as3 Air ServerSocket支持websocket,实现服务端websocket

as3 Air ServerSocket支持websocket,实现服务端websocket

这几天在研究html5的东西,看到html5支持websocket,但是服务端怎么写呢?怎么实现呢?于是搜索了一下,网上Java,php实现的一大堆,用Air实现服务端就少了,找到一篇文章,实现了握手协议,发送消息怎么解决呢。去看了一下Wiki的解释,只要服务端跟客户端握手后,服务端跟客户就可以直接发信息了,他们是以\x00开始,\xFF结尾表示一条完整消息。所以我把完整的代码跑了一遍。
可以用下面的客户端进行测试:http://www.websocket.org/echo.html,用google chrome和safari浏览器
具体代码如下:

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private var socketServer:ServerSocket;
private var firstRequestProcessed: Boolean ;
protected function windowedapplication1_creationCompleteHandler(event:FlexEvent): void
{
     // TODO Auto-generated method stub
     socketServer = new ServerSocket();
     socketServer.addEventListener(ServerSocketConnectEvent.CONNECT,clientHandler);
     socketServer.bind( 1235 );
     socketServer.listen();
     trace ( "test" );
}
 
protected function clientHandler(event:ServerSocketConnectEvent): void
{
     // TODO Auto-generated method stub
     var socket:Socket = event.socket;
     socket.addEventListener(ProgressEvent.SOCKET_DATA,socketDataHandler);
}
 
protected function socketDataHandler(event:ProgressEvent): void
{
     // TODO Auto-generated method stub
     var socket:Socket = event.currentTarget as Socket;
     var socketBytes:ByteArray = new ByteArray();
     if (socket.bytesAvailable > 0 )
     {
         socket.readBytes(socketBytes);
         if (!firstRequestProcessed)
         {
             firstRequestProcessed = true ;
             var message: String = socketBytes.readUTFBytes(socketBytes.bytesAvailable);
             trace (message);
             if (message.indexOf( "GET " ) == 0 )
             {
                 var messageLines: Array = message.split( "\n" );
                 var fields: Object = {};
                 var requestedURL: String = "" ;
                 for ( var i: uint = 0 ; i < messageLines.length; i++)
                 {
                     var line: String = messageLines[i];
                     if (i == 0 )
                     {
                         var getSplit: Array = line.split( " " );
                         if (getSplit.length > 1 )
                         {
                             requestedURL = getSplit[ 1 ];
                         }
                     }
                     else
                     {
                         var index: int = line.indexOf( ":" );
                         if (index > - 1 )
                         {
                             var key: String = line.substr( 0 , index);
                             fields[key] = line.substr(index + 1 ).replace( /^([\s|\t|\n]+)?(.*)([\s|\t|\n]+)?$/gm, "$2" );
                         }
                     }
                 }
                 //check the websocket version
                 if (fields[ "Sec-WebSocket-Version" ] != null )
                 {
                     //NOT SUPPORTED YET
                 }
                 else
                 {
                     if (fields[ "Sec-WebSocket-Key1" ] != null && fields[ "Sec-WebSocket-Key2" ] != null )
                     {
                         //draft-ietf-hybi-thewebsocketprotocol-00
                         //send a response
                         var result:* = fields[ "Sec-WebSocket-Key1" ].match(/[ 0 - 9 ]/gi);
                         var key1Nr: uint = (result is Array ) ? uint (result.join( "" )) : 1 ;
                         result = fields[ "Sec-WebSocket-Key1" ].match(/ /gi);
                         var key1SpaceCount: uint = (result is Array ) ? result.length : 1 ;
                         var key1Part: Number = key1Nr / key1SpaceCount;
                         
                         result = fields[ "Sec-WebSocket-Key2" ].match(/[ 0 - 9 ]/gi);
                         var key2Nr: uint = (result is Array ) ? uint (result.join( "" )) : 1 ;
                         result = fields[ "Sec-WebSocket-Key2" ].match(/ /gi);
                         var key2SpaceCount: uint = (result is Array ) ? result.length : 1 ;
                         var key2Part: Number = key2Nr / key2SpaceCount;
                         
