//另外线程不断地更新UI线程的View中画矩形颜色
//mGameView.invalidate() 在UI线程(即Activity线程)被另外线程调用
//mGameView.postInvalidate() 可以在另外线程中直接调用.
//public class Activity extends ContextThemeWrapper
//public class ContextThemeWrapper extends ContextWrapper
//public class ContextWrapper extends Context
//public abstract class Context
//所以Activity 继承于 Context search from ubuntu
Activity01.java
package com.ViewDrawRect;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.KeyEvent;
import android.view.MotionEvent;
public class Activity01 extends Activity
{
private static final int REFRESH = 0x000001;
/* 声明GameView类对象 */
private GameView mGameView = null;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
/* 实例化GameView对象 */
this.mGameView = new GameView(this);
// 设置显示为我们自定义的View(GameView)
setContentView(mGameView);
// 开启线程
new Thread(new GameThread()).start();
}
Handler myHandler = new Handler()
{
//接收到消息后处理
public void handleMessage(Message msg)
{
switch (msg.what)
{
case Activity01.REFRESH:
mGameView.invalidate();
break;
}
super.handleMessage(msg);
}
};
/*
class GameThread implements Runnable
{
public void run()
{
while (!Thread.currentThread().isInterrupted())
{
Message message = new Message();
message.what = Activity01.REFRESH;
//发送消息
Activity01.this.myHandler.sendMessage(message);
try
{
Thread.sleep(100);
}
catch (InterruptedException e)
{
Thread.currentThread().interrupt();
}
}
}
}
*/
///**
//* 当然可以将GameThread类这样写
//* 同样可以更新界面,并且不在需要
//* Handler在接受消息
class GameThread implements Runnable
{
public void run()
{
while (!Thread.currentThread().isInterrupted())
{
try
{
Thread.sleep(100);
}
catch (InterruptedException e)
{
Thread.currentThread().interrupt();
}
//使用postInvalidate可以直接在线程中更新界面
mGameView.postInvalidate();
}
}
}
//*/
//详细事件处理见第三章
//当然这些事件也可以写在GameView中
//触笔事件
public boolean onTouchEvent(MotionEvent event)
{
return true;
}
//按键按下事件
public boolean onKeyDown(int keyCode, KeyEvent event)
{
switch (keyCode)
{
//上方向键
case KeyEvent.KEYCODE_DPAD_UP:
mGameView.y-=1;
break;
//下方向键
case KeyEvent.KEYCODE_DPAD_DOWN:
mGameView.y+=1;
break;
//左方向键
case KeyEvent.KEYCODE_DPAD_LEFT:
mGameView.x-=1;
break;
//右方向键
case KeyEvent.KEYCODE_DPAD_RIGHT:
mGameView.x+=1;
break;
}
//return false;
super.onKeyDown(keyCode,event);
return true;
}
//按键弹起事件
public boolean onKeyUp(int keyCode, KeyEvent event)
{
switch (keyCode)
{
//上方向键
case KeyEvent.KEYCODE_DPAD_UP:
mGameView.y-=3; //3
break;
//下方向键
case KeyEvent.KEYCODE_DPAD_DOWN:
mGameView.y+=3;
break;
//左方向键
case KeyEvent.KEYCODE_DPAD_LEFT:
mGameView.x-=3;
break;
//右方向键
case KeyEvent.KEYCODE_DPAD_RIGHT:
mGameView.x+=3;
break;
}
//return false;
super.onKeyUp(keyCode,event);
return true;
}
public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event)
{
return true;
}
}
GameView.java
package com.ViewDrawRect;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;
public class GameView extends View
{
int miCount = 0;
int y = 0;
int x = 0;
public GameView(Context context)
{
super(context);
}
//
//具体绘图内容我们紧接着就会讲
public void onDraw(Canvas canvas)
{
if (miCount < 100)
{
miCount++;
}
else
{
miCount = 0;
}
//绘图
Paint mPaint = new Paint();
switch (miCount%4)
{
case 0:
mPaint.setColor(Color.BLUE);
break;
case 1:
mPaint.setColor(Color.GREEN);
break;
case 2:
mPaint.setColor(Color.RED);
break;
case 3:
mPaint.setColor(Color.YELLOW);
break;
default:
mPaint.setColor(Color.WHITE);
break;
}
//绘制矩形--后面我们将详细讲解
