SM750 Product Brief
The 2D engine includes a front-end color space conversion with 4:1 and 1:8 scaling support. The video engine supports
two different video outputs (Dual Monitor), at 8-bit, 16-bit, or 32-bit per pixel and a 3-color hardware cursor per video
output. The LCD panel video pipe supports a back-end YUV color space conversion with 4:1 and 1:212 scaling. A Zoom
Video (ZV) port is also included to interface to external circuitry for MPEG decode or TV input.
android开发入门教程上下.rar
Android 开发教材, 从入门到精通。分上下两册。
DDR3 SDRAM Specification
This document defines the DDR3 SDRAM specification, including features, functionalities, AC and DC
characteristics, packages, and ball/signal assignments. The purpose of this Specification is to define the
minimum set of requirements for JEDEC compliant 512 Mb through 8 Gb for x4, x8, and x16 DDR3
SDRAM devices. This specification was created based on the DDR2 specification (JESD79-2) and some
aspects of the DDR specification (JESD79). Each aspect of the changes for DDR3 SDRAM operation were
considered and approved by committee ballot(s). The accumulation of these ballots were then incorporated
to prepare this JESD79-3 specification, replacing whole sections and incorporating the changes into
Functional Description and Operation.
graphics package --1
I've packaged lots of Graphics books, it's very Good.
The SAGE Graphics Architecture.pdf
Graphics Architecture, Hardware Algorithomn,
Graphics Card.
Addison.Wesley.OpenGL.ES.2.0.Programming.Guide.Aug.2008.pdf
Addison.Wesley.OpenGL.ES.2.0.Programming.Guide.Aug.2008.pdf
Addison.Wesley.OpenGL.ES.2.0.Programming.Guide.Aug.2008.pdf
Addison.Wesley.OpenGL.ES.2.0.Programming.Guide.Aug.2008.pdf
Mobile.3D.Graphics.with.OpenGL.ES.and.M3G.Nov.2007
Mobile.3D.Graphics.with.OpenGL.ES.and.M3G.Nov.2007.pdf
Mobile.3D.Graphics.with.OpenGL.ES.and.M3G.Nov.2007.pdf
Mobile.3D.Graphics.with.OpenGL.ES.and.M3G.Nov.2007.pdf
vi editor instroduction
vi editor; vi editor;vi editor;
vi editor; vi editor;vi editor;
vi editor; vi editor;vi editor;
opengl programing super bibe
opengl programing super bibe
opengl programing super bibe
opengl programing super bibe
OpenGL programming training
opengl programming graphics 中文
opengl programming graphics 中文
opengl programming graphics 中文
Learning_Python__Third_Edition
Learning_Python__Third_Edition
Learning_Python__Third_Edition
Programming_Python__3rd_Edition
Programming Python 3rd Edition.
opengl es spec 2.0
OpenGL ES 2.0 is defined relative to the OpenGL 2.0 specification and emphasizes a programmable 3D graphics pipeline with the ability to create shader and program objects and the ability to write vertex and fragment shaders in the OpenGL ES Shading Language. OpenGL ES 2.0 does not support the fixed function transformation and fragment pipeline of OpenGL ES 1.x
opengl es spec 1.1
OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics. OpenGL SC is tuned for the safety critical market.
h263 decoder
h263 codec, mpeg4, vc-1, h264. video decoder.
Open-Core-Protocol-Specification
Open Core protocol speicification, Bus protocol in SOC.
RTRslidesInGraphics
graphics:RTR,graphics:RTR,graphics:RTR,graphics:RTR,
MIT Graphics lessons presentation.
GraphicsPresentation
GraphicsPresentationGraphicsPresentationGraphicsPresentation!
edgedetection
AntiAlias, Edge Detection.