调用windows api设置打开的exe
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using System.Diagnostics;
public class ShowSingleGreen : MonoBehaviour
{
[DllImport("User32.dll")]
private static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("User32.dll")]
private static extern bool ShowWindowAsync(IntPtr hWnd, int cmdShow);
[DllImport("User32.dll")]
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16; //边框用的
const int WS_BORDER = 1;
const int WS_POPUP = 0x800000;
int _posX = 3840;
int _posY = 0;
// 在这里设置你想要的窗口宽
int _Txtwith = 1920;
// 在这里设置你想要的窗口高
int _Txtheight = 1080;
void Start()
{
//Cursor.visible = false; // 鼠标隐藏
Screen.SetResolution(_Txtwith, _Txtheight, false);
if (Application.platform != RuntimePlatform.WindowsEditor)
{
StartCoroutine("Setposition");
UnityEngine.Debug.Log("打包出来了");
}
else
{
UnityEngine.Debug.Log("WINDOWS EDITOR");
}
//Screen.SetResolution(_Txtwith, _Txtheight, false); //这个是Unity里的设置屏幕大小,
}
IEnumerator Setposition()
{
yield return new WaitForSeconds(0.1f); //不知道为什么发布于行后,设置位置的不会生效,我延迟0.1秒就可以
IntPtr hwnd = FindWindow(null, "jinshan_Game");
while(hwnd == IntPtr.Zero)
{
hwnd = FindWindow(null, "jinshan_Game");
}
IntPtr activeWndHwnd = GetForegroundWindow();
if (hwnd != activeWndHwnd)
{
ShowWindowAsync(hwnd, 3);
SetForegroundWindow(hwnd);
}
SetWindowLong(hwnd, GWL_STYLE, WS_POPUP); //无边框
bool result = SetWindowPos(hwnd, 0, _posX, _posY, _Txtwith, _Txtheight, SWP_SHOWWINDOW); //设置屏幕大小和位置
}
}