UML_tutorial-What is UML?

The Unified Modeling Language (UML) is a standard language for specifying, visualizing, constructing, and documenting the artifacts of software systems, as well as for business modeling and other non-software systems. The UML represents a collection of best engineering practices that have proven successful in the modeling of large and complex systems.1 The UML is a very important part of developing object oriented software and the software development process. The UML uses mostly graphical notations to express the design of software projects. Using the UML helps project teams communicate, explore potential designs, and validate the architectural design of the software.

Goals of UML

The primary goals in the design of the UML were:

  1. Provide users with a ready-to-use, expressive visual modeling language so they can develop and exchange meaningful models.
  2. Provide extensibility and specialization mechanisms to extend the core concepts.
  3. Be independent of particular programming languages and development processes.
  4. Provide a formal basis for understanding the modeling language.
  5. Encourage the growth of the OO tools market.
  6. Support higher-level development concepts such as collaborations, frameworks, patterns and components.
  7. Integrate best practices.

Why Use UML?

As the strategic value of software increases for many companies, the industry looks for techniques to automate the production of software and to improve quality and reduce cost and time-to-market. These techniques include component technology, visual programming, patterns and frameworks. Businesses also seek techniques to manage the complexity of systems as they increase in scope and scale. In particular, they recognize the need to solve recurring architectural problems, such as physical distribution, concurrency, replication, security, load balancing and fault tolerance. Additionally, the development for the World Wide Web, while making some things simpler, has exacerbated these architectural problems. The Unified Modeling Language (UML) was designed to respond to these needs.

 

《161204_mastering_the_freertos_real_time_kernel-a_hands-on_tutorial_guide》是一本关于FreeRTOS实时操作系统的教程指南。该书的目标是帮助读者深入了解FreeRTOS内核的使用和原理,并通过实践项目来提高他们的技能。 这本指南首先介绍了FreeRTOS的基本概念,包括任务、调度器、队列、信号量和定时器等。接着,它详细解释了如何在不同的硬件平台中运行FreeRTOS,并提供了实践的示例和代码。读者可以学习如何创建任务,配置调度器,并在任务之间实现通信和同步。 《161204_mastering_the_freertos_real_time_kernel-a_hands-on_tutorial_guide》不仅仅停留在理论层面,还提供了一系列实践项目,让读者通过实际操作来加深对FreeRTOS的理解。这些项目涵盖了各个方面,例如任务管理、队列和信号量的使用、中断处理等。 此外,该指南还介绍了FreeRTOS的高级功能,如软件定时器、任务通知和事件组等。通过学习这些功能,读者可以更好地利用FreeRTOS来完成多线程的实时应用程序。 总的来说,《161204_mastering_the_freertos_real_time_kernel-a_hands-on_tutorial_guide》是一本全面而实用的FreeRTOS教程指南。它适用于对FreeRTOS感兴趣的嵌入式系统开发者,无论是初学者还是有一定经验的使用者,都可以从中获得知识和技能的提升。通过理论与实践相结合,读者可以更好地掌握FreeRTOS内核,并应用于实际项目中。
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