https://blog.csdn.net/guangyacyb/article/details/86181694
路径:libevent-2.1.8-stable/sample
文件 hello-world.c
这个案例实现的是一个简单的服务器,监听9995端口的连接请求,当一个连接请求到来,回显一个 “Hello, World!”,
当收到中断信号(例如前台执行时的ctrl + c),则退出。
#include <string.h>
#include <errno.h>
#include <stdio.h>
#include <signal.h>
#ifndef _WIN32
#include <netinet/in.h>
# ifdef _XOPEN_SOURCE_EXTENDED
# include <arpa/inet.h>
# endif
#include <sys/socket.h>
#endif
#include <event2/bufferevent.h>
#include <event2/buffer.h>
#include <event2/listener.h>
#include <event2/util.h>
#include <event2/event.h>
static const char MESSAGE[] = "Hello, World!\n";
static const int PORT = 9995;
static void listener_cb(struct evconnlistener *, evutil_socket_t,
struct sockaddr *, int socklen, void *);
static void conn_writecb(struct bufferevent *, void *);
static void conn_eventcb(struct bufferevent *, short, void *);
static void signal_cb(evutil_socket_t, short, void *);
int
main(int argc, char **argv)
{
struct event_base *base;
struct evconnlistener *listener;
struct event *signal_event;
struct sockaddr_in sin;
#ifdef _WIN32
WSADATA wsa_data;
WSAStartup(0x0201, &wsa_data);
#endif
base = event_base_new();
if (!base) {
fprintf(stderr, "Could not initialize libevent!\n");
return 1;
}
memset(&sin, 0, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_port = htons(PORT);
listener = evconnlistener_new_bind(base, listener_cb, (void *)base,
LEV_OPT_REUSEABLE|LEV_OPT_CLOSE_ON_FREE, -1,
(struct sockaddr*)&sin,
sizeof(sin));
if (!listener) {
fprintf(stderr, "Could not create a listener!\n");
return 1;
}
signal_event = evsignal_new(base, SIGINT, signal_cb, (void *)base);
if (!signal_event || event_add(signal_event, NULL)<0) {
fprintf(stderr, "Could not create/add a signal event!\n");
return 1;
}
event_base_dispatch(base);
evconnlistener_free(listener);
event_free(signal_event);
event_base_free(base);
printf("done\n");
return 0;
}
static void
listener_cb(struct evconnlistener *listener, evutil_socket_t fd,
struct sockaddr *sa, int socklen, void *user_data)
{
struct event_base *base = user_data;
struct bufferevent *bev;
bev = bufferevent_socket_new(base, fd, BEV_OPT_CLOSE_ON_FREE);
if (!bev) {
fprintf(stderr, "Error constructing bufferevent!");
event_base_loopbreak(base);
return;
}
bufferevent_setcb(bev, NULL, conn_writecb, conn_eventcb, NULL);
bufferevent_enable(bev, EV_WRITE);
bufferevent_disable(bev, EV_READ);
bufferevent_write(bev, MESSAGE, strlen(MESSAGE));
}
static void
conn_writecb(struct bufferevent *bev, void *user_data)
{
struct evbuffer *output = bufferevent_get_output(bev);
if (evbuffer_get_length(output) == 0) {
printf("flushed answer\n");
bufferevent_free(bev);
}
}
static void
conn_eventcb(struct bufferevent *bev, short events, void *user_data)
{
if (events & BEV_EVENT_EOF) {
printf("Connection closed.\n");
} else if (events & BEV_EVENT_ERROR) {
printf("Got an error on the connection: %s\n",
strerror(errno));/*XXX win32*/
}
/* None of the other events can happen here, since we haven't enabled
* timeouts */
bufferevent_free(bev);
}
static void
signal_cb(evutil_socket_t sig, short events, void *user_data)
{
struct event_base *base = user_data;
struct timeval delay = { 2, 0 };
printf("Caught an interrupt signal; exiting cleanly in two seconds.\n");
event_base_loopexit(base, &delay);
}
编译:
gcc hello-world.c -levent -o helloserver
运行:
./helloserver
用python编写一个简单的客户端测试这个server:
#!/usr/bin/python3
import socket
address = ('127.0.0.1', 9995)
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(address)
while 1:
data = s.recv(64)
if data:
print (data)
else:
break
s.close()
看看这个hello-world.c 代码都用了啥(这个helloworld感觉不太helloworld)
结构体:
event_base:是维护Libevent 的事件循环信息和状态的结构体
evconnlistener:可以理解为libevent 的监听套接字结构体
event:代表一个事件的结构
sockaddr_in:这个是socket 编程的地址结构体了
bufferevent:用于处理IO事件的缓冲区
函数:
event_base_new:用于创建一个默认配置的event_base 对象
evconnlistener_new_bind:将一个event_base_new绑定到指定的ip地址,可指定客户端连接回调事件,返回一个 evconnlistener;
evsignal_new:创建一个事件,指定事件关联的信号和回调函数,加到时间循环 event_base 里
event_add:将事件加入到等待队列,可设置最大等待事件,时间NULL表示一直等待
event_base_dispatch:开启时间循环,直到没有新注册事件,或者event_base_loopbreak() , event_base_loopexit() 调用
evconnlistener_free:释放一个evconnlistener
event_free:析构一个event
event_base_free:析构与event_base相关的内存,并释放event_base
bufferevent_socket_new:在一个已有的socket上创建一个 bufferevent
event_base_loopbreak:跳出 event_base 所代表的事件循环
bufferevent_setcb:设置bufferevent 对应的读写回调函数
bufferevent_enable:使能 bufferevent 的事件
bufferevent_disable:关闭 bufferevent 的事件
bufferevent_write:将数据写入bufferevent 的缓冲区
bufferevent_get_output:返回bufferevent对应的输出缓冲
evbuffer_get_length:返回缓冲区内的总字节数
bufferevent_free:释放 bufferevent 的空间
event_base_loopexit:在指定时间点后跳出事件循环
参考:
libevent Documentation