Updating Resources
The following example copies a dialog box resource from one executable file, Hand.exe, to another, Foot.exe, by following these steps:
Use the LoadLibrary function to load the executable file Hand.exe.
Use the FindResource and LoadResource functions to locate and load the dialog box resource.
Use the LockResource function to retrieve a pointer to the dialog box resource data.
Use the BeginUpdateResource function to open an update handle to Foot.exe.
Use the UpdateResource function to copy the dialog box resource from Hand.exe to Foot.exe.
Use the EndUpdateResource function to complete the update.
The following code implements these steps.
Security Warning: Using LoadLibrary incorrectly can compromise the security of your application by loading the wrong DLL. Refer to theLoadLibrary documentation for information on how to correctly load DLLs with different versions of Windows.
HGLOBAL hResLoad; // handle to loaded resource
HMODULE hExe; // handle to existing .EXE file
HRSRC hRes; // handle/ptr. to res. info. in hExe
HANDLE hUpdateRes; // update resource handle
LPVOID lpResLock; // pointer to resource data
BOOL result;
#define IDD_HAND_ABOUTBOX 103
#define IDD_FOOT_ABOUTBOX 110
// Load the .EXE file that contains the dialog box you want to copy.
hExe = LoadLibrary(TEXT("hand.exe"));
if (hExe == NULL)
{
ErrorHandler(TEXT("Could not load exe."));
return;
}
// Locate the dialog box resource in the .EXE file.
hRes = FindResource(hExe, MAKEINTRESOURCE(IDD_HAND_ABOUTBOX), RT_DIALOG);
if (hRes == NULL)
{
ErrorHandler(TEXT("Could not locate dialog box."));
return;
}
// Load the dialog box into global memory.
hResLoad = LoadResource(hExe, hRes);
if (hResLoad == NULL)
{
ErrorHandler(TEXT("Could not load dialog box."));
return;
}
// Lock the dialog box into global memory.
lpResLock = LockResource(hResLoad);
if (lpResLock == NULL)
{
ErrorHandler(TEXT("Could not lock dialog box."));
return;
}
// Open the file to which you want to add the dialog box resource.
hUpdateRes = BeginUpdateResource(TEXT("foot.exe"), FALSE);
if (hUpdateRes == NULL)
{
ErrorHandler(TEXT("Could not open file for writing."));
return;
}
// Add the dialog box resource to the update list.
result = UpdateResource(hUpdateRes, // update resource handle
RT_DIALOG, // change dialog box resource
MAKEINTRESOURCE(IDD_FOOT_ABOUTBOX), // dialog box id
MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL), // neutral language
lpResLock, // ptr to resource info
SizeofResource(hExe, hRes)); // size of resource info
if (result == FALSE)
{
ErrorHandler(TEXT("Could not add resource."));
return;
}
// Write changes to FOOT.EXE and then close it.
if (!EndUpdateResource(hUpdateRes, FALSE))
{
ErrorHandler(TEXT("Could not write changes to file."));
return;
}
// Clean up.
if (!FreeLibrary(hExe))
{
ErrorHandler(TEXT("Could not free executable."));
return;
}
The following example copies a dialog box resource from one executable file, Hand.exe, to another, Foot.exe, by following these steps:
Use the LoadLibrary function to load the executable file Hand.exe.
Use the FindResource and LoadResource functions to locate and load the dialog box resource.
Use the LockResource function to retrieve a pointer to the dialog box resource data.
Use the BeginUpdateResource function to open an update handle to Foot.exe.
Use the UpdateResource function to copy the dialog box resource from Hand.exe to Foot.exe.
Use the EndUpdateResource function to complete the update.
The following code implements these steps.
Security Warning: Using LoadLibrary incorrectly can compromise the security of your application by loading the wrong DLL. Refer to theLoadLibrary documentation for information on how to correctly load DLLs with different versions of Windows.
HGLOBAL hResLoad; // handle to loaded resource
HMODULE hExe; // handle to existing .EXE file
HRSRC hRes; // handle/ptr. to res. info. in hExe
HANDLE hUpdateRes; // update resource handle
LPVOID lpResLock; // pointer to resource data
BOOL result;
#define IDD_HAND_ABOUTBOX 103
#define IDD_FOOT_ABOUTBOX 110
// Load the .EXE file that contains the dialog box you want to copy.
hExe = LoadLibrary(TEXT("hand.exe"));
if (hExe == NULL)
{
ErrorHandler(TEXT("Could not load exe."));
return;
}
// Locate the dialog box resource in the .EXE file.
hRes = FindResource(hExe, MAKEINTRESOURCE(IDD_HAND_ABOUTBOX), RT_DIALOG);
if (hRes == NULL)
{
ErrorHandler(TEXT("Could not locate dialog box."));
return;
}
// Load the dialog box into global memory.
hResLoad = LoadResource(hExe, hRes);
if (hResLoad == NULL)
{
ErrorHandler(TEXT("Could not load dialog box."));
return;
}
// Lock the dialog box into global memory.
lpResLock = LockResource(hResLoad);
if (lpResLock == NULL)
{
ErrorHandler(TEXT("Could not lock dialog box."));
return;
}
// Open the file to which you want to add the dialog box resource.
hUpdateRes = BeginUpdateResource(TEXT("foot.exe"), FALSE);
if (hUpdateRes == NULL)
{
ErrorHandler(TEXT("Could not open file for writing."));
return;
}
// Add the dialog box resource to the update list.
result = UpdateResource(hUpdateRes, // update resource handle
RT_DIALOG, // change dialog box resource
MAKEINTRESOURCE(IDD_FOOT_ABOUTBOX), // dialog box id
MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL), // neutral language
lpResLock, // ptr to resource info
SizeofResource(hExe, hRes)); // size of resource info
if (result == FALSE)
{
ErrorHandler(TEXT("Could not add resource."));
return;
}
// Write changes to FOOT.EXE and then close it.
if (!EndUpdateResource(hUpdateRes, FALSE))
{
ErrorHandler(TEXT("Could not write changes to file."));
return;
}
// Clean up.
if (!FreeLibrary(hExe))
{
ErrorHandler(TEXT("Could not free executable."));
return;
}