转 https://blog.csdn.net/maopig/article/details/6772258 #include <stdio.h> #include <string> // for STL string class #include <windows.h> // for HANDLE #include <process.h> // for _beginthread() using namespace std; class ThreadX { private: int loopStart; int loopEnd; int dispFrequency; public: string threadName; ThreadX( int startValue, int endValue, int frequency ) { loopStart = startValue; loopEnd = endValue; dispFrequency = frequency; } static unsigned __stdcall ThreadStaticEntryPoint(void * pThis) { ThreadX * pthX = (ThreadX*)pThis; // the tricky cast pthX->ThreadEntryPoint(); // now call the true entry-point-function // A thread terminates automatically if it completes execution, // or it can terminate itself with a call to _endthread(). return 1; // the thread exit code } void ThreadEntryPoint() { // This is the desired entry-point-function but to get // here we have to use a 2 step procedure involving // the ThreadStaticEntryPoint() function. for (int i = loopStart; i <= loopEnd; ++i) { if (i % dispFrequency == 0) { printf( "%s: i = %d\n", threadName.c_str(), i ); } } printf( "%s thread terminating\n", threadName.c_str() ); } }; int main() { // All processes get a primary thread automatically. This primary // thread can generate additional threads. In this program the // primary thread creates 2 additional threads and all 3 threads // then run simultaneously without any synchronization. No data // is shared between the threads. // We instantiate an object of the ThreadX class. Next we will // create a thread and specify that the thread is to begin executing // the function ThreadEntryPoint() on object o1. Once started, // this thread will execute until that function terminates or // until the overall process terminates. ThreadX * o1 = new ThreadX( 0, 1000, 2000 ); // When developing a multithreaded WIN32-based application with // Visual C++, you need to use the CRT thread functions to create // any threads that call CRT functions. Hence to create and terminate // threads, use _beginthreadex() and _endthreadex() instead of // the Win32 APIs CreateThread() and EndThread(). // The multithread library LIBCMT.LIB includes the _beginthread() // and _endthread() functions. The _beginthread() function performs // initialization without which many C run-time functions will fail. // You must use _beginthread() instead of CreateThread() in C programs // built with LIBCMT.LIB if you intend to call C run-time functions. // Unlike the thread handle returned by _beginthread(), the thread handle // returned by _beginthreadex() can be used with the synchronization APIs. HANDLE hth1; unsigned uiThread1ID; hth1 = (HANDLE)_beginthreadex( NULL, // security 0, // stack size ThreadX::ThreadStaticEntryPoint, o1, // arg list CREATE_SUSPENDED, // so we can later call ResumeThread() &uiThread1ID ); if ( hth1 == 0 ) printf("Failed to create thread 1\n"); DWORD dwExitCode; GetExitCodeThread( hth1, &dwExitCode ); // should be STILL_ACTIVE = 0x00000103 = 259 printf( "initial thread 1 exit code = %u\n", dwExitCode ); // The System::Threading::Thread object in C++/CLI has a "Name" property. // To create the equivalent functionality in C++ I added a public data member // named threadName. o1->threadName = "t1"; ThreadX * o2 = new ThreadX( -1000000, 0, 2000 ); HANDLE hth2; unsigned uiThread2ID; hth2 = (HANDLE)_beginthreadex( NULL, // security 0, // stack size ThreadX::ThreadStaticEntryPoint, o2, // arg list CREATE_SUSPENDED, // so we can later call ResumeThread() &uiThread2ID ); if ( hth2 == 0 ) printf("Failed to create thread 2\n"); GetExitCodeThread( hth2, &dwExitCode ); // should be STILL_ACTIVE = 0x00000103 = 259 printf( "initial thread 2 exit code = %u\n", dwExitCode ); o2->threadName = "t2"; // If we hadn't specified CREATE_SUSPENDED in the call to _beginthreadex() // we wouldn't now need to call ResumeThread(). ResumeThread( hth1 ); // serves the purpose of Jaeschke's t1->Start() ResumeThread( hth2 );//你需要恢复线程的句柄 使用该函数能够激活线程的运行 // In C++/CLI the process continues until the last thread exits. // That is, the thread's have independent lifetimes. Hence // Jaeschke's original code was designed to show that the primary // thread could exit and not influence the other threads. // However in C++ the process terminates when the primary thread exits // and when the process terminates all its threads are then terminated. // Hence if you comment out the following waits, the non-primary // threads will never get a chance to run. WaitForSingleObject( hth1, INFINITE ); WaitForSingleObject( hth2, INFINITE ); //WaitForSingleObject 函数用来检测 hHandle 事件的信号状态,当函数的执行时间超过 dwMilliseconds 就返回, //但如果参数 dwMilliseconds 为 INFINITE 时函数将直到相应时间事件变成有信号状态才返回,否则就一直等待下去 //,直到 WaitForSingleObject 有返回直才执行后面的代码 GetExitCodeThread( hth1, &dwExitCode ); printf( "thread 1 exited with code %u\n", dwExitCode ); GetExitCodeThread( hth2, &dwExitCode ); printf( "thread 2 exited with code %u\n", dwExitCode ); // //GetExitCodeThread这个函数是获得线程的退出码, 第二个参数是一个 DWORD的指针, //用户应该使用一个 DWORD 类型的变量去接收数据,返回的数据是线程的退出码, //第一个参数是线程句柄,用 CreateThread 创建线程时获得到。 //通过线程退出码可以判断线程是否正在运行,还是已经退出。 // The handle returned by _beginthreadex() has to be closed // by the caller of _beginthreadex(). CloseHandle( hth1 ); CloseHandle( hth2 ); delete o1; o1 = NULL; delete o2; o2 = NULL; printf("Primary thread terminating.\n"); }
C++多线程(二)(_beginThreadex创建多线程)
最新推荐文章于 2024-06-07 14:45:31 发布