                         //calculate binary md5 hash
                         var bytesToHash:ByteArray = new ByteArray();
                         bytesToHash.writeUnsignedInt(key1Part);
                         bytesToHash.writeUnsignedInt(key2Part);
                         bytesToHash.writeBytes(socketBytes, socketBytes.length - 8 );
                         
                         //hash it
                         var hash: String = MD5.hashBytes(bytesToHash);
                         
                         var response: String = "HTTP/1.1 101 WebSocket Protocol Handshake\r\n" +
                             "Upgrade: WebSocket\r\n" +
                             "Connection: Upgrade\r\n" +
                             "Sec-WebSocket-Origin: " + fields[ "Origin" ] + "\r\n" +
                             "Sec-WebSocket-Location: ws://" + fields[ "Host" ] + requestedURL + "\r\n" +
                             "\r\n" ;
                         var responseBytes:ByteArray = new ByteArray();
                         responseBytes.writeUTFBytes(response);
                         
                         for (i = 0 ; i < hash.length; i += 2 )
                         {
                             responseBytes.writeByte( parseInt (hash.substr(i, 2 ), 16 ));
                         }
                         
                         responseBytes.writeByte( 0 );
                         responseBytes.position = 0 ;
                         socket.writeBytes(responseBytes);
                         socket.flush();
                         //stop right here
                         return ;
                     }
                 }
             }
         }
         else
         {
             //do something else with the data
             socketBytes.position = 1 ;
             trace ( "FromClient:" ,socketBytes.readUTFBytes(socketBytes.bytesAvailable- 1 ));
             var sendBytes:ByteArray = new ByteArray();
             sendBytes.writeByte( 0 );
             sendBytes.writeUTFBytes( "Hello My Friends" );
             sendBytes.writeByte( 255 );
             socket.writeBytes(sendBytes);
             socket.flush();
         }
     }
     
     
}
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之间有什么不同?可以回忆一下socket并学习一下websocket吗? 回答: ServersocketWebsocket是两种不同的通信协议。Serversocket是Java中用于实现服务器端的Socket编程的类,它用于监听指定端口并接受客户端的连接请求。通过Serversocket,服务器可以创建一个Socket对象与客户端进行通信。\[2\]而Websocket是一种在Web浏览器和服务器之间进行全双工通信的协议。它允许服务器主动向客户端推送数据,而不需要客户端发送请求。Websocket使用HTTP协议进行握手,然后在建立连接后,通过长连接实现实时通信。Websocket通常用于实时聊天、实时数据更新等场景。 关于Socket的回忆,Socket是一种在应用层和下面所有层之间的通信接口,它可以帮助我们以相对简单的方式进行网络通信。Socket可以用于实现客户端和服务器之间的通信,通过Socket可以建立连接、发送和接收数据。在Socket编程中,服务器端需要创建一个ServerSocket对象来监听指定端口并接受客户端的连接请求,而客户端则需要创建一个Socket对象来连接服务器。通过Socket对象的输入流和输出流,可以进行数据的读写操作。\[3\] 总结起来,Serversocket是用于实现服务器端的Socket编程的类,而Websocket是一种在Web浏览器和服务器之间进行全双工通信的协议。Socket编程是一种通用的网络编程方式,可以用于实现各种类型的网络通信。 #### 引用[.reference_title] - *1* [Socket,ServerSocketWebSocket](https://blog.csdn.net/u013123635/article/details/78773363)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control,239^v3^insert_chatgpt"}} ] [.reference_item] - *2* *3* [socket通信的简单实现(serversocket),以及对websocket的一些认识](https://blog.csdn.net/qq_37585801/article/details/88748217)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control,239^v3^insert_chatgpt"}} ] [.reference_item] [ .reference_list ]

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