30多个iOS常用动画,带详细注释
- //
- // CoreAnimationEffect.h
- // CoreAnimationEffect
- //
- // Created by VincentXue on 13-1-19.
- // Copyright (c) 2013年 VincentXue. All rights reserved.
- //
- #import <Foundation/Foundation.h>
- /**
- ! 导入QuartzCore.framework
- *
- * Example:
- *
- * Step.1
- *
- * #import "CoreAnimationEffect.h"
- *
- * Step.2
- *
- * [CoreAnimationEffect animationMoveLeft:your view];
- *
- */
- @interface CoreAnimationEffect : NSObject
- #pragma mark - Custom Animation
- /**
- * @brief 快速构建一个你自定义的动画,有以下参数供你设置.
- *
- * @note 调用系统预置Type需要在调用类引入下句
- *
- * #import <QuartzCore/QuartzCore.h>
- *
- * @param type 动画过渡类型
- * @param subType 动画过渡方向(子类型)
- * @param duration 动画持续时间
- * @param timingFunction 动画定时函数属性
- * @param theView 需要添加动画的view.
- *
- *
- */
- + (void)showAnimationType:(NSString *)type
- withSubType:(NSString *)subType
- duration:(CFTimeInterval)duration
- timingFunction:(NSString *)timingFunction
- view:(UIView *)theView;
- #pragma mark - Preset Animation
- /**
- * 下面是一些常用的动画效果
- */
- // reveal
- + (void)animationRevealFromBottom:(UIView *)view;
- + (void)animationRevealFromTop:(UIView *)view;
- + (void)animationRevealFromLeft:(UIView *)view;
- + (void)animationRevealFromRight:(UIView *)view;
- // 渐隐渐消
- + (void)animationEaseIn:(UIView *)view;
- + (void)animationEaseOut:(UIView *)view;
- // 翻转
- + (void)animationFlipFromLeft:(UIView *)view;
- + (void)animationFlipFromRigh:(UIView *)view;
- // 翻页
- + (void)animationCurlUp:(UIView *)view;
- + (void)animationCurlDown:(UIView *)view;
- // push
- + (void)animationPushUp:(UIView *)view;
- + (void)animationPushDown:(UIView *)view;
- + (void)animationPushLeft:(UIView *)view;
- + (void)animationPushRight:(UIView *)view;
- // move
- + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration;
- + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration;
- + (void)animationMoveLeft:(UIView *)view;
- + (void)animationMoveRight:(UIView *)view;
- // 旋转缩放
- // 各种旋转缩放效果
- + (void)animationRotateAndScaleEffects:(UIView *)view;
- // 旋转同时缩小放大效果
- + (void)animationRotateAndScaleDownUp:(UIView *)view;
- #pragma mark - Private API
- /**
- * 下面动画里用到的某些属性在当前API里是不合法的,但是也可以用.
- */
- + (void)animationFlipFromTop:(UIView *)view;
- + (void)animationFlipFromBottom:(UIView *)view;
- + (void)animationCubeFromLeft:(UIView *)view;
- + (void)animationCubeFromRight:(UIView *)view;
- + (void)animationCubeFromTop:(UIView *)view;
- + (void)animationCubeFromBottom:(UIView *)view;
- + (void)animationSuckEffect:(UIView *)view;
- + (void)animationRippleEffect:(UIView *)view;
- + (void)animationCameraOpen:(UIView *)view;
- + (void)animationCameraClose:(UIView *)view;
- @end
- //
- // CoreAnimationEffect.m
- // CoreAnimationEffect
- //
- // Created by VincentXue on 13-1-19.
- // Copyright (c) 2013年 VincentXue. All rights reserved.
- //
- #import "CoreAnimationEffect.h"
- #import <QuartzCore/QuartzCore.h>
- @implementation CoreAnimationEffect
- /**
- * 首先推荐一个不错的网站. http://www.raywenderlich.com
- */
- #pragma mark - Custom Animation
- + (void)showAnimationType:(NSString *)type
- withSubType:(NSString *)subType
- duration:(CFTimeInterval)duration
- timingFunction:(NSString *)timingFunction
- view:(UIView *)theView
- {
- /** CATransition
- *
- * @see http://www.dreamingwish.com/dream-2012/the-concept-of-coreanimation-programming-guide.html
- * @see http://geeklu.com/2012/09/animation-in-ios/
- *
- * CATransition 常用设置及属性注解如下:
- */
- CATransition *animation = [CATransition animation];
- /** delegate
- *
- * 动画的代理,如果你想在动画开始和结束的时候做一些事,可以设置此属性,它会自动回调两个代理方法.
