简易的利用socket 实现TCP连接的程序,旨在简化程序结构,给初学者一个启示的作用.
服务器端程序:
// SocketSrv.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <WinSock2.h>
#include <Windows.h>
#include <iostream>
using namespace std;
#pragma comment(lib,"ws2_32.lib") //添加ws2_32.lib
int _tmain(int argc, _TCHAR* argv[])
{
//初始化 ws2_32.lib
WSADATA wsaData;
WORD wVerionRequested;
wVerionRequested = MAKEWORD(2,2);
if (WSAStartup(wVerionRequested,&wsaData) == SOCKET_ERROR)
{
cout << WSAGetLastError() << endl;
::MessageBoxA(NULL,"WSAStarup Error","Demon",MB_OK | MB_ICONERROR);
return -1;
}
cout << "Initialize ws2_32.lib...done..." << endl;
//创建socket
SOCKET srv_socket = socket(AF_INET,SOCK_STREAM,0);
if (srv_socket == SOCKET_ERROR)
{
cout << WSAGetLastError() << endl;
::MessageBoxA(NULL,"socket error","demon",MB_ICONERROR|MB_OK);
return -1;
}
cout << "create socket...done..." << endl;
//填充sockaddr_in结构体用于bind
sockaddr_in srv_addr;
srv_addr.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
srv_addr.sin_family = AF_INET;
srv_addr.sin_port = htons(6500);
if (bind(srv_socket,(SOCKADDR*)&srv_addr,sizeof(srv_addr)) == SOCKET_ERROR)
{
cout << WSAGetLastError() << endl;
::MessageBoxA(NULL,"bind error","demon",MB_OK|MB_ICONERROR);
return -1;
}
cout << "bind...done..." << endl;
//使本地socket处于监听状态
int backlog = 3;
if (listen(srv_socket,backlog) == SOCKET_ERROR)
{
cout << WSAGetLastError() << endl;
::MessageBoxA(NULL,"listen error","demon",MB_ICONERROR|MB_OK);
return -1;
}
cout << "listen...done..." << endl;
//开启接受状态accept
//存储发送方的地址和端口信息
SOCKET from_socket;
sockaddr_in from_addr;
int fromlen = sizeof(SOCKADDR);
if ((from_socket = accept(srv_socket,(SOCKADDR*)&from_addr,&fromlen)) == SOCKET_ERROR)
{
cout << WSAGetLastError() << endl;
::MessageBoxA(NULL,"accept error","demon",MB_OK|MB_ICONERROR);
return -1;
}
cout << "accept...done..." << endl;
//接受发送方的数据
char recvBuf[256];
if (recv(from_socket,recvBuf,256,0) == SOCKET_ERROR)
{
cout << WSAGetLastError() << endl;
::MessageBoxA(NULL,"recv error","demon",MB_ICONERROR|MB_OK);
return -1;
}
else
cout << recvBuf << endl;
cout << "recv...done..." << endl;
closesocket(srv_socket);
closesocket(from_socket);
WSACleanup();
return 0;
}
客户端程序:
// SocketClient.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <WinSock2.h>
#include <Windows.h>
#include <iostream>
using namespace std;
#pragma comment(lib,"ws2_32.lib") //添加ws2_32.lib
#define DEMON "Demon"
#define WTYPE MB_OK | MB_ICONERROR
int _tmain(int argc, _TCHAR* argv[])
{
//初始化 ws2_32.lib
WSADATA wsaData;
WORD wVerionRequested;
wVerionRequested = MAKEWORD(2,2);
if (WSAStartup(wVerionRequested,&wsaData) == SOCKET_ERROR)
{
cout << WSAGetLastError() << endl;
::MessageBoxA(NULL,"WSAStartup error",DEMON,WTYPE);
return -1;
}
cout << "Initialize ws2_32.lib...done..." << endl;
//创建本地套接字
SOCKET local_socket;
if ((local_socket = socket(AF_INET,SOCK_STREAM,0)) == SOCKET_ERROR)
{
cout << WSAGetLastError() << endl;
::MessageBoxA(NULL,"socket error",DEMON,WTYPE);
return -1;
}
cout << "create socket...done..." << endl;
//填充sockaddr_in,用于connect
sockaddr_in cnt_addr;
cnt_addr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
cnt_addr.sin_family = AF_INET;
cnt_addr.sin_port = htons(6500);
if (connect(local_socket,(SOCKADDR*)&cnt_addr,sizeof(SOCKADDR)) == SOCKET_ERROR)
{
cout << WSAGetLastError() << endl;
::MessageBoxA(NULL,"connect error",DEMON,WTYPE);
return -1;
}
cout << "connect...done..." << endl;
//发送数据
char buf[256] = "Hello...";
if (send(local_socket,buf,strlen(buf)+1,0) == SOCKET_ERROR)
{
cout << WSAGetLastError() << endl;
::MessageBoxA(NULL,"send error",DEMON,WTYPE);
return -1;
}
cout << "send...done..." << endl;
closesocket(local_socket);
WSACleanup();
return 0;
}