Blur
自从iOS系统引入了Blur效果,也就是所谓的毛玻璃、模糊化效果,磨砂效果,各大系统就开始竞相模仿,这是一个怎样的效果呢,我们现来看一些图:
这些就是典型的Blur效果,在iOS和MIUI中还有很多,这里就不再贴图了。
有兴趣的朋友可以去看看。
使用
下面我们来看看如何在Android中来使用Blur,当然,我们需要使用上面提到的FastBlur
packagecom.xys.blur;
importandroid.graphics.Bitmap;
/**
* Created by paveld on 3/6/14.
*/
public class FastBlur {
publicstatic Bitmap doBlur(Bitmap sentBitmap, intradius, booleancanReuseInBitmap) {
// Stack Blur v1.0 from
//http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
//
// Java Author: Mario Klingemann <mario at="" quasimondo.com="">
//http://incubator.quasimondo.com
// created Feburary 29, 2004
// Android port : Yahel Bouaziz <yahel at="" kayenko.com="">
//http://www.kayenko.com
// ported april 5th, 2012
// This is a compromise between Gaussian Blur and Box blur
// It creates much better looking blurs than Box Blur, but is
// 7x faster than my Gaussian Blur implementation.
//
// I called it Stack Blur because this describes best how this
// filter works internally: it creates a kind of moving stack
// of colors whilst scanning through the image. Thereby it
// just has to add one new block of color to the right side
// of the stack and remove the leftmost color. The remaining
// colors on the topmost layer of the stack are either added on
// or reduced by one, depending on if they are on the right or
// on the left side of the stack.
//
// If you are using this algorithm in your code please add
// the following line:
//
// Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
Bitmap bitmap;
if(canReuseInBitmap) {
bitmap = sentBitmap;
}else{
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if(radius < 1) {
return(null);
}
intw = bitmap.getWidth();
inth = bitmap.getHeight();
int[] pix = newint[w * h];
bitmap.getPixels(pix,0, w, 0,0, w, h);
intwm = w - 1;
inthm = h - 1;
intwh = w * h;
intdiv = radius + radius + 1;
intr[] = newint[wh];
intg[] = newint[wh];
intb[] = newint[wh];
intrsum, gsum, bsum, x, y, i, p, yp, yi, yw;
intvmin[] = newint[Math.max(w, h)];
intdivsum = (div + 1) >> 1;
divsum *= divsum;
intdv[] = newint[256* divsum];
for(i = 0; i < 256* divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = newint[div][3];
intstackpointer;
intstackstart;
int[] sir;
intrbs;
intr1 = radius + 1;
introutsum, goutsum, boutsum;
intrinsum, ginsum, binsum;
for(y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for(i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if(i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
}else{
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for(x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if(y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for(x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for(i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if(i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
}else{
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if(i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for(y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000& pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if(x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix,0, w, 0,0, w, h);
return(bitmap);
}
}
算法就是这样了,不要问我懂不懂,你懂的。
使用
如何在程序中使用呢,也很简单:
package com.xys.blur;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.view.View;
import android.view.ViewTreeObserver.OnPreDrawListener;
import android.widget.ImageView;
public class Test extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
final ImageView imageView = (ImageView) findViewById(R.id.image1);
final Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.blur);
imageView.getViewTreeObserver().addOnPreDrawListener(
new OnPreDrawListener() {
@Override
public boolean onPreDraw() {
blur(bitmap, imageView);
return true;
}
});
}
private void blur(Bitmap bkg, View view) {
long startMs = System.currentTimeMillis();
float scaleFactor = 8;
float radius = 2;
Bitmap overlay = Bitmap.createBitmap(
(int) (view.getMeasuredWidth() / scaleFactor),
(int) (view.getMeasuredHeight() / scaleFactor),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(overlay);
canvas.translate(-view.getLeft() / scaleFactor, -view.getTop()
/ scaleFactor);
canvas.scale(1 / scaleFactor, 1 / scaleFactor);
Paint paint = new Paint();
paint.setFlags(Paint.FILTER_BITMAP_FLAG);
canvas.drawBitmap(bkg, 0, 0, paint);
overlay = FastBlur.doBlur(overlay, (int) radius, true);
view.setBackground(new BitmapDrawable(getResources(), overlay));
System.out.println(System.currentTimeMillis() - startMs + "ms");
}
}
为什么我们要在addOnPreDrawListener中来调用blur方法呢,看我前面的文章的朋友应该会知道,这样做是为了能够在onCreate中获取控件尺寸,通过scaleFactor和radius两个参数,我们来控制Blur的程度。
代码中还有几点需要解释下:
1、我们为什么要通过scaleFactor来缩小图片:由于在做Blur的时候,图片精度本来就要降低,那么我们为什么不先降低精度再去处理呢,这样的效果就是巨大的缩小了生成时间
2、我们给Paint提供了FILTER_BITMAP_FLAG标示,这样的话在处理bitmap缩放的时候,就可以达到双缓冲的效果,模糊处理的过程就更加顺畅了
3、如果我们要做某一部分的Blur效果,一般是将这部分图片裁减下来,然后Blur后设给某个控件的背景
最终效果如下:
效果已经出来了,Demo很简单,只是为了演示使用方法。
以上。