#import "ViewController.h"
@interface ViewController ()
@end
static BOOL bool1 = YES;
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
view1 = [[UIView alloc]init];
view1.frame = CGRectMake(0, 0, 320, 480);
view1.backgroundColor =[UIColor greenColor];
[self.view addSubview:view1];
label1 = [[UILabel alloc]initWithFrame:CGRectMake(10, 100, 100, 100)];
// label1.text = @"a";
label1.backgroundColor = [UIColor redColor];
[view1 addSubview:label1];
label2 = [[UILabel alloc]initWithFrame:CGRectMake(110, 100, 100, 100)];
// label2.text = @"b";
label2.backgroundColor = [UIColor blueColor];
[view1 addSubview:label2];
label3 = [[UILabel alloc]initWithFrame:CGRectMake(10, 200, 100, 100)];
// label3.text = @"c";
label3.backgroundColor = [UIColor purpleColor];
[view1 addSubview:label3];
label4 = [[UILabel alloc]initWithFrame:CGRectMake(110, 200, 100, 100)];
// label4.text = @"d";
label4.backgroundColor = [UIColor yellowColor];
[view1 addSubview:label4];
button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button1.frame = CGRectMake(10, 320, 80, 30);
[button1 setTitle:@"顺时针" forState:UIControlStateNormal];
[button1 addTarget:self action:@selector(change) forControlEvents:UIControlEventTouchUpInside];
[view1 addSubview:button1];
button2 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button2.frame = CGRectMake(130, 320, 80, 30);
[button2 setTitle:@"逆时针" forState:UIControlStateNormal];
[button2 addTarget:self action:@selector(changele) forControlEvents:UIControlEventTouchUpInside];
[view1 addSubview:button2];
// Do any additional setup after loading the view, typically from a nib.
}
//顺时针
-(void)change
{
if (bool1 == YES) {
[UIView beginAnimations:@"testA" context:NULL];//开始动画
[UIView setAnimationDuration:1];//动画持续时间
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDelegate:self];//动画代表
// [UIView setAnimationRepeatAutoreverses:YES];//设置动画重复自动反转
[UIView setAnimationRepeatCount:99];//循环次数
a = [[UIView alloc]init];
a.center = label1.center;
label1.center = label2.center;
label2.center = label4.center;
label4.center = label3.center;
label3.center = a.center;
[UIView commitAnimations];
[button1 setTitle:@"返回" forState:UIControlStateNormal];
[a release];
bool1 = NO;
}
else {
[UIView beginAnimations:@"testA" context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDelegate:self];
[UIView setAnimationRepeatAutoreverses:NO];
[UIView setAnimationRepeatCount:0];
a = [[UIView alloc]init];
a.center = label1.center;
label1.center = label2.center;
label2.center = label4.center;
label4.center = label3.center;
label3.center = a.center;
[UIView commitAnimations];
[button1 setTitle:@"顺时针" forState:UIControlStateNormal];
[a release];
bool1 = YES;
}
}
//逆时针
-(void)changele
{
if (bool1 == YES) {
[UIView beginAnimations:@"testA" context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDelegate:self];
[UIView setAnimationRepeatAutoreverses:NO];
[UIView setAnimationRepeatCount:99];
a = [[UIView alloc]init];
a.center = label3.center;
label3.center = label4.center;
label4.center = label2.center;
label2.center = label1.center;
label1.center = a.center;
[UIView commitAnimations];
[button2 setTitle:@"返回" forState:UIControlStateNormal];
[a release];
bool1 = NO;
}
else {
[UIView beginAnimations:@"testA" context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDelegate:self];
[UIView setAnimationRepeatAutoreverses:NO];
[UIView setAnimationRepeatCount:0];
a = [[UIView alloc]init];
a.center = label3.center;
label3.center = label4.center;
label4.center = label2.center;
label2.center = label1.center;
label1.center = a.center;
[UIView commitAnimations];
[button2 setTitle:@"逆时针" forState:UIControlStateNormal];
[a release];
bool1 = YES;
}
}
-(void)dealloc
{
[view1 release];
[label1 release];
[label2 release];
[label3 release];
[label4 release];
[super dealloc];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
@end
走马灯(四个方格循环移动)
最新推荐文章于 2022-03-26 20:34:02 发布