to the lack of information or for when the task would require so much work that nobody is working on it at the moment. Figure 6-8. Process summary: problem reporting A problem is reported by the report originator. It is then classified by a bugbuster and handed to the correct maintainer. He verifies the problem and discusses the problem with the originator until he has enough information to create a working patch. This patch is then committed and the problem report is closed. The roles included in this process are: Report originator Maintainership Bugbuster [FreeBSD, 2002C]. [FreeBSD, 2002D] 6.8. Reacting to misbehaviour [FreeBSD, 2001] has a number of rules that committers should follow. However, it happens that these rules are broken. The following rules exist in order to be able to react to misbehaviour. They specify what actions will result in how long a suspension the committer's commit privileges. Committing during code freezes without the approval of the Release Engineering team - 2 days Committing to a security branch without approval - 2 days Commit wars - 5 days to all participating parties Impolite or inappropriate behaviour - 5 days [Lehey, 2002] For the suspensions to be efficient, any single core member can implement a suspension before discussing it on the “core” mailing list. Repeat offenders can, with a 2/3 vote by core, receive harsher penalties, including permanent removal of commit privileges. (However, the latter is always viewed as a last resort, due to its inherent tendency to create controversy). All suspensions are posted to the “developers” mailing list, a list available to committers only. It is important that you cannot be suspended for making technical errors. All penalties come from breaking social etiquette. Hats involved in this process: Core team Committer 6.9. Release engineering The FreeBSD project has a Release Engineering team with a principal release engineer that is responsible for creating releases of FreeBSD that can be brought out to the user community via the net or sold in retail outlets. Since FreeBSD is available on multiple platforms and releases for the different architectures are made available at the same time, the team has one person in charge of each architecture. Also, there are roles in the team responsible for coordinating quality assurance efforts, building a package set and for having an updated set of documents. When referring to the release engineer, a representative for the release engineering team is meant. When a release is coming, the FreeBSD project changes shape somewhat. A release schedule is made containing feature- and code-freezes, release of interim releases and the final release. A feature-freeze means no new features are allowed to be committed to the branch without the release engineers' explicit consent. Code-freeze means no changes to the code (like bugs-fixes) are allowed to be committed without the release engineers explicit consent. This feature- and code-freeze is known as stabilising. During the release process, the release engineer has the full authority to revert to older versions of code and thus "back out" changes should he find that the changes are not suitable to be included in the release. There are three different kinds of releases: .0 releases are the first release of a major version. These are branched of the -CURRENT branch and have a significantly longer release engineering cycle due to the unstable nature of the -CURRENT branch .X releases are releases of the -STABLE branch. They are scheduled to come out every 4 months. .X.Y releases are security releases that follow the .X branch. These come out only when sufficient security fixes have been merged since the last release on that branch. New features are rarely included, and the security team is far more involved in these than in regular releases. For releases of the -STABLE-branch, the release process starts 45 days before the anticipated release date. During the first phase, the first 15 days, the developers merge what changes they have had in -CURRENT that they want to have in the release to the release branch. When this period is over, the code enters a 15 day code freeze in which only bug fixes, documentation updates, security-related fixes and minor device driver changes are allowed. These changes must be approved by the release engineer in advance. At the beginning of the last 15 day period a release candidate is created for widespread testing. Updates are less likely to be allowed during this period, except for important bug fixes and security updates. In this final period, all releases are considered release candidates. At the end of the release process, a release is created with the new version number, including binary distributions on web sites and the creation of a CD-ROM images. However, the release is not considered "really released" until a PGP-signed message stating exactly that, is sent to the mailing list freebsd-announce; anything labelled as a "release" before that may well be in-process and subject to change before the PGP-signed message is sent. [11]. The releases of the -CURRENT-branch (that is, all releases that end with “.0”) are very similar, but with twice as long timeframe. It starts 8 weeks prior to the release with announcement of the release time line. Two weeks into the release process, the feature freeze is initiated and performance tweaks should be kept to a minimum. Four weeks prior to the