45. Jump Game II

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每次选择的时候都选择最有利的,即跳得最远。

class Solution {
public:
    int jump(vector<int>& nums) {
        int s = nums.size();
        if (s == 1) return 0;
        int rtn = 0;
        //一次循环就是一跳
        for (int i = 0; i < s-1; rtn ++) {
            int numi = nums[i];
            //判断能否直接跳到末尾
            if (i + numi >= s-1) return rtn+1;
            //选择下一跳
            int max = 0, tgt = -1;
            for (int j = i+1; j <= i+numi; j ++) {
            	//下一跳的序号加上下一跳所能到达的最远距离
                if (j+nums[j] >= max) {
                    max = j+nums[j];
                    tgt = j;
                }
            }
            
            i = tgt;
            
        }
        
        return rtn;
    }
};
以下是C#跳跃游戏的源代码: using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float jumpForce = 10f; public float moveSpeed = 5f; public Transform groundCheck; public LayerMask groundLayer; public GameObject gameOverPanel; private Rigidbody2D rb; private Animator anim; private bool isJumping = false; private bool isGrounded = false; void Start() { rb = GetComponent<Rigidbody2D>(); anim = GetComponent<Animator>(); } void Update() { if (Input.GetKeyDown(KeyCode.Space) && isGrounded) { isJumping = true; rb.velocity = Vector2.up * jumpForce; } anim.SetBool("isJumping", isJumping); anim.SetFloat("yVelocity", rb.velocity.y); float horizontalInput = Input.GetAxisRaw("Horizontal"); rb.velocity = new Vector2(horizontalInput * moveSpeed, rb.velocity.y); if (rb.velocity.x > 0) { transform.localScale = new Vector3(1, 1, 1); } else if (rb.velocity.x < 0) { transform.localScale = new Vector3(-1, 1, 1); } isGrounded = Physics2D.OverlapCircle(groundCheck.position, 0.1f, groundLayer); if (!isGrounded) { gameOverPanel.SetActive(true); Time.timeScale = 0f; } } private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Coin")) { Destroy(collision.gameObject); } } } 在此代码中,我们定义了玩家控制器的变量和属性。我们还定义了开始和更新函数,以便在游戏中实现跳跃和移动。我们还在代码中添加了碰撞检测和游戏结束的逻辑。
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