- *
- * @see CAAnimationDelegate (按下command键点击)
- */
- animation.delegate = self;
- /** duration
- *
- * 动画持续时间
- */
- animation.duration = duration;
- /** timingFunction
- *
- * 用于变化起点和终点之间的插值计算,形象点说它决定了动画运行的节奏,比如是均匀变化(相同时间变化量相同)还是
- * 先快后慢,先慢后快还是先慢再快再慢.
- *
- * 动画的开始与结束的快慢,有五个预置分别为(下同):
- * kCAMediaTimingFunctionLinear 线性,即匀速
- * kCAMediaTimingFunctionEaseIn 先慢后快
- * kCAMediaTimingFunctionEaseOut 先快后慢
- * kCAMediaTimingFunctionEaseInEaseOut 先慢后快再慢
- * kCAMediaTimingFunctionDefault 实际效果是动画中间比较快.
- */
- /** timingFunction
- *
- * 当上面的预置不能满足你的需求的时候,你可以使用下面的两个方法来自定义你的timingFunction
- * 具体参见下面的URL
- *
- * @see http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/CAMediaTimingFunction_class/Introduction/Introduction.html
- *
- * + (id)functionWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
- *
- * - (id)initWithControlPoints:(float)c1x :(float)c1y :(float)c2x :(float)c2y;
- */
- animation.timingFunction = [CAMediaTimingFunction functionWithName:timingFunction];
- /** fillMode
- *
- * 决定当前对象过了非active时间段的行为,比如动画开始之前,动画结束之后.
- * 预置为:
- * kCAFillModeRemoved 默认,当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态
- * kCAFillModeForwards 当动画结束后,layer会一直保持着动画最后的状态
- * kCAFillModeBackwards 和kCAFillModeForwards相对,具体参考上面的URL
- * kCAFillModeBoth kCAFillModeForwards和kCAFillModeBackwards在一起的效果
- */
- animation.fillMode = kCAFillModeForwards;
- /** removedOnCompletion
- *
- * 这个属性默认为YES.一般情况下,不需要设置这个属性.
- *
- * 但如果是CAAnimation动画,并且需要设置 fillMode 属性,那么需要将 removedOnCompletion 设置为NO,否则
- * fillMode无效
- */
- // animation.removedOnCompletion = NO;
- /** type
- *
- * 各种动画效果 其中除了'fade', `moveIn', `push' , `reveal' ,其他属于似有的API(我是这么认为的,可以点进去看下注释).
- * ↑↑↑上面四个可以分别使用'kCATransitionFade', 'kCATransitionMoveIn', 'kCATransitionPush', 'kCATransitionReveal'来调用.
- * @"cube" 立方体翻滚效果
- * @"moveIn" 新视图移到旧视图上面
- * @"reveal" 显露效果(将旧视图移开,显示下面的新视图)
- * @"fade" 交叉淡化过渡(不支持过渡方向) (默认为此效果)
- * @"pageCurl" 向上翻一页
- * @"pageUnCurl" 向下翻一页
- * @"suckEffect" 收缩效果,类似系统最小化窗口时的神奇效果(不支持过渡方向)
- * @"rippleEffect" 滴水效果,(不支持过渡方向)
- * @"oglFlip" 上下左右翻转效果
- * @"rotate" 旋转效果
- * @"push"
- * @"cameraIrisHollowOpen" 相机镜头打开效果(不支持过渡方向)
- * @"cameraIrisHollowClose" 相机镜头关上效果(不支持过渡方向)
- */
- /** type
- *
- * kCATransitionFade 交叉淡化过渡
- * kCATransitionMoveIn 新视图移到旧视图上面
- * kCATransitionPush 新视图把旧视图推出去
- * kCATransitionReveal 将旧视图移开,显示下面的新视图
- */
- animation.type = type;
- /** subtype
- *
- * 各种动画方向
- *
- * kCATransitionFromRight; 同字面意思(下同)
- * kCATransitionFromLeft;
- * kCATransitionFromTop;
- * kCATransitionFromBottom;
- */
- /** subtype
- *
- * 当type为@"rotate"(旋转)的时候,它也有几个对应的subtype,分别为:
- * 90cw 逆时针旋转90°
- * 90ccw 顺时针旋转90°
- * 180cw 逆时针旋转180°
- * 180ccw 顺时针旋转180°
- */
- /**
- * type与subtype的对应关系(必看),如果对应错误,动画不会显现.