release, an official beta version is made available. Two weeks prior to release, the code is officially branched into a new version. This version is given release candidate status, and as with the release engineering of -STABLE, the code freeze of the release candidate is hardened. However, development on the main development branch can continue. Other than these differences, the release engineering processes are alike. .0 releases go into their own branch and are aimed mainly at early adopters. The branch then goes through a period of stabilisation, and it is not until the Release Engineering Team> decides the demands to stability have been satisfied that the branch becomes -STABLE and -CURRENT targets the next major version. While this for the majority has been with .1 versions, this is not a demand. Most releases are made when a given date that has been deemed a long enough time since the previous release comes. A target is set for having major releases every 18 months and minor releases every 4 months. The user community has made it very clear that security and stability cannot be sacrificed by self-imposed deadlines and target release dates. For slips of time not to become too long with regards to security and stability issues, extra discipline is required when committing changes to -STABLE. Figure 6-9. Process summary: release engineering These are the stages in the release engineering process. Multiple release candidates may be created until the release is deemed stable enough to be released. [FreeBSD, 2002E] Chapter 7 Tools The major support tools for supporting the development process are CVS, CVSup, Perforce, GNATS, Mailman and OpenSSH. Except for CVSup, these are externally developed tools. These tools are commonly used in the open source world. 7.1. Concurrent Versions System (CVS) Concurrent Versions System or simply “CVS” is a system to handle multiple versions of text files and tracking who committed what changes and why. A project lives within a “repository” and different versions are considered different “branches”. 7.2. CVSup CVSup is a software package for distributing and updating collections of files across a network. It consists of a client program, cvsup, and a server program, cvsupd. The package is tailored specifically for distributing CVS repositories, and by taking advantage of CVS' properties, it performs updates much faster than traditional systems. 7.3. GNATS GNATS is a maintenance database consisting of a set of tools to track bugs at a central site. It supports the bug tracking process for sending and handling bugs as well as querying and updating the database and editing bug reports. The project uses one of its many client interfaces, “send-pr”, to send “Problem Reports” by email to the projects central GNATS server. The committers have also web and command-line clients available. 7.4. Mailman Mailman is a program that automates the management of mailing lists. The FreeBSD Project uses it to run 16 general lists, 60 technical lists, 4 limited lists and 5 lists with CVS commit logs. It is also used for many mailing lists set up and used by other people and projects in the FreeBSD community. General lists are lists for the general public, technical lists are mainly for the development of specific areas of interest, and closed lists are for internal communication not intended for the general public. The majority of all the communication in the project goes through these 85 lists [FreeBSD, 2003A, Appendix C]. 7.5. Perforce Perforce is a commercial software configuration management system developed by Perforce Systems that is available on over 50 operating systems. It is a collection of clients built around the Perforce server that contains the central file repository and tracks the operations done upon it. The clients are both clients for accessing the repository and administration of its configuration. 7.6. Pretty Good Privacy Pretty Good Privacy, better known as PGP, is a cryptosystem using a public key architecture to allow people to digitally sign and/or encrypt information in order to ensure secure communication between two parties. A signature is used when sending information out many recipients, enabling them to verify that the information has not been tampered with before they received it. In the FreeBSD Project this is the primary means of ensuring that information has been written by the person who claims to have written it, and not altered in transit. 7.7. Secure Shell Secure Shell is a standard for securely logging into a remote system and for executing commands on the remote system. It allows other connections, called tunnels, to be established and protected between the two involved systems. This standard exists in two primary versions, and only version two is used for the FreeBSD Project. The most common implementation of the standard is OpenSSH that is a part of the project's main distribution. Since its source is updated more often than FreeBSD releases, the latest version is also available in the ports tree. Chapter 8 Sub-projects Sub-projects are formed to reduce the amount of communication needed to coordinate the group of developers. When a problem area is sufficiently isolated, most communication would be within the group focusing on the problem, requiring less communication with the groups they communicate with than were the group not isolated. 