Android应用开发揭秘的第6个程序5_1_ViewDrawRect修改版和高仿版的源码注释

//另外线程不断地更新UI线程的View中画矩形颜色

 

//mGameView.invalidate() 在UI线程(即Activity线程)被另外线程调用

//mGameView.postInvalidate() 可以在另外线程中直接调用.

//public class Activity extends ContextThemeWrapper
//public class ContextThemeWrapper extends ContextWrapper
//public class ContextWrapper extends Context
//public abstract class Context

//所以Activity 继承于 Context   search from ubuntu

 

Activity01.java

package com.ViewDrawRect;

import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.KeyEvent;
import android.view.MotionEvent;

public class Activity01 extends Activity
{
 private static final int REFRESH  = 0x000001;
 
 /* 声明GameView类对象 */
 private GameView   mGameView = null;

 /** Called when the activity is first created. */
 @Override
 public void onCreate(Bundle savedInstanceState)
 {
  super.onCreate(savedInstanceState);

  /* 实例化GameView对象 */
  this.mGameView = new GameView(this);

  // 设置显示为我们自定义的View(GameView)
  setContentView(mGameView);

  // 开启线程
  new Thread(new GameThread()).start();
 }

 Handler myHandler = new Handler()
 {
  //接收到消息后处理
  public void handleMessage(Message msg)
  {
   switch (msg.what)
   {
   case Activity01.REFRESH:
    mGameView.invalidate();
    break;
   }
   super.handleMessage(msg);
  }   
 };

 /*
 class GameThread implements Runnable
 {
  public void run()
  {
   while (!Thread.currentThread().isInterrupted())
   {
    Message message = new Message();
    message.what = Activity01.REFRESH;
    //发送消息
    Activity01.this.myHandler.sendMessage(message);
    try
    {
     Thread.sleep(100);
    }
    catch (InterruptedException e)
    {
     Thread.currentThread().interrupt();
    }
   }
  }
 }
 */
 
 
 ///**
  //* 当然可以将GameThread类这样写
  //* 同样可以更新界面,并且不在需要
  //* Handler在接受消息
 class GameThread implements Runnable
 {
  public void run()
  {
   while (!Thread.currentThread().isInterrupted())
   {
    try
    {
     Thread.sleep(100);
    }
    catch (InterruptedException e)
    {
     Thread.currentThread().interrupt();
    }
    //使用postInvalidate可以直接在线程中更新界面
    mGameView.postInvalidate();
   }
  }
 }
 //*/
 
 //详细事件处理见第三章
 //当然这些事件也可以写在GameView中
 //触笔事件
 public boolean onTouchEvent(MotionEvent event)
 {
  return true;
 }
 
 //按键按下事件
    public boolean onKeyDown(int keyCode, KeyEvent event)
    {
  switch (keyCode)
  {
  //上方向键
  case KeyEvent.KEYCODE_DPAD_UP:
   mGameView.y-=1;
   break;
  //下方向键
  case KeyEvent.KEYCODE_DPAD_DOWN:
   mGameView.y+=1;
   break;
  //左方向键
  case KeyEvent.KEYCODE_DPAD_LEFT:
   mGameView.x-=1;
   break;
  //右方向键
  case KeyEvent.KEYCODE_DPAD_RIGHT:
   mGameView.x+=1;
   break; 
  }
  //return false;
  super.onKeyDown(keyCode,event);
     return true;
    }
   
 //按键弹起事件
 public boolean onKeyUp(int keyCode, KeyEvent event)
 {
  switch (keyCode)
  {
  //上方向键
  case KeyEvent.KEYCODE_DPAD_UP:
   mGameView.y-=3; //3
   break;
  //下方向键
  case KeyEvent.KEYCODE_DPAD_DOWN:
   mGameView.y+=3;
   break;
  //左方向键
  case KeyEvent.KEYCODE_DPAD_LEFT:
   mGameView.x-=3;
   break;
  //右方向键
  case KeyEvent.KEYCODE_DPAD_RIGHT:
   mGameView.x+=3;
   break;  
  }
  //return false;
  super.onKeyUp(keyCode,event);
  return true;
 }
 
 public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event)
 {
  return true;
 }
}

 

 