- *
- * @see http://iphonedevwiki.net/index.php/CATransition
- */
- animation.subtype = subType;
- /**
- * 所有核心动画和特效都是基于CAAnimation,而CAAnimation是作用于CALayer的.所以把动画添加到layer上.
- * forKey 可以是任意字符串.
- */
- [theView.layer addAnimation:animation forKey:nil];
- }
- #pragma mark - Preset Animation
- + (void)animationRevealFromBottom:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setType:kCATransitionReveal];
- [animation setSubtype:kCATransitionFromBottom];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationRevealFromTop:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setType:kCATransitionReveal];
- [animation setSubtype:kCATransitionFromTop];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationRevealFromLeft:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setType:kCATransitionReveal];
- [animation setSubtype:kCATransitionFromLeft];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationRevealFromRight:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setType:kCATransitionReveal];
- [animation setSubtype:kCATransitionFromRight];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationEaseIn:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setType:kCATransitionFade];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationEaseOut:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setType:kCATransitionFade];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [view.layer addAnimation:animation forKey:nil];
- }
- /**
- * UIViewAnimation
- *
- * @see http://www.cocoachina.com/bbs/read.php?tid=110168
- *
- * @brief UIView动画应该是最简单便捷创建动画的方式了,详解请猛戳URL.
- *
- * @method beginAnimations:context 第一个参数用来作为动画的标识,第二个参数给代理代理传递消息.至于为什么一个使用
- * nil而另外一个使用NULL,是因为第一个参数是一个对象指针,而第二个参数是基本数据类型.
- * @method setAnimationCurve: 设置动画的加速或减速的方式(速度)
- * @method setAnimationDuration: 动画持续时间
- * @method setAnimationTransition:forView:cache: 第一个参数定义动画类型,第二个参数是当前视图对象,第三个参数是是否使用缓冲区
- * @method commitAnimations 动画结束
- */
- + (void)animationFlipFromLeft:(UIView *)view
- {
- [UIView beginAnimations:nil context:NULL];
- [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
- [UIView setAnimationDuration:0.35f];
- [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:view cache:NO];
- [UIView commitAnimations];
- }
- + (void)animationFlipFromRigh:(UIView *)view
- {
- [UIView beginAnimations:nil context:NULL];
- [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
- [UIView setAnimationDuration:0.35f];
- [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:NO];
- [UIView commitAnimations];
- }
- + (void)animationCurlUp:(UIView *)view
- {
- [UIView beginAnimations:nil context:NULL];
- [UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
- [UIView setAnimationDuration:0.35f];
- [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:view cache:NO];
- [UIView commitAnimations];
- }
- + (void)animationCurlDown:(UIView *)view
- {
- [UIView beginAnimations:nil context:NULL];
- [UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
- [UIView setAnimationDuration:0.35f];
- [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:view cache:NO];
- [UIView commitAnimations];
- }
- + (void)animationPushUp:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:kCATransitionPush];
- [animation setSubtype:kCATransitionFromTop];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationPushDown:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:kCATransitionPush];
- [animation setSubtype:kCATransitionFromBottom];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationPushLeft:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:kCATransitionPush];
- [animation setSubtype:kCATransitionFromLeft];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationPushRight:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:kCATransitionPush];
- [animation setSubtype:kCATransitionFromRight];
- [view.layer addAnimation:animation forKey:nil];
- }
- // presentModalViewController
- + (void)animationMoveUp:(UIView *)view duration:(CFTimeInterval)duration
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:duration];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
- [animation setType:kCATransitionMoveIn];
- [animation setSubtype:kCATransitionFromTop];
- [view.layer addAnimation:animation forKey:nil];
- }
- // dissModalViewController
- + (void)animationMoveDown:(UIView *)view duration:(CFTimeInterval)duration
- {
- CATransition *transition = [CATransition animation];
- transition.duration =0.4;
- transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
- transition.type = kCATransitionReveal;
- transition.subtype = kCATransitionFromBottom;
- [view.layer addAnimation:transition forKey:nil];
- }
- + (void)animationMoveLeft:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:kCATransitionMoveIn];
- [animation setSubtype:kCATransitionFromLeft];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationMoveRight:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:kCATransitionMoveIn];
- [animation setSubtype:kCATransitionFromRight];
- [view.layer addAnimation:animation forKey:nil];
- }
- +(void)animationRotateAndScaleEffects:(UIView *)view
- {
- [UIView animateWithDuration:0.35f animations:^
- {
- /**
- * @see http://donbe.blog.163.com/blog/static/138048021201061054243442/
- *
- * @param transform 形变属性(结构体),可以利用这个属性去对view做一些翻转或者缩放.详解请猛戳↑URL.
