cocos2dx 独立项目遇到的问题

1>     检查或配置VS 

1.1>头文件

[c/c++]->附加包含目录

cocos2d-x的win32编译环境 - 珑儿 - 顾影自怜
 

1.2>依赖库

[链接器]->[输入]->[附加依赖项]

cocos2d-x的win32编译环境 - 珑儿 - 顾影自怜
 

2>     可能出现的错误

2.1>未关闭生成事件中的预链接事件

错误提示:

C:\Program Files (x86)\MSBuild\Microsoft.Cpp

\v4.0\V110\Microsoft.CppCommon.targets(129,5):

error MSB3073: 命令“if not exist

"D:\Apps\kneadbubble\trunk\proj.win32\Debug.win32\"

mkdir "D:\Apps\kneadbubble\trunk\proj.win32\Debug.win32\"

 

C:\Program Files (x86)\MSBuild\Microsoft.Cpp

\v4.0\V110\Microsoft.CppCommon.targets(129,5):

error MSB3073: xcopy /Y /Q

"D:\Apps\kneadbubble\trunk\proj.win32\..\..\..\external

\libwebsockets\win32\lib\*.*"

"D:\Apps\kneadbubble\trunk\proj.win32\Debug.win32\"

 

C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0

\V110\Microsoft.CppCommon.targets(129,5):

error MSB3073: :VCEnd”已退出,代码为 4

解决方案:

先将cocos2d-x目录下编译好的Debug.win32目录拷贝到proj.win32目录下,然后将[生成事件]中的[预链接事件][命令行]清空。

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Cocos Creator模拟砸金蛋3d旋转效果 | 附代码egg.zip // Learn TypeScript: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/typescript.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class Game extends cc.Component { @property Count: number = 5; @property(cc.Prefab) prefab: cc.Prefab = null; @property(cc.Node) nodeParent: cc.Node = null; private mEggs: cc.Node[] = []; // LIFE-CYCLE CALLBACKS: // onLoad () {} start () { } // update (dt) {} onClick(event, data){ switch(data){ case 'add':{ this.addEggs(); break; } case 'move':{ this.moveEggs(); break; } case 'stop':{ this.stopMoveEggs(); break; } } } addEggs(){ if(this.Count <= 0){ return; } this.mEggs = []; const N = 360 / this.Count; for(let i = 0; i < this.Count; i++){ let egg = cc.instantiate(this.prefab); let js = egg.getComponent('Egg'); js.setRadian(i * N * Math.PI / 180); js.updatePos(); egg.parent = this.nodeParent; this.mEggs.push(egg); } } moveEggs(){ for(let i = 0; i < this.mEggs.length; i++){ this.mEggs[i].getComponent('Egg').setMove(true); } } stopMoveEggs(){ for(let i = 0; i < this.mEggs.length; i++){ this.mEggs[i].getComponent('Egg').setMove(false); } } }
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