Camera安卓源码剖析-源码中的线程沟通实例

主要涉及到了Executor,Handler,Looper,MessageQueue的概念。

Step1

这上一篇文章中的观察者模式中subject调用onSurfaceTextureAvailable()方法中会调用另外一个方法:

CaptureModule.java

public class CaptureModule{

    private void reopenCamera() {
        if (mPaused) {
            return;
        }
        AsyncTask.THREAD_POOL_EXECUTOR.execute(new Runnable() {
            @Override
            public void run() {
                closeCamera();
                if(!mAppController.isPaused()) {
                    openCameraAndStartPreview();
                }
            }
        });
    }
}

在此方法中会采用AsyncTask中的Executor进行并行操作,他是一个线程池,调用该线程池的execute方法并传入一个runnable就可以执行该runnable的run方法看这里关于线程池的介绍

AsyncTask.java

public abstract class AsyncTask<Params, Progress, Result> {

...
/**
* An {@link Executor} that can be used to execute tasks in parallel.
*/
public static final Executor THREAD_POOL_EXECUTOR;

    static {
        ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
                CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS,
                sPoolWorkQueue, sThreadFactory);
        threadPoolExecutor.allowCoreThreadTimeOut(true);
        THREAD_POOL_EXECUTOR = threadPoolExecutor;
    }
...
}

在进入异步操作后调用openCameraAndStartPreview();

Step2

openCameraAndStartPreview();方法体中,执行:

MainThread mainThread = MainThread.create();

进入MainThread类源码:

public class MainThread extends HandlerExecutor {
    private MainThread(Handler handler) {
        super(handler);
    }

    public static MainThread create() {
        return new MainThread(new Handler(Looper.getMainLooper()));
    }
}

可以在代码中发现,先new了一个Handler,此Handler中传入了一个Looper,此Looper其实是主线程的Looper。
而MainThread其实是一个Executor,执行其execute()方法会执行Handler.post(Runnable)。 接下来介绍Handler&Looper&MessageQueue的概念。

一. Looper&MessageQueue

一个线程拥有一个Handler,一个Handler拥有一个Looper, 每个Looper拥有一个MessageQueue。

  • 以下的代码中,线程创建时会调用Looper的prepare()方法,创建一个Looper实例,并保存到实例中的sThreadLocal中。 如果是主线程(UI线程)的话,会调用prepareMainLooper()方法,将主线程的Looper保存到静态变量 sMainLooper中。这样任何时候想获取主线程的Looper就可以通过静态量sMainLooper获取。
public final class Looper {

    //全局变量
    private static Looper sMainLooper;

    // sThreadLocal.get() will return null unless you've called prepare().
    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

    /**
     * Initialize the current thread as a looper, marking it as an
     * application's main looper. The main looper for your application
     * is created by the Android environment, so you should never need
     * to call this function yourself.  See also: {@link #prepare()}
     */
    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

}
  • prepare完成后会调用loop()方法启动该线程的loop死循环操作。
public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            try {
                msg.target.dispatchMessage(msg);
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }
二. Handler

Handler会与Looper中的MessageQueue绑定,之后可以向MessageQueue中sendMessage,Looper会不断的从MessageQueue中取出message并执行message.target.dispatchMessage()

之前介绍了Looper及其内部的MessageQueue,接下来介绍Handler的概念。

public class Handler {

    public interface Callback {
        public boolean handleMessage(Message msg);
    }

    public void handleMessage(Message msg) {
    }

    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
    public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
}

可以在上述代码的构造函数中发现,mQueue = looper.mQueue;,也就是将Handler与Looper中的MessageQueue绑定。而只要绑定了此MessageQueue,Handler就可以调用sendMessage(Message msg), 此方法最后会调用上述源码中的sendMessageAtTime(Message msg, long uptimeMillis),可以看到在此方法中会将msg入MessageQueue队列。 而在enqueueMessage()中会将msg的target设为此Handler自身msg.target=this,至此,双向绑定完成。

这里写图片描述

三. 总结

也就是说MainThread的创建的作用就是可以异步并发处理UI线程中的事件。 由于目前的所有操作均发生在不同于主线程的并发线程中,所有在此拥有了MainThread我们就可以指使主线程做相应的操作

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