- *
- * @method valueWithCATransform3D: 此方法需要一个CATransform3D的结构体.一些非详细的讲解可以看下面的URL
- *
- * @see http://blog.csdn.net/liubo0_0/article/details/7452166
- *
- */
- view.transform = CGAffineTransformMakeScale(0.001, 0.001);
- CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"];
- // 向右旋转45°缩小到最小,然后再从小到大推出.
- animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.70, 0.40, 0.80)];
- /**
- * 其他效果:
- * 从底部向上收缩一半后弹出
- * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.0, 1.0, 0.0)];
- *
- * 从底部向上完全收缩后弹出
- * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 1.0, 0.0, 0.0)];
- *
- * 左旋转45°缩小到最小,然后再从小到大推出.
- * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.50, -0.50, 0.50)];
- *
- * 旋转180°缩小到最小,然后再从小到大推出.
- * animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0.1, 0.2, 0.2)];
- */
- animation.duration = 0.45;
- animation.repeatCount = 1;
- [view.layer addAnimation:animation forKey:nil];
- }
- completion:^(BOOL finished)
- {
- [UIView animateWithDuration:0.35f animations:^
- {
- view.transform = CGAffineTransformMakeScale(1.0, 1.0);
- }];
- }];
- }
- /** CABasicAnimation
- *
- * @see https://developer.apple.com/library/mac/#documentation/cocoa/conceptual/CoreAnimation_guide/Articles/KVCAdditions.html
- *
- * @brief 便利构造函数 animationWithKeyPath: KeyPath需要一个字符串类型的参数,实际上是一个
- * 键-值编码协议的扩展,参数必须是CALayer的某一项属性,你的代码会对应的去改变该属性的效果
- * 具体可以填写什么请参考上面的URL,切勿乱填!
- * 例如这里填写的是 @"transform.rotation.z" 意思就是围绕z轴旋转,旋转的单位是弧度.
- * 这个动画的效果是把view旋转到最小,再旋转回来.
- * 你也可以填写@"opacity" 去修改透明度...以此类推.修改layer的属性,可以用这个类.
- *
- * @param toValue 动画结束的值.CABasicAnimation自己只有三个属性(都很重要)(其他属性是继承来的),分别为:
- * fromValue(开始值), toValue(结束值), byValue(偏移值),
- ! 这三个属性最多只能同时设置两个;
- * 他们之间的关系如下:
- * 如果同时设置了fromValue和toValue,那么动画就会从fromValue过渡到toValue;
- * 如果同时设置了fromValue和byValue,那么动画就会从fromValue过渡到fromValue + byValue;
- * 如果同时设置了byValue 和toValue,那么动画就会从toValue - byValue过渡到toValue;
- *
- * 如果只设置了fromValue,那么动画就会从fromValue过渡到当前的value;
- * 如果只设置了toValue ,那么动画就会从当前的value过渡到toValue;
- * 如果只设置了byValue ,那么动画就会从从当前的value过渡到当前value + byValue.
