WPF是Windows操作系统中一次重大变革,与早期的GDI+/GDI不同。
WPF是基于DirectX引擎的,支持GPU硬件加速,在不支持硬件加速时也可以使用软件绘制。
利用WPF创建无边框的窗体:
第一种方式:设置WindowStyle="None" AllowsTransparency="True"
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="146" Width="637" WindowStyle="None" AllowsTransparency="True"><!---->
<Grid>
</Grid>
</Window>
第二种方式:在窗体加载时调用WIndowAPI创建无边框窗体
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="146" Width="637" Loaded="Window_Loaded" ><!---->
<Grid>
</Grid>
</Window>
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfApplication1
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
IntPtr hwnd = new WindowInteropHelper(this).Handle;
NativeMethods.SetWindowNoBorder(hwnd);
}
}
public class NativeMethods
{
/// <summary>
/// 带有外边框和标题的windows的样式
/// </summary>
public const long WS_CAPTION = 0x00C00000L;
public const long WS_CAPTION_2 = 0X00C0000L;
// public const long WS_BORDER = 0X0080000L;
/// <summary>
/// window 扩展样式 分层显示
/// </summary>
public const long WS_EX_LAYERED = 0x00080000L;
public const long WS_CHILD = 0x40000000L;
/// <summary>
/// 带有alpha的样式
/// </summary>
public const long LWA_ALPHA = 0x00000002L;
/// <summary>
/// 颜色设置
/// </summary>
public const long LWA_COLORKEY = 0x00000001L;
/// <summary>
/// window的基本样式
/// </summary>
public const int GWL_STYLE = -16;
/// <summary>
/// window的扩展样式
/// </summary>
public const int GWL_EXSTYLE = -20;
/// <summary>
/// 设置窗体的样式
/// </summary>
/// <param name="handle">操作窗体的句柄</param>
/// <param name="oldStyle">进行设置窗体的样式类型.</param>
/// <param name="newStyle">新样式</param>
[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern void SetWindowLong(IntPtr handle, int oldStyle, long newStyle);
/// <summary>
/// 获取窗体指定的样式.
/// </summary>
/// <param name="handle">操作窗体的句柄</param>
/// <param name="style">要进行返回的样式</param>
/// <returns>当前window的样式</returns>
[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern long GetWindowLong(IntPtr handle, int style);
/// <summary>
/// 设置窗体的工作区域.
/// </summary>
/// <param name="handle">操作窗体的句柄.</param>
/// <param name="handleRegion">操作窗体区域的句柄.</param>
/// <param name="regraw">if set to <c>true</c> [regraw].</param>
/// <returns>返回值</returns>
[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern int SetWindowRgn(IntPtr handle, IntPtr handleRegion, bool regraw);
/// <summary>
/// 创建带有圆角的区域.
/// </summary>
/// <param name="x1">左上角坐标的X值.</param>
/// <param name="y1">左上角坐标的Y值.</param>
/// <param name="x2">右下角坐标的X值.</param>
/// <param name="y2">右下角坐标的Y值.</param>
/// <param name="width">圆角椭圆的width.</param>
/// <param name="height">圆角椭圆的height.</param>
/// <returns>hRgn的句柄</returns>
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
public static extern IntPtr CreateRoundRectRgn(int x1, int y1, int x2, int y2, int width, int height);
/// <summary>
/// Sets the layered window attributes.
/// </summary>
/// <param name="handle">要进行操作的窗口句柄</param>
/// <param name="colorKey">RGB的值</param>
/// <param name="alpha">Alpha的值,透明度</param>
/// <param name="flags">附带参数</param>
/// <returns>true or false</returns>
[System.Runtime.InteropServices.DllImport("User32.dll")]
public static extern bool SetLayeredWindowAttributes(IntPtr handle, ulong colorKey, byte alpha, long flags);
//=================================================================================
/// <summary>
/// 设置窗体为无边框风格
/// </summary>
/// <param name="hWnd"></param>
public static void SetWindowNoBorder(IntPtr hWnd)
{
long oldstyle = NativeMethods.GetWindowLong(hWnd, NativeMethods.GWL_STYLE);
SetWindowLong(hWnd, GWL_STYLE, oldstyle & (~(WS_CAPTION | WS_CAPTION_2)));
}
}
}
使用第一中方式在处理图像渲染是所占用的内存和CPU要搞一些。建议使用第二种方法进行处理。