多线程同步 CriticalSection(临界区)

var
  Form1: TForm1;
  Xs: TCriticalSection; //uses SyncObjsimplementation
{$R *.dfm}

function TmyThreadFun(p: Pointer): DWORD; stdcall;
var
  i: Integer;
begin
  Xs.Enter;
  for i := 0 to 100 do Form1.mmo1.Lines.Add(IntToStr(i));
  Xs.Leave;
  Result := 0;
end;

procedure TForm1.Button1Click(Sender: TObject);
var id: Cardinal;
begin
  xs := TCriticalSection.Create;
  mmo1.Clear;
  CreateThread(nil, 0, @TmyThreadfun, nil, 0, id);
  CreateThread(nil, 0, @TmyThreadfun, nil, 0, id);
  CreateThread(nil, 0, @TmyThreadfun, nil, 0, id);
end;

procedure TForm1.FormDestroy(Sender: TObject);
begin xs.Free;
end;
{var
CS: TRTLCriticalSection; 
{声明一个 TRTLCriticalSection 结构类型变量;
它应该是全局的} InitializeCriticalSection(CS);
{初始化} EnterCriticalSection(CS);    
{开始: 轮到我了其他线程走开}
LeaveCriticalSection(CS);     {结束: 其他线程可以来了}
DeleteCriticalSection(CS);    {删除: 注意不能过早删除} //也可用 TryEnterCriticalSection 替代 EnterCriticalSection.}

 

implementation
{$R *.dfm}
var CS: TRTLCriticalSection;

function MyThreadFun(p: Pointer): DWORD; stdcall;
var i: Integer;
begin 
  EnterCriticalSection(CS);  
for i := 0 to 99 do Form1.mmo1.line.Add(IntToStr(i));  
LeaveCriticalSection(CS);  
Result := 0;
end;

procedure TForm1.Button1Click(Sender: TObject);
var ID: DWORD;
begin 
  CreateThread(nil, 0, @MyThreadFun, nil, 0, ID);  CreateThread(nil, 0, @MyThreadFun, nil, 0, ID);  CreateThread(nil, 0, @MyThreadFun, nil, 0, ID);
end;

procedure TForm1.FormCreate(Sender: TObject);
begin 
  InitializeCriticalSection(CS);
end;

procedure TForm1.FormDestroy(Sender: TObject);
begin 
  DeleteCriticalSection(CS);
end;
end.

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