GetEnvironmentVariable 获取系统环境变量

常用的系统环境变量有:

WINDIR:					//系统目录 - C:\WINDOWS
SYSTEMROOT:             //系统目录 - C:\WINDOWS
SYSTEMDRIVE:			//系统根目录 - C:
HOMEDRIVE:				//当前用户根目录 - C:
USERPROFILE:			//当前用户目录 - C:\Users\Kandy
HOMEPATH:				//当前用户路径 - \Users\Kandy
TMP:					//当前用户临时文件夹 - C:\Users\Kandy\AppData\Local\Temp
TEMP:					//当前用户临时文件夹 - C:\Users\Kandy\AppData\Local\Temp
APPDATA:				//当前用户数据文件夹 - C:\Users\Kandy\AppData\Roaming
PROGRAMFILES:			//程序默认安装目录 - C:\Program Files (x86)
COMMONPROGRAMFILES:		//文件通用目录 - C:\Program Files (x86)\Common Files
USERNAME:				//当前用户名 - Kandy
ALLUSERSPROFILE:		//所有用户文件目录 - C:\ProgramData
OS:                     //操作系统名 - Windows_NT
COMPUTERNAME:           //计算机名 - KANDY-PC
NUMBER_OF_PROCESSORS:   //处理器个数 - 4
PROCESSOR_ARCHITECTURE: //处理器芯片架构 - x86
PROCESSOR_LEVEL:		//处理器型号 - 6
PROCESSOR_REVISION:     //处理器修订号 - 3c03
USERDOMAIN:             //包含用户帐号的域 - KANDY-PC
COMSPEC:				//C:\WINDOWS\system32\cmd.exe
PATHEXT:				//执行文件类型 - .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
PATH:					//搜索路径

使用 GetEnvironmentVariable 来获取环境变量:

 

#include <Windows.h>
#include <iostream>

int main()
{
	wchar_t buffer[MAX_PATH];
	DWORD code = GetEnvironmentVariable(L"WINDIR", buffer, MAX_PATH);
	std::wcout << L"WINDIR:\t\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"SYSTEMROOT", buffer, MAX_PATH);
	std::wcout << L"SYSTEMROOT:\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"SYSTEMDRIVE", buffer, MAX_PATH);
	std::wcout << L"SYSTEMDRIVE:\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"HOMEDRIVE", buffer, MAX_PATH);
	std::wcout << L"HOMEDRIVE:\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"USERPROFILE", buffer, MAX_PATH);
	std::wcout << L"USERPROFILE:\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"HOMEPATH", buffer, MAX_PATH);
	std::wcout << L"HOMEPATH:\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"TMP", buffer, MAX_PATH);
	std::wcout << L"TMP:\t\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"TEMP", buffer, MAX_PATH);
	std::wcout << L"TEMP:\t\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"APPDATA", buffer, MAX_PATH);
	std::wcout << L"APPDATA:\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"PROGRAMFILES", buffer, MAX_PATH);
	std::wcout << L"PROGRAMFILES:\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"COMMONPROGRAMFILES", buffer, MAX_PATH);
	std::wcout << L"COMMONPROGRAMFILES:\t" << buffer << std::endl;

	GetEnvironmentVariable(L"USERNAME", buffer, MAX_PATH);
	std::wcout << L"USERNAME:\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"ALLUSERSPROFILE", buffer, MAX_PATH);
	std::wcout << L"ALLUSERSPROFILE:\t" << buffer << std::endl;

	GetEnvironmentVariable(L"OS", buffer, MAX_PATH);
	std::wcout << L"OS:\t\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"COMPUTERNAME", buffer, MAX_PATH);
	std::wcout << L"COMPUTERNAME:\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"NUMBER_OF_PROCESSORS", buffer, MAX_PATH);
	std::wcout << L"NUMBER_OF_PROCESSORS:\t" << buffer << std::endl;

	GetEnvironmentVariable(L"PROCESSOR_ARCHITECTURE", buffer, MAX_PATH);
	std::wcout << L"PROCESSOR_ARCHITECTURE:\t" << buffer << std::endl;

	GetEnvironmentVariable(L"PROCESSOR_LEVEL", buffer, MAX_PATH);
	std::wcout << L"PROCESSOR_LEVEL:\t" << buffer << std::endl;

	GetEnvironmentVariable(L"PROCESSOR_REVISION", buffer, MAX_PATH);
	std::wcout << L"PROCESSOR_REVISION:\t" << buffer << std::endl;

	GetEnvironmentVariable(L"USERDOMAIN", buffer, MAX_PATH);
	std::wcout << L"USERDOMAIN:\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"COMSPEC", buffer, MAX_PATH);
	std::wcout << L"COMSPEC:\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"PATHEXT", buffer, MAX_PATH);
	std::wcout << L"PATHEXT:\t\t" << buffer << std::endl;

	GetEnvironmentVariable(L"PATH", buffer, MAX_PATH);
	std::wcout << L"PATH:\t\t" << buffer << std::endl;

	system("pause");
	return 0;
}

 

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

hellokandy

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值