8.1. The Ports Subproject A “port” is a set of meta-data and patches that are needed to fetch, compile and install correctly an external piece of software on a FreeBSD system. The amount of ports have grown at a tremendous rate, as shown by the following figure. Figure 8-1. Number of ports added between 1996 and 2005 Figure 8-1 is taken from the FreeBSD web site. It shows the number of ports available to FreeBSD in the period 1995 to 2005. It looks like the curve has first grown exponentionally, and then since the middle of 2001 grown linerly. As the external software described by the port often is under continued development, the amount of work required to maintain the ports is already large, and increasing. This has led to the ports part of the FreeBSD project gaining a more empowered structure, and is more and more becoming a sub-project of the FreeBSD project. Ports has its own core team with the Ports Manager as its leader, and this team can appoint committers without FreeBSD Core's approval. Unlike in the FreeBSD Project, where a lot of maintenance frequently is rewarded with a commit bit, the ports sub-project contains many active maintainers that are not committers. Unlike the main project, the ports tree is not branched. Every release of FreeBSD follows the current ports collection and has thus available updated information on where to find programs and how to build them. This, however, means that a port that makes dependencies on the system may need to have variations depending on what version of FreeBSD it runs on. With an unbranched ports repository it is not possible to guarantee that any port will run on anything other than -CURRENT and -STABLE, in particular older, minor releases. There is neither the infrastructure nor volunteer time needed to guarantee this. For efficiency of communication, teams depending on Ports, such as the release engineering team, have their own ports liaisons. 8.2. The FreeBSD Documentation Project The FreeBSD Documentation project was started January 1995. From the initial group of a project leader, four team leaders and 16 members, they are now a total of 44 committers. The documentation mailing list has just under 300 members, indicating that there is quite a large community around it. The goal of the Documentation project is to provide good and useful documentation of the FreeBSD project, thus making it easier for new users to get familiar with the system and detailing advanced features for the users. The main tasks in the Documentation project are to work on current projects in the “FreeBSD Documentation Set”, and translate the documentation to other languages. Like the FreeBSD Project, documentation is split in the same branches. This is done so that there is always an updated version of the documentation for each version. Only documentation errors are corrected in the security branches. Like the ports sub-project, the Documentation project can appoint documentation committers without FreeBSD Core's approval. [FreeBSD, 2003B]. The Documentation project has a primer. This is used both to introduce new project members to the standard tools and syntaxes and acts as a reference when working on the project. References [Brooks, 1995] Frederick P. Brooks, 1975, 1995, 0201835959, Addison-Wesley Pub Co, The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition). [Saers, 2003] Niklas Saers, 2003, A project model for the FreeBSD Project: Candidatus Scientiarum thesis. [Jørgensen, 2001] Niels Jørgensen, 2001, Putting it All in the Trunk: Incremental Software Development in the FreeBSD Open Source Project. [PMI, 2000] Project Management Institute, 1996, 2000, 1-880410-23-0, Project Management Institute, Pennsylvania, PMBOK Guide: A Guide to the Project Management Body of Knowledge, 2000 Edition. [FreeBSD, 2000A] 2002, Core Bylaws. [FreeBSD, 2002A] 2002, FreeBSD Developer's Handbook. [FreeBSD, 2002B] 2002, Core team election 2002. [Losh, 2002] Warner Losh, 2002, Working with Hats. [FreeBSD, 2002C] Dag-Erling Smørgrav and Hiten Pandya, 2002, The FreeBSD Documentation Project, Problem Report Handling Guidelines. [FreeBSD, 2002D] Dag-Erling Smørgrav, 2002, The FreeBSD Documentation Project, Writing FreeBSD Problem Reports. [FreeBSD, 2001] 2001, The FreeBSD Documentation Project, Committers Guide. [FreeBSD, 2002E] Murray Stokely, 2002, The FreeBSD Documentation Project, FreeBSD Release Engineering. [FreeBSD, 2003A] The FreeBSD Documentation Project, FreeBSD Handbook. [FreeBSD, 2002F] 2002, The FreeBSD Documentation Project, Contributors to FreeBSD. [FreeBSD, 2002G] 2002, The FreeBSD Project, Core team elections 2002. [FreeBSD, 2002H] 2002, The FreeBSD Project, Commit Bit Expiration Policy: 2002/04/06 15:35:30. [FreeBSD, 2002I] 2002, The FreeBSD Project, New Account Creation Procedure: 2002/08/19 17:11:27. [FreeBSD, 2003B] 2002, The FreeBSD Documentation Project, FreeBSD DocEng Team Charter: 2003/03/16 12:17. [Lehey, 2002] Greg Lehey, 2002, Greg Lehey, Two years in the trenches: The evolution of a software project. Notes [1] This goes hand-in-hand with Brooks' law that “adding another person to a late project will make it later” since it will increase the communication needs Brooks, 1995. A project model is a tool to reduce the communication needs. [2] Statistics are generated by counting the number of entries in the file fetched by portsdb by April 1st, 2005. portsdb is a part of the port sysutils/portupgrade. [3] The period from January 1st, 2004 to December 31st, 2004 was examined to find this number. [4] For