//canvas.drawRect((320-80)/2, y, (320-80)/2+80, y+40, mPaint);
canvas.drawRect((320-80)/2+x, 480/2+y, (320-80)/2+x+80, 480/2+y+40, mPaint);
}
}
Gf_ViewDrawRectActivity.java
package packagename.GfViewDrawRect;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.KeyEvent;
import android.view.MotionEvent;
public class Gf_ViewDrawRectActivity extends Activity
{
private static final int REFRESH = 0x000001;
/* 声明GameView类对象 */
private Gf_GameView mGameView = null;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.main);
/* 实例化GameView对象 */
this.mGameView = new Gf_GameView(this);
// 设置显示为我们自定义的View(Gf_GameView)
setContentView(mGameView);
// 开启线程
new Thread(new Gf_GameThread()).start();
}
Handler myHandler = new Handler()
{
//接收到消息后处理
public void handleMessage(Message msg)
{
switch (msg.what)
{
case Gf_ViewDrawRectActivity.REFRESH:
mGameView.invalidate();
break;
}
super.handleMessage(msg);
}
};
class Gf_GameThread implements Runnable
{
public void run()
{
while (!Thread.currentThread().isInterrupted())
{
Message message = new Message();
message.what = Gf_ViewDrawRectActivity.REFRESH;
//发送消息
Gf_ViewDrawRectActivity.this.myHandler.sendMessage(message);
try
{
Thread.sleep(100);
}
catch (InterruptedException e)
{
Thread.currentThread().interrupt();
}
}
}
}
/**
//* 当然可以将GameThread类这样写
//* 同样可以更新界面,并且不在需要
//* Handler在接受消息
class GameThread implements Runnable
{
public void run()
{
while (!Thread.currentThread().isInterrupted())
{
try
{
Thread.sleep(100);
}
catch (InterruptedException e)
{
Thread.currentThread().interrupt();
}
//使用postInvalidate可以直接在线程中更新界面
mGameView.postInvalidate();
}
}
}
*/
//详细事件处理见第三章
//当然这些事件也可以写在GameView中
//触笔事件
public boolean onTouchEvent(MotionEvent event)
{
return true;
}
//按键按下事件
public boolean onKeyDown(int keyCode, KeyEvent event)
{
switch (keyCode)
{
//上方向键
case KeyEvent.KEYCODE_DPAD_UP:
mGameView.y-=1;
break;
//下方向键
case KeyEvent.KEYCODE_DPAD_DOWN:
mGameView.y+=1;
break;
//左方向键
case KeyEvent.KEYCODE_DPAD_LEFT:
mGameView.x-=1;
break;
//右方向键
case KeyEvent.KEYCODE_DPAD_RIGHT:
mGameView.x+=1;
break;
}
//return false;
super.onKeyDown(keyCode,event);
return true;
}
//按键弹起事件
public boolean onKeyUp(int keyCode, KeyEvent event)
{
switch (keyCode)
{
//上方向键
case KeyEvent.KEYCODE_DPAD_UP:
mGameView.y-=3; //3
break;
//下方向键
case KeyEvent.KEYCODE_DPAD_DOWN:
mGameView.y+=3;
break;
//左方向键
case KeyEvent.KEYCODE_DPAD_LEFT:
mGameView.x-=3;
break;
//右方向键
case KeyEvent.KEYCODE_DPAD_RIGHT:
mGameView.x+=3;
break;
}
//return false;
super.onKeyUp(keyCode,event);
return true;
}
public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event)
{
return true;
}
}
Gf_GameView.java
package packagename.GfViewDrawRect;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;
public class Gf_GameView extends View
{
int miCount = 0;
int y = 0;
int x = 0;
public Gf_GameView(Context context)
{
super(context);
}
//
//具体绘图内容我们紧接着就会讲
public void onDraw(Canvas canvas)
{
if (miCount < 100)
{
miCount++;
}
else
{
miCount = 0;
}
//绘图
Paint mPaint = new Paint();
switch (miCount%4)
{
case 0:
mPaint.setColor(Color.BLUE);
break;
case 1:
mPaint.setColor(Color.GREEN);
break;
case 2:
mPaint.setColor(Color.RED);
break;
case 3:
mPaint.setColor(Color.YELLOW);
break;
default:
mPaint.setColor(Color.WHITE);
break;
}
//绘制矩形--后面我们将详细讲解
//canvas.drawRect((320-80)/2, y, (320-80)/2+80, y+40, mPaint);
canvas.drawRect((320-80)/2+x, 480/2+y, (320-80)/2+x+80, 480/2+y+40, mPaint);
}
}