1、代码如下
#Cards Module
#1.Card类
class Card():
RANKS=['A','2','3','4','5',
'6','7','8','9','10',
'J','Q','K']
SUITS=['梅','方','红','黑',]
#a.构造函数即初始化
def __init__(self,rank,suit,face_up=True):
self.rank=rank #指的是牌面数字113
self.suit=suit #suit指花色
self.is_face_up=face_up #是否显示牌正面,True为正面,False为背面
#b.重写print()方法
def __str__(self):
if self.is_face_up:
rep=self.suit + self.rank
else:
rep="XX"
return rep
#c.翻牌的方法:
def flip(self):
self.is_face_up = not self.is_face_up
#d.牌的顺序号
def pic_order(self):
if self.rank=='A':
FaceNum=1
elif self.rank=='J':
FaceNum=11
elif self.rank=='Q':
FaceNum=12
elif self.rank=='K':
FaceNum=13
else:
FaceNum=int(self.rank)
if self.suit=='梅':
Suit=1
elif self.suit=='方':
Suit=2
elif self.suit=='红':
Suit=3
else:
Suit=4
return (Suit-1)*13+FaceNum
#2.Hand类
class Hand():
#a.构造函数即初始化
def __init__(self):
self.cards=[]
#b.重写print()方法
def __str__(self):
if self.cards:
rep=""
for card in self.cards:
rep=rep+str(card)+"\t"
else:
rep="无牌"
return rep
#c.清空牌手手里的牌
def clear(self):
self.cards=[]
#d.增加牌手手里的牌
def add(self, card):
self.cards.append(card)
#e.把一张牌给别的牌手
def give(self, card, other_hand):
self.cards.remove(card)
other_hand.add(card)
#3.Poke类
class Poke(Hand):
#a.生成一副牌
def populate(self):
for suit in Card.SUITS:
for rank in Card.RANKS:
self.add(Card(rank, suit))
#b.洗牌
def shuffle(self):
import random
random.shuffle(self.cards)
#c.发牌,发给玩家,每个人默认13张牌
def deal(self, hands, per_hand = 13):
for rounds in range(per_hand):
for hand in hands:
if self.cards:
top_card = self.cards[0]
self.cards.remove(top_card)
hand.add(top_card)
else:
print("Can't continue deal. Out of cards!")
#4.主程序
if __name__ == "__main__":
print("This is a moudle with classes for playing cards.")
players = [Hand(),Hand(),Hand(),Hand()]
poke1 = Poke()
poke1.populate()
poke1.shuffle()
poke1.deal(players,13)
n=1
for hand in players:
print("牌手",n,end=":\n")
print(hand)
n=n+1
input("\nPress the enter key to exit.")
2、结果如下