canvas上,如何绘制带有箭头的直线?

话不多说,直接上代码~~~

<canvas id="canvasId" width="400" height="400" style="border: 1px solid #ccc;"></canvas>
window.onload = function(){
    var cavParam = {};
    cavParam.canvas = document.getElementById("canvasId");
    cavParam.ctx = cavParam.canvas.getContext('2d');
    drawLineArrow(cavParam, 100, 300, 200, 200, "#a3a3a3");
}
/**
 * 绘制带有箭头的直线
 * @param cavParam canvas画布变量
 * @param fromX/fromY 起点坐标
 * @param toX/toY 终点坐标
 * @param color 线与箭头颜色
 **/
function drawLineArrow(cavParam, fromX, fromY, toX, toY, color) {
    var headlen = 10;//自定义箭头线的长度
    var theta = 45;//自定义箭头线与直线的夹角,个人觉得45°刚刚好
    var arrowX, arrowY;//箭头线终点坐标
    // 计算各角度和对应的箭头终点坐标
    var angle = Math.atan2(fromY - toY, fromX - toX) * 180 / Math.PI;
    var angle1 = (angle + theta) * Math.PI / 180;
    var angle2 = (angle - theta) * Math.PI / 180;
    var topX = headlen * Math.cos(angle1);
    var topY = headlen * Math.sin(angle1);
    var botX = headlen * Math.cos(angle2);
    var botY = headlen * Math.sin(angle2);
    cavParam.ctx.beginPath();
    //画直线
    cavParam.ctx.moveTo(fromX, fromY);
    cavParam.ctx.lineTo(toX, toY);

    arrowX = toX + topX;
    arrowY = toY + topY;
    //画上边箭头线
    cavParam.ctx.moveTo(arrowX, arrowY);
    cavParam.ctx.lineTo(toX, toY);

    arrowX = toX + botX;
    arrowY = toY + botY;
    //画下边箭头线
    cavParam.ctx.lineTo(arrowX, arrowY);
    
    cavParam.ctx.strokeStyle = color;
    cavParam.ctx.stroke();
}
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要在Canvas绘制线箭头直线,你可以按照以下步骤进行操作: 1. 获取到Canvas元素的引用,并创建一个2D上下文对象。 ```javascript const canvas = document.getElementById("myCanvas"); const ctx = canvas.getContext("2d"); ``` 2. 设置线条的样式,包括线宽和颜色。 ```javascript ctx.lineWidth = 2; ctx.strokeStyle = "black"; ``` 3. 绘制直线的起点和终点。 ```javascript const startX = 50; const startY = 50; const endX = 200; const endY = 50; ctx.beginPath(); ctx.moveTo(startX, startY); ctx.lineTo(endX, endY); ctx.stroke(); ``` 4. 绘制箭头。可以通过绘制三角形来模拟箭头的形状。 ```javascript // 绘制箭头的长度和宽度 const arrowLength = 10; const arrowWidth = 6; // 计算箭头的角度和两侧点的坐标 const angle = Math.atan2(endY - startY, endX - startX); const arrowPoint1X = endX - arrowLength * Math.cos(angle - Math.PI / 6); const arrowPoint1Y = endY - arrowLength * Math.sin(angle - Math.PI / 6); const arrowPoint2X = endX - arrowLength * Math.cos(angle + Math.PI / 6); const arrowPoint2Y = endY - arrowLength * Math.sin(angle + Math.PI / 6); // 绘制箭头 ctx.beginPath(); ctx.moveTo(endX, endY); ctx.lineTo(arrowPoint1X, arrowPoint1Y); ctx.moveTo(endX, endY); ctx.lineTo(arrowPoint2X, arrowPoint2Y); ctx.stroke(); // 绘制箭头底部闭合 ctx.beginPath(); ctx.moveTo(arrowPoint1X, arrowPoint1Y); ctx.lineTo(arrowPoint2X, arrowPoint2Y); ctx.lineTo(endX, endY); ctx.closePath(); ctx.fill(); ``` 完整的代码示例如下: ```javascript const canvas = document.getElementById("myCanvas"); const ctx = canvas.getContext("2d"); ctx.lineWidth = 2; ctx.strokeStyle = "black"; const startX = 50; const startY = 50; const endX = 200; const endY = 50; ctx.beginPath(); ctx.moveTo(startX, startY); ctx.lineTo(endX, endY); ctx.stroke(); const arrowLength = 10; const arrowWidth = 6; const angle = Math.atan2(endY - startY, endX - startX); const arrowPoint1X = endX - arrowLength * Math.cos(angle - Math.PI / 6); const arrowPoint1Y = endY - arrowLength * Math.sin(angle - Math.PI / 6); const arrowPoint2X = endX - arrowLength * Math.cos(angle + Math.PI / 6); const arrowPoint2Y = endY - arrowLength * Math.sin(angle + Math.PI / 6); ctx.beginPath(); ctx.moveTo(endX, endY); ctx.lineTo(arrowPoint1X, arrowPoint1Y); ctx.moveTo(endX, endY); ctx.lineTo(arrowPoint2X, arrowPoint2Y); ctx.stroke(); ctx.beginPath(); ctx.moveTo(arrowPoint1X, arrowPoint1Y); ctx.lineTo(arrowPoint2X, arrowPoint2Y); ctx.lineTo(endX, endY); ctx.closePath(); ctx.fill(); ``` 这样就可以在Canvas绘制线箭头直线了。记得根据你的需求修改起点和终点的坐标。希望对你有所帮助!
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