instance, the development of the Bluetooth stack started as a sub-project until it was deemed stable enough to be merged into the -CURRENT branch. Now it is a part of the core FreeBSD system. [5] According to Kirk McKusick, after 20 years of developing UNIX operating systems, the interfaces are for the most part figured out. There is therefore no need for much design. However, new applications of the system and new hardware leads to some implementations being more beneficial than those that used to be preferred. One example is the introduction of web browsing that made the normal TCP/IP connection a short burst of data rather than a steady stream over a longer period of time. [6] The first release this actually happened for was 4.5-RELEASE, but security branches were at the same time created for 4.3-RELEASE and 4.4-RELEASE. [7] There is a terminology overlap with respect to the word "stable", which leads to some confusion. The -STABLE branch is still a development branch, whose goal is to be useful for most people. If it is never acceptable for a system to get changes that are not announced at the time it is deployed, that system should run a security branch. [8] The first Core election was held September 2000 [9] More and more tests are however performed when building the system &
启点CE过NP中文December 24 2018:Cheat Engine 6.8.2 Released: Here's a new version for the hollidays. Mainly minor improvements and some small bugfixes, but also a new 'ultimap like' feature called Code Filter for which you don't need any special hardware for. (Just an extensive list of addresses) Download: Cheat Engine 6.8.2 Fixes: Disassembler: Several disassembler instructions had a comma too many or too few ,fixed those Disassembler: Fixed the description for ret # Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instruction Assembler: Fixed assembling reg*2/4/8+unquotedsymbol Plugin: Fixed the SDK for C plugins that use the disassembler callback Hotkeys: Fixed the attach to foreground hotkey Memory Scan: Fixed the percentage scan Memory Scan: Fixed a rare situation that could cause an error Memory Scan: Simple values now works with groupscan Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done Fill Memory: Now allows 64-bit addresses Structure Dissect: Fixed the popupmenu "change type" so it now affects all selected entries instead of just the first PointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writes GUI: Fixed and restored the DPI Aware option in setting GUI: Some DPI fixes/adjustments here and there Graphical Memory view: Fixed DPI issues Symbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymore Additions and Changes: Lua Engine: Added autocomplete DLL injection: On DLL injection failure CE tries to fall back on forced injection methods Assembler: Added multibyte NOP Plugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later) Debugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registers Debugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn't) Debugging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints) Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts) Disassembler: The comments now show multiple parameters Pointerscan: Add option to allow negative offset scanning Pointerscan: Add extra types to the display Advanced Options/CodeList: Now uses symbolnames Tutorial Game: Added a levelskip option when you've solved a step Tutorial Game: Added a secondary test Compare memory: Added a limit to the number of address values shown per row (can be changed) Address List: When the option to deactivate children is set, the children will get deactivated first Memory Scan: Add a lua script in autorun that lets you specify which module to scan Lua: ExecuteCodeEx(Let's you execute code in the target and pass parameters) Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols) Added addModule and deleteModule to the symbollist class Added the ModuleLoader class which can force load dll's Fixed endUpdate for the listview Thanks go out to SER[G]ANT for updating the russion translation files already June 23 2018:Cheat Engine 6.8.1 Released: Apparently 6.8 contained a couple of annoying bugs, so here's an update that should hopefully resolve most issues. Also a few new features that can come handy Download: Cheat Engine 6.8.1 Fixes: Fixed several issues with the structure compare Fixed the commonality scanner from picking up unrelated registers for comparison Fixed speedhack hotkeys Fixed ultimap 1 Fixed a bunch of random access violations Fixed Lua dissectCode.getStringReferences now also returns the string Fixed Lua breakpoints that specify a specific function Fixed Lua toAddress when the 2nd parameter is an address Fixed assembling xmm,m32 Fixed issue when disassembling AVX instructions Fixed rightclicking r8-r9 in the registers window Fixed the plugin system for DBVM Fixed DBVM memory allocations when smaller than 4KB Additions and changes: Added translation strings for the all type settings You can now drop files into the auto assembler auto assembler commands allocnx (allocate no execute) and allocxo (allocate execute only) The memoryview windows's hexadecimalview now shows the allocationbase as well, and can be doubleclicked to go there Added support for mono dll's that do not export g_free Changed "make page writable" to multiple options Improved DBVM speed slightly Lua: added RemoteThread class object June 8 2018:Cheat Engine 6.8 Released: Cheat Engine 6.8 