#include <iostream>
using namespace std;
#ifndef _WH_SINGLETON_H_
#define _WH_SINGLETON_H_
/* disallow copy constructor and assignment operator */
#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
TypeName(const TypeName&); \
void operator=(const TypeName&)
class Singleton
{
public:
static Singleton& GetInstance();
static bool DeleteInstance();
void SetValue(int value);
int GetValue();
private:
int value_;
~Singleton() {}
Singleton() {value_=0;}
DISALLOW_COPY_AND_ASSIGN(Singleton);
static Singleton* instance_;
};
Singleton& Singleton::GetInstance()
{
if(instance_==0)
instance_ = new Singleton;
return *instance_;
}
bool Singleton::DeleteInstance()
{
if(instance_==0)
return 0;
else
{
delete instance_;
instance_=0;
return 1;
}
}
void Singleton::SetValue(int value)
{
value_ = value;
}
int Singleton::GetValue()
{
return value_;
}
Singleton* Singleton::instance_=0;
#endif //_WH_SINGLETON_H_
int main()
{
if(!Singleton::DeleteInstance())
cout<<"No!"<<endl;
cout<<Singleton::GetInstance().GetValue()<<endl;
Singleton::GetInstance().SetValue(1);
cout<<Singleton::GetInstance().GetValue()<<endl;
if(Singleton::DeleteInstance())
cout<<"Yes!"<<endl;
system("pause");
return 0;
}