Android 图片虚化,虚化图片,模糊图片

Blur

自从iOS系统引入了Blur效果,也就是所谓的毛玻璃、模糊化效果,磨砂效果,各大系统就开始竞相模仿,这是一个怎样的效果呢,我们现来看一些图:

iOS / iPhone / iPad 使图片产生模糊化效果。

\


这些就是典型的Blur效果,在iOS和MIUI中还有很多,这里就不再贴图了。



有兴趣的朋友可以去看看。


使用

下面我们来看看如何在Android中来使用Blur,当然,我们需要使用上面提到的FastBlur


packagecom.xys.blur;
 
importandroid.graphics.Bitmap;
 
/**
 * Created by paveld on 3/6/14.
 */
public class FastBlur {
 
    publicstatic Bitmap doBlur(Bitmap sentBitmap, intradius, booleancanReuseInBitmap) {
 
        // Stack Blur v1.0 from
        //http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
        //
        // Java Author: Mario Klingemann <mario at="" quasimondo.com="">
        //http://incubator.quasimondo.com
        // created Feburary 29, 2004
        // Android port : Yahel Bouaziz <yahel at="" kayenko.com="">
        //http://www.kayenko.com
        // ported april 5th, 2012
 
        // This is a compromise between Gaussian Blur and Box blur
        // It creates much better looking blurs than Box Blur, but is
        // 7x faster than my Gaussian Blur implementation.
        //
        // I called it Stack Blur because this describes best how this
        // filter works internally: it creates a kind of moving stack
        // of colors whilst scanning through the image. Thereby it
        // just has to add one new block of color to the right side
        // of the stack and remove the leftmost color. The remaining
        // colors on the topmost layer of the stack are either added on
        // or reduced by one, depending on if they are on the right or
        // on the left side of the stack.
        //
        // If you are using this algorithm in your code please add
        // the following line:
        //
        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
 
        Bitmap bitmap;
        if(canReuseInBitmap) {
            bitmap = sentBitmap;
        }else{
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }
 
        if(radius < 1) {
            return(null);
        }
 
        intw = bitmap.getWidth();
        inth = bitmap.getHeight();
 
        int[] pix = newint[w * h];
        bitmap.getPixels(pix,0, w, 0,0, w, h);
 
        intwm = w - 1;
        inthm = h - 1;
        intwh = w * h;
        intdiv = radius + radius + 1;
 
        intr[] = newint[wh];
        intg[] = newint[wh];
        intb[] = newint[wh];
        intrsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        intvmin[] = newint[Math.max(w, h)];
 
        intdivsum = (div + 1) >> 1;
        divsum *= divsum;
        intdv[] = newint[256* divsum];
        for(i = 0; i < 256* divsum; i++) {
            dv[i] = (i / divsum);
        }
 
        yw = yi = 0;
 
        int[][] stack = newint[div][3];
        intstackpointer;
        intstackstart;
        int[] sir;
        intrbs;
        intr1 = radius + 1;
        introutsum, goutsum, boutsum;
        intrinsum, ginsum, binsum;
 
        for(y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for(i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if(i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                }else{
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;
 
            for(x = 0; x < w; x++) {
 
                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];
 
                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;
 
                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];
 
                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];
 
                if(y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];
 
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
 
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
 
                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;
 
                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];
 
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
 
                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];
 
                yi++;
            }
            yw += w;
        }
        for(x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for(i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;
 
                sir = stack[i + radius];
 
                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];
 
                rbs = r1 - Math.abs(i);
 
                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;
 
                if(i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                }else{
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
 
                if(i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for(y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000& pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
 
                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;
 
                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];
 
                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];
 
                if(x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];
 
                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];
 
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
 
                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;
 
                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];
 
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
 
                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];
 
                yi += w;
            }
        }
 
        bitmap.setPixels(pix,0, w, 0,0, w, h);
 
        return(bitmap);
    }
}

算法就是这样了,不要问我懂不懂,你懂的。

使用

如何在程序中使用呢,也很简单:

package com.xys.blur;
 
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.view.View;
import android.view.ViewTreeObserver.OnPreDrawListener;
import android.widget.ImageView;
 
public class Test extends Activity {
 
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        final ImageView imageView = (ImageView) findViewById(R.id.image1);
 
        final Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
                R.drawable.blur);
 
        imageView.getViewTreeObserver().addOnPreDrawListener(
                new OnPreDrawListener() {
 
                    @Override
                    public boolean onPreDraw() {
                        blur(bitmap, imageView);
                        return true;
                    }
                });
    }
 
    private void blur(Bitmap bkg, View view) {
        long startMs = System.currentTimeMillis();
        float scaleFactor = 8;
        float radius = 2;
 
        Bitmap overlay = Bitmap.createBitmap(
                (int) (view.getMeasuredWidth() / scaleFactor),
                (int) (view.getMeasuredHeight() / scaleFactor),
                Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(overlay);
        canvas.translate(-view.getLeft() / scaleFactor, -view.getTop()
                / scaleFactor);
        canvas.scale(1 / scaleFactor, 1 / scaleFactor);
        Paint paint = new Paint();
        paint.setFlags(Paint.FILTER_BITMAP_FLAG);
        canvas.drawBitmap(bkg, 0, 0, paint);
 
        overlay = FastBlur.doBlur(overlay, (int) radius, true);
        view.setBackground(new BitmapDrawable(getResources(), overlay));
        System.out.println(System.currentTimeMillis() - startMs + "ms");
    }
}



为什么我们要在addOnPreDrawListener中来调用blur方法呢,看我前面的文章的朋友应该会知道,这样做是为了能够在onCreate中获取控件尺寸,通过scaleFactor和radius两个参数,我们来控制Blur的程度。

代码中还有几点需要解释下:

1、我们为什么要通过scaleFactor来缩小图片:由于在做Blur的时候,图片精度本来就要降低,那么我们为什么不先降低精度再去处理呢,这样的效果就是巨大的缩小了生成时间

2、我们给Paint提供了FILTER_BITMAP_FLAG标示,这样的话在处理bitmap缩放的时候,就可以达到双缓冲的效果,模糊处理的过程就更加顺畅了

3、如果我们要做某一部分的Blur效果,一般是将这部分图片裁减下来,然后Blur后设给某个控件的背景

最终效果如下:


效果已经出来了,Demo很简单,只是为了演示使用方法。

以上。

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