has been released. Lots of new features like structure compare, AVX disassembling support, lua functions, etc... Download: If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker or by e-mail. And if you have questions, don't hesitate to ask them in the forum Fixes: Fixed some more high dpi issues Fixed issues with the dropdown list in memory records Fixed pointer offset symbols not calculating properly Fixed registered binutils Fixed graphical issues with the tablist Fixed issue where memory blocks would get cut of before the page end Fixed some memory leaks Fixed some graphical issues in the addresslist Fixed rightclick on r8 and r9 in memoryview Fixed disassembling some instructions Fixed DBVM so it works on windows 1709 and later (tested on 1803) Fixed several DBVM offload crashes Fixed freeze with allow increase/decrease for 8 byte long values Fixed several issues where minimizing a window and then close it would hang CE Fixed file scanning Fixed crashes when editing memory in some some emulators Additions and changes: Text editor improvements Added hundreds of new cpu instructions Mono now has some new features like instancing of objects Mono instances window is now a treeview where you can see the fields and values "find what addresses this code accesses" can also be used on RET instructions now (useful to find callers) The graphical memory view now has a lot more options to set it just the way you need Codepage support in hexview structure data from PDB files can now be used, and are stored in a database for lookup later dissect structures form can now show a list of known structures (pdb, mono, ...) Added a "revert to saved scan" option (lets you undo changes) Added a "forgot scan" option (in case you forgot what you're doing) Pointerscan limit nodes is default on in a new ce install (remembers your choice when you disable it) Autoattach now happens using a thread instead of a gui blocking timer Some colorscheme enhancements Added a DBVM based "Find what writes/accesses" feature. (For pro users, enable kernelmode options for it to show) Changed the dissect data setup from seperate yes/no/value dialogs to a single window Added a bypass option for ultimap2 on windows 1709. When using ranges, do not use interrupts, or use DBVM Added find what writes/access to the foundlist Autoassembler scriptblocks are now grouped when written to memory Added {$try}/{$except} to auto assembler scripts Added an extra tutorial/practice target Added cut/copy/paste context menu items to pointer offset fields in add/change address, and added a context menu to the pointer destination Added an automated structure compare for two groups of addresses to find ways to distinguish between them lua: added automatic garbage collection and settings to configure it added new functions: gc_setPassive gc_setActive reinitializeSelfSymbolhandler registerStructureAndElementListCallback showSelectionList changed the getWindowlist output MainForm.OnProcessOpened (better use this instead of onOpenProcess) enumStructureForms cpuid getHotkeyHandlerThread bunch of dbvm_ functions (needs dbvm capable cpu, and intel only atm) and more, including class methods and fields (read celua.txt) Minor patches: 06/08/2018: 6.8.0.4 - Fixed speedhack hotkey speed asignments and some commonalityscanner issues 06/09/2018: 6.8.0.5 - Fixed only when down speedhack option 06/10/2018: 6.8.0.6 - Fixed ultimap1 - Fixed ultimap2 on some systems - Fixed enableDRM() from crashing - Fixed one disassembler instruction Russian translation has been updated November 13 2017:Can't run Cheat Engine There is apparently some malware going around that blocks execution of Cheat Engine (Saying file missing, check filename, etc...) If you have been a victim of this then try this windows repair tool to fix your windows install: Download Repair Tool November 9 2017:Spanish(Latin) translation added Manuel Ibacache M. from Chile has provided us with spanish(Latin) translation files for Cheat Engine. They can be downloaded from the download section where you can find the other translation files, or right here June 7 2017:Cheat Engine 6.7 Released: Cheat Engine 6.7 has been released. New lua functions, GUI improvements, codepage scanning, several bugfixes and more(See below). Download: Cheat Engine 6.7 If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail. And if you have questions, don't hesitate to ask them in the forum , irc Fixes: Fixed some DPI issues at some spots Fixed the "Not" scan for ALL "simple values" now also applies to the All type Fixed not adding the 0-terminator to strings when the option was set to add it Fixed ultimap hotkeys Fixed ultimap2 filtering Changing pointers in the change address dialog won't set/override global memrec and address anymore (local now) Fixed show as signed not working for custom types Fixed several issues with the structure spider Fixed 64-bit registers in the tracer getting truncated on doubleclick, and fix r8 to r15 Fixed copy/paste in the scanvalue Fixed kernelmode QueryMemoryRegions for windows build 1607 Fixed some disassembler errors Fixed lua command fullAccess Fixed text to speech if launched from a different thread Fixed clicking on checkboxes when the dpi is different Fixed the found code dialog count size Fixed mono freezing Cheat Engine when it crashes/freezes Additions and changes: Changed the processlist and added an Applications view similar to the taskmanager Small change to the