- *
- * 可以这么理解,当你设置了三个中的一个或多个,系统就会根据以上规则使用插值算法计算出一个时间差并
- * 同时开启一个Timer.Timer的间隔也就是这个时间差,通过这个Timer去不停地刷新keyPath的值.
- ! 而实际上,keyPath的值(layer的属性)在动画运行这一过程中,是没有任何变化的,它只是调用了GPU去
- * 完成这些显示效果而已.
- * 在这个动画里,是设置了要旋转到的弧度,根据以上规则,动画将会从它当前的弧度专旋转到我设置的弧度.
- *
- * @param duration 动画持续时间
- *
- * @param timingFunction 动画起点和终点之间的插值计算,也就是说它决定了动画运行的节奏,是快还是慢,还是先快后慢...
- */
- /** CAAnimationGroup
- *
- * @brief 顾名思义,这是一个动画组,它允许多个动画组合在一起并行显示.比如这里设置了两个动画,
- * 把他们加在动画组里,一起显示.例如你有几个动画,在动画执行的过程中需要同时修改动画的某些属性,
- * 这时候就可以使用CAAnimationGroup.
- *
- * @param duration 动画持续时间,值得一提的是,如果添加到group里的子动画不设置此属性,group里的duration会统一
- * 设置动画(包括子动画)的duration属性;但是如果子动画设置了duration属性,那么group的duration属性
- * 的值不应该小于每个子动画中duration属性的值,否则会造成子动画显示不全就停止了动画.
- *
- * @param autoreverses 动画完成后自动重新开始,默认为NO.
- *
- * @param repeatCount 动画重复次数,默认为0.
- *
- * @param animations 动画组(数组类型),把需要同时运行的动画加到这个数组里.
- *
- * @note addAnimation:forKey 这个方法的forKey参数是一个字符串,这个字符串可以随意设置.
- *
- * @note 如果你需要在动画group执行结束后保存动画效果的话,设置 fillMode 属性,并且把
- * removedOnCompletion 设置为NO;
- */
- + (void)animationRotateAndScaleDownUp:(UIView *)view
- {
- CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
- rotationAnimation.toValue = [NSNumber numberWithFloat:(2 * M_PI) * 2];
- rotationAnimation.duration = 0.35f;
- rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
- CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
- scaleAnimation.toValue = [NSNumber numberWithFloat:0.0];
- scaleAnimation.duration = 0.35f;
- scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
- CAAnimationGroup *animationGroup = [CAAnimationGroup animation];
- animationGroup.duration = 0.35f;
- animationGroup.autoreverses = YES;
- animationGroup.repeatCount = 1;
- animationGroup.animations =[NSArray arrayWithObjects:rotationAnimation, scaleAnimation, nil];
- [view.layer addAnimation:animationGroup forKey:@"animationGroup"];
- }
- #pragma mark - Private API
- + (void)animationFlipFromTop:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:@"oglFlip"];
- [animation setSubtype:@"fromTop"];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationFlipFromBottom:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:@"oglFlip"];
- [animation setSubtype:@"fromBottom"];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationCubeFromLeft:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:@"cube"];
- [animation setSubtype:@"fromLeft"];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationCubeFromRight:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:@"cube"];
- [animation setSubtype:@"fromRight"];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationCubeFromTop:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:@"cube"];
- [animation setSubtype:@"fromTop"];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationCubeFromBottom:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:@"cube"];
- [animation setSubtype:@"fromBottom"];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationSuckEffect:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:@"suckEffect"];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationRippleEffect:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:@"rippleEffect"];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationCameraOpen:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:@"cameraIrisHollowOpen"];
- [animation setSubtype:@"fromRight"];
- [view.layer addAnimation:animation forKey:nil];
- }
- + (void)animationCameraClose:(UIView *)view
- {
- CATransition *animation = [CATransition animation];
- [animation setDuration:0.35f];
- [animation setFillMode:kCAFillModeForwards];
- [animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
- [animation setType:@"cameraIrisHollowClose"];
- [animation setSubtype:@"fromRight"];
- [view.layer addAnimation:animation forKey:nil];
- }
- @end