void printf_on_screen(uint value,int x,int y)
{
char str[50] = {0};
My_DrawText1(GameSys.hdc,My_IntToWideChar1(value, str), x, y, 50, 50, 255, 0, 0);
}
//如果是刷屏操作,在定时器回调结束时调用
{
char str[50] = {0};
My_DrawText1(GameSys.hdc,My_IntToWideChar1(value, str), x, y, 50, 50, 255, 0, 0);
}
//如果是刷屏操作,在定时器回调结束时调用