tutorial first step wording Structure Dissect: Added RLE compression (by mgr.inz.player) and other things to improve filesize Structure Dissect: If setting a name, it will also be shown in the header The symbolhandler can now deal with complex pointer notations Added support for single-ToPA systems for ultimap2 Added some more spots where the history will be remebered in memoryview Memoryrecords with auto assembler scripts can now execute their code asynchronous (rightclick and set "Execute asynchronous") Kernelmode memory reading/writing is safer now Added an option to filter out readable paths in the pointerscan rescan Added "codePage" support Added font/display options to several places in CE Added a search/replace to the script editors You can now delete addresses and reset the count from "Find what addresses this code accesses" Added a statusbar to the hexview in memoryview Pointerscan for value scans now add the results to the overflow queue Opening a file and changing bytes do not change them to the file anymore (you need to explicitly save now) Added an option to the processlist to filter out system processes Added a system to let users sign their tables so you know you can trust their tables. Memory record dropdown lists can now reference those of others. USe as entry text: (memoryrecorddescription) Added an option to notify users of new versions of Cheat Engine lua: Custom Types can now be referenced from Lua Auto assembler lua sections now have access to "memrec" which is the memory record they get executed from. Can be nil stringToMD5String now support strings with a 0 byte in them autoAssemble() now also returns a disableInfo object as 2nd parameter. You can use this to disable a script added Action and Value properties to MemoryRecordHotkey objects added screenToClient and clientToScreen for Control objects added readSmallInteger and writeSmallInteger added enableDRM() added openFileAsProcess/saveOpenedFile added saveCurrentStateAsDesign for CEForm objects added disableWithoutExecute and disableAllWithoutExecute added OnCustomDraw* events to the listview added being/endUpdate for the Strings class added SQL support added color overrides to the disassembler text added OnPaint to the CustomControl class added autoAssembleCheck to syntax check an AA script fixed the addresslist returning nil for PopupMenu (while popupMenu did work) added an timeout option for pipes added some graphical options added some low level system functions Russian translation has been updated Chinese translation has been updated May 15 2017:Korean language files Thanks to Petrus Kim there are now Korean language files for Cheat Engine. You can get them here Just extract it to the language folder in the Cheat Engine installation folder and you'll be able to use it April 13 2017:Cheat Engine for Macintosh download For the Mac users under us there is now a mac version available for download. It's based on Cheat engine 6.2 but I will be upgrading it to 6.6 and later based on the feedback I get. Tip:if you have trouble opening processes: Reboot your Mac and hold CMD+R during boot to enter the recovery console. There open the terminal (using the top menu) and enter "csrutil disable" . Then reboot and you'll be able to open most processes (Youtube video by NewAgeSoldier in case it's not clear) October 6 2016:Cheat Engine 6.6 Released: Cheat Engine 6.6 has been released. It has several fixes, new scan functionality, gui changes/improvements, Ultimap 2, better hotkeys, more programming options, and more(See below). Download: Cheat Engine 6.6 If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail. And if you have questions, don't hesitate to ask them in the forum or irc Fixes: Fixed saving of hotkey sounds Fixed the CF flag in the disassembler stepping mode Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393 Fixed DBVM for Windows 10 build 14393 Fixed the shortest assembler instruction picking for some instructions Fixed a few bugs in the break and trace routine when you'd stop it while the thread still had a single step set Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1 Fixed the stackview not properly setting the color, and giving an error when trying to change a color Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions Fixed some places of the disassembler where it helps guessing if something is a float or not When using the code finder, it won't show the previous instruction anymore if it's on a REP MOVS* instruction Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters Fixed D3D alpha channel for textures and fontmaps Fixed the helpfile not being searchable The installer will now mark the CE destination folder as accessible by APPS. (fixes speedhack for some APPS) Fixed the form designed crashing is resized 'wrong' Additions and changes: Ultimap 2 for Intel CPU's of generation 6 and later (no DBVM needed for those) Language select if you have multiple language files for CE Memoryrecord pointer offsets can use calculations, symbols and lua code now While stepping in the debugger you can now easily change the EIP/RIP register by pressing ctrl+f4 changed the way CE is brought to front when a hotkey is pressed Made the GUI more adaptive to different fontsizes and DPI Several font and minor GUI changes Added DPIAware and a font override to the settings window. (DPI aware is on by default, but can be turned of if experiencing issues) Added option to enable pause by default