Handler 机制学习之Handler、Looper、MessageQueue、Message之间的关系

Handler、Looper、MessageQueue、Message之间的关系

一般创建一个Handler,会得到所在线程的Looper。如果所在线程没有Looper,则会出现运行时异常。

public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }
        mLooper = Looper.myLooper();           //得到当前线程中的Looper
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;             //当前Looper管理的MessageQueue
        mCallback = callback;
        mAsynchronous = async;
    }

主线程(UI线程)中都有一个Looper,在ActivityThread的main函数中:

public static void main(String[] args) {
        SamplingProfilerIntegration.start();
        // CloseGuard defaults to true and can be quite spammy.  We
        // disable it here, but selectively enable it later (via
        // StrictMode) on debug builds, but using DropBox, not logs.
        CloseGuard.setEnabled(false);
        Environment.initForCurrentUser();
        // Set the reporter for event logging in libcore
        EventLogger.setReporter(new EventLoggingReporter());
        Security.addProvider(new AndroidKeyStoreProvider());
        Process.setArgV0("<pre-initialized>");
        Looper.prepareMainLooper();         //创建Looper
        ActivityThread thread = new ActivityThread();
        thread.attach(false);
        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }
        AsyncTask.init();
        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }
        Looper.loop();             //循环
        throw new RuntimeException("Main thread loop unexpectedly exited");
    }
Looper用于管理消息MessageQueue,在Looper中,有一个MessageQueue:
final MessageQueue mQueue;
private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

MessageQueue消息队列,维护一系列消息的先进先出。主要有消息进队列enqueueMessage,删除消息removeMessages,下一条消息next等。
Message即使发送的一条一条消息。
Handler通过sendMessage和post等方法,将一条消息放入到消息队列中,
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
 private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
然后消息进入消息队列,消息队列中的消息会通过Looper循环取出分发:
public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
        for (;;) {
            Message msg = queue.next(); // might block               //取出下一条消息
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
            msg.target.dispatchMessage(msg);       //分发消息,通过对应消息的Handler来分发消息
            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }
            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
            msg.recycle();
        }
    }
Handler target;   
public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);              //是Runnable对象
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
private static void handleCallback(Message message) {
        message.callback.run();   //跑Runnable对象的run方法
    }
/**
     * Subclasses must implement this to receive messages.
     */
    public void handleMessage(Message msg) {              //跑自己写的方法
    }
    

这样消息就会在相应的Handler中进行相应的处理了。

这样也就很好理解为什么可以在子线程中通过主线程的Handler来发送一条消息,最后被主线程的Handler中HandleMessage处理了。

因为最终都是这样:哪个Handler发的消息,就由自己来处理,而handler在哪个线程中,则使用当前线程的Looper,如果没有,可以自己创建一个。

Enjoy~

今天(2015/10/13)看《深入理解Android卷I》,上面有两句话来总结它们之间的关系,看到的时候一下就觉得都顺了。

分享出来~

(1)Looper中有一个消息队列MessageQueue,里面存储的是一个个待处理的消息Message;

(2)Message中有一个Handler,这个Handler是用来处理Message的。



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