Disassembling mega jumps/calls now show the code in one line The standalone auto assembler window will now give an option to go to the first allocated memory address Changed the point where the settings are loaded in CE's startup sequence The formdesigner now allows copy and paste of multiple objects, and uses text Added scrollbox and radiogroup to the formdesigner Added Middle, MB4 and MB5 as allowable hotkeys Added controller keys as hotkeys Single stepping now shows an indication if an condition jump will be taken Added a watchlist to the debugger Added the 'align' assembler pseudo command (allocates memory so the next line is aligned on a block of the required size) Added the 'Not' option for scans, which causes all addresses that match the given entry as invalid Changed the Unicode text to UTF-16. Text scans are now UTF8/UTF16 (no codepage) Hexview can now show and edit values in 3 different textencodings. (Ascii, UTF-8 and UTF-16) Rescan pointerscans on pointerscans that where done on a range can now change the offset lua: speak(): Text to speech hookWndProc: a function that lets you hook the windows message handler of a window registerEXETrainerFeature: Lets you add extra files to the exe trainer file packer getFileVersion(): A function to get version information from a file mouse_event() : Lets you send mouse events to windows. (move, click, etc...) loadFontFromStream() : Lets you load a font from a memory stream. (Useful for trainers that use a custom font) added several thread synchronization objects control class: added bringToFront and sendToBack lua changes: dbk_writesIgnoreWriteProtection() now also disables virtualprotectex calls from CE loadTable() can now also load from a Stream object. the addresslist has some Color properties published for better customization the LUA server has had some new commands added so hooked code can do more efficient calls. (LUAClient dll has been updated to use them in a basic way) Russian translation has been updated French tutorial only translation has been updated as well 10/10/2016:6.6.0.1: Fixed align May 19 2016:Cheat Engine 6.5.1 Released: 6.5.1 has been released. It's mainly a bugfix version to replace 6.5 which had a few minor bugs that needed solving. Download: Cheat Engine 6.5.1 Fixes: Fixed increased value by/decreased value by for float values Fixed disassembling/assembling some instructions (64-bit) Fixed the autoassembler tokenizing wrong words Fixed several bugs related to the structure dissect window (mainly shown when autodestroy was on) Fixed a small saving issue Groupscans now deal with alignment issues better Fixed java support for 32-bit Additions and changes: Signed with a sha256 signature as well (for OS'es that support it) Changed Ultimap to use an official way to get the perfmon interrupt instead of IDT hooking (less BSOD on win10 and 8) Individual hotkeys can now play sounds Now compiled with fpc 3.0/lazarus 1.6 (Previously 2.7/1.1) You can now search in the string list PEInfo now has a copy to clipboard Some places can now deal better with mistakes Lazarus .LFM files can now be loaded and saved lua: Fixed several incompatibilities between lua that popped up in 6.5 (due to the lua 5.1 to 5.3 change) Fixed the OnSelectionChange callback property in the memoryview object MemoryRecords now have an Collapsed property Added TCanResizeEvent to the splitter Fixed setBreakpoint not setting a proper trigger if not provided Fixed executeCode* parameter passing Fixed several memory leaks where unregistering hooks/addons didn't free the internal call object Some tableFile additions Fixed registerAssemble assembler commands Added kernelmode alloc and (un)mapping functionality Added an easy way to add auto assembler templates Added window related functions including sendMessage Added Xbox360 controller support functions Added more thread functions Post release fixes: Dealt with several gui issues like the mainform to front on modal dialogs, header resizing stuck with the cursor, treeview item selection/deletion being weird, etc... Added a disconnect to the client in pointerscans Fixed pointerscan issue with 32-bit aligned pointers in a 64-bit process Fixed a deadlock in threads when lua custom types where used Post release fixes: Dealt with several gui issues like the mainform to front on modal dialogs, header resizing stuck with the cursor, treeview item selection/deletion being weird, etc... Added a disconnect to the client in pointerscans fixed pointerscan issue with 32-bit aligned pointers in a 64-bit process Fixed a deadlock in threads when lua custom types where used Fixed pointerscan resume 6/1/2016: (major bugfix) properly fixed resume of pointerscans and alignment fix December 31 2015:Cheat Engine 6.5 Released: I'd like to announce the release of Cheat Engine 6.5 If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail. And if you have questions, don't hesitate to ask them in the forum or irc Fixes: Fixed page exception breakpoints from not working Fixed the save as button in the lua script assigned to the table Fixed the dotnetdatacollector from not fetching parent fields Fixed disassembling of some instructions Fixed assembling some instructions Fixed assembling instructions that referenced address 80000000 to ffffffff in 64-bit targets Fixed dealing with unexpected breakpoints Fixed several issues with the network scanner. (symbols, scanspeed, threads, etc...) Fixed "going to" 64-bit registers. Fixed pointerstrings for 64-bit Fixed the addressparser in memview's hexview not handing static 64-bit addresses Fixed r8 and r9 looking broken in the memoryview window Fixed hotkeys that set a value as hexadecimal and the value is smaller than 0x10 Fixed multiline string editing for memory records Fixed dragging cheat tables into CE Fixed VEH debug for 'Modern' apps Fixed several translation issues lua: fixed getStructureCount, writeRegionToFile, readRegionFromFile, readInteger, ListColum.GetCount fixed memoryleak in MemoryStream Several fixes to DBVM: added support for Windows 10 support for more than 8 cpu's support for newer cpu's fixed issue where calling CPUID right after setting the TF flag wouldn't trigger a breakpoint after it Additions and changes: Array of Byte's can now deal with nibble's. (e.g: 9* *0 90 is now a valid input- and scanstring) The auto assembler can now deal with some mistakes like forgetting to declare a label Added support to use binutils as assembler and disassembler, and a special scripting language for it Added support for 64-bit mono, and script support for cases where mono.dll isn't called mono.dll Added an option to get a list of all recently accessed memory regions. This is useful for the pointerscanner The pointerscanner can now use multiple snapshots (pointermaps) to do a scan. This basically lets you do a rescan during the first scan, saving your harddisk Made the pointerscan network scanner a bit easier to use. You can now join and leave a pointerscan session You can now stop pointerscans and resume them at a later time Pointerscan files can get converted to and from sqlite database files The pointerscan configuration window now has an advanced and basic mode display The all type now has a setting that lets you define what under "all" falls Custom types now also have access to the address they're being used on Split up the "(de)activating this (de)activates children" into two seperate options (one for activate, one for deactivate) Added some basic Thumb disassembling The xmplayer has been replaced with mikmod which supports many different module types (in lua you still call it xmplayer) Rightlicking on "your system supports dbvm" will let you manually load DBVM for each cpu. This is usefull if for some reason your system crashes when it's done too quickly In "Find what addresses this instruction accesses" you can now open the structure dissect window of your choice in case there are others. It will also fill in the base address, so no need to recalculate yourself AA command GlobalAlloc now has an optional 3th parameter that lets you specify the prefered region Added an option to record and undo writes. (Off by default, can be enabled in settings. Memview ctrl+z will undo the last edit) Added aobscanregion(name,startaddress,stopaddress,aob) lua: switched from Lua 5.1 to 5.3 debug_setBreakpoint can now take an OnBreakpoint parameter that lets you set a specific function just for that breakpoint added dbk_getPhysicalAddress(int) added dbk_writesIgnoreWriteProtection(bool) added getWindowList() And a bunch of other lua functions. (check out main.lua) Post release fixes (max 7 days after initial release *or 30 if a HUGE bug): 1/6/2016:Fixed structure dissect from crashing when autodestroy is on 1/6/2016:Fixed window position loading on multi monitor systems 1/6/2016:Fixed the lua customtype and 1/6/2016:Several minor gui fixe
Books on big data tend to fall into one of two categories: either they offer no explanation as to how things actually work or they are highly mathematical textbooks suitable only for graduate students. The aim of this book is to offer an alternative by providing an introduction to how big data works and is changing the world about us; the effect it has on our everyday lives; and the effect it has in the business world. Data used to mean documents and papers, with maybe a few photos, but it now means much more than that. Social networking sites generate large amounts of data in the form of images, videos, and movies on a minute by minute basis. Online shopping creates data as we enter our address and credit card details. We are now at a point where the collection and storage of data is growing at a rate unimaginable only a few decades ago but, as we will see in this book, new data analysis techniques are transforming this data into useful information. While writing this book, I found that big data cannot be meaningfully discussed without frequent reference to its collection, storage, analysis, and use by the big commercial players. Since research departments in companies such as Google and Amazon have been responsible for many of the major developments in big data, frequent reference will be made to them. The first chapter introduces the reader to the diversity of data in general before explaining how the digital age has led to changes in the way we define data. Big data is introduced informally through the idea of the data explosion, which involves computer science, statistics, and the interface between them. In Chapters 2 to 4, I have used diagrams quite extensively to help explain some of the new methods required by big data. The second chapter explores what makes big data special and, in doing so, leads us to a more specific definition. In Chapter 3, we discuss the problems related to storing and managing big data. Most people are familiar with the need to back

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