GameView.java

 

package com.ViewDrawRect;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;

public class GameView extends View
{
 int  miCount = 0;
 int  y = 0;
 int  x = 0;
 public GameView(Context context)
 {
  super(context);
 }
 //
 //具体绘图内容我们紧接着就会讲
 public void onDraw(Canvas canvas)
 {
  if (miCount < 100)
  {
   miCount++;
  }
  else
  {
   miCount = 0;
  }
  //绘图
  Paint mPaint = new Paint();  
        switch (miCount%4)
  {
  case 0:
   mPaint.setColor(Color.BLUE);   
   break;
  case 1:
   mPaint.setColor(Color.GREEN);   
   break;
  case 2:
   mPaint.setColor(Color.RED);   
   break;
  case 3:
   mPaint.setColor(Color.YELLOW);   
   break;
  default:
   mPaint.setColor(Color.WHITE);   
   break;
  }
        //绘制矩形--后面我们将详细讲解
        //canvas.drawRect((320-80)/2, y, (320-80)/2+80, y+40, mPaint);
        canvas.drawRect((320-80)/2+x, 480/2+y, (320-80)/2+x+80, 480/2+y+40, mPaint);
 }
}

 

 

Gf_ViewDrawRectActivity.java

 

package packagename.GfViewDrawRect;


import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.KeyEvent;
import android.view.MotionEvent;

 

public class Gf_ViewDrawRectActivity extends Activity
{
 private static final int REFRESH  = 0x000001;
 
 /* 声明GameView类对象 */
 private Gf_GameView   mGameView = null;
 
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        //setContentView(R.layout.main);
  /* 实例化GameView对象 */
  this.mGameView = new Gf_GameView(this);

  // 设置显示为我们自定义的View(Gf_GameView)
  setContentView(mGameView);

  // 开启线程
  new Thread(new Gf_GameThread()).start();
    }
   
 Handler myHandler = new Handler()
 {
  //接收到消息后处理
  public void handleMessage(Message msg)
  {
   switch (msg.what)
   {
   case Gf_ViewDrawRectActivity.REFRESH:
    mGameView.invalidate();
    break;
   }
   super.handleMessage(msg);
  }   
 };
 

 class Gf_GameThread implements Runnable
 {
  public void run()
  {
   while (!Thread.currentThread().isInterrupted())
   {
    Message message = new Message();
    message.what = Gf_ViewDrawRectActivity.REFRESH;
    //发送消息
    Gf_ViewDrawRectActivity.this.myHandler.sendMessage(message);
    try
    {
     Thread.sleep(100);
    }
    catch (InterruptedException e)
    {
     Thread.currentThread().interrupt();
    }
   }
  }
 }
 
 /**
  //* 当然可以将GameThread类这样写
  //* 同样可以更新界面,并且不在需要
  //* Handler在接受消息
 class GameThread implements Runnable
 {
  public void run()
  {
   while (!Thread.currentThread().isInterrupted())
   {
    try
    {
     Thread.sleep(100);
    }
    catch (InterruptedException e)
    {
     Thread.currentThread().interrupt();
    }
    //使用postInvalidate可以直接在线程中更新界面
    mGameView.postInvalidate();
   }
  }
 }
  */
 
 //详细事件处理见第三章
  //当然这些事件也可以写在GameView中
  //触笔事件
  public boolean onTouchEvent(MotionEvent event)
  {
   return true;
  }
  
  //按键按下事件
     public boolean onKeyDown(int keyCode, KeyEvent event)
     {
   switch (keyCode)
   {
   //上方向键
   case KeyEvent.KEYCODE_DPAD_UP:
    mGameView.y-=1;
    break;
   //下方向键
   case KeyEvent.KEYCODE_DPAD_DOWN:
    mGameView.y+=1;
    break;
   //左方向键
   case KeyEvent.KEYCODE_DPAD_LEFT:
    mGameView.x-=1;
    break;
   //右方向键
   case KeyEvent.KEYCODE_DPAD_RIGHT:
    mGameView.x+=1;
    break; 
   }
   //return false;
   super.onKeyDown(keyCode,event);
      return true;
     }
    
  //按键弹起事件
  public boolean onKeyUp(int keyCode, KeyEvent event)
  {
   switch (keyCode)
   {
   //上方向键
   case KeyEvent.KEYCODE_DPAD_UP:
    mGameView.y-=3; //3
    break;
   //下方向键
   case KeyEvent.KEYCODE_DPAD_DOWN:
    mGameView.y+=3;
    break;
   //左方向键
   case KeyEvent.KEYCODE_DPAD_LEFT:
    mGameView.x-=3;
    break;
   //右方向键
   case KeyEvent.KEYCODE_DPAD_RIGHT:
    mGameView.x+=3;
    break;  
   }
   //return false;
   super.onKeyUp(keyCode,event);
   return true;
  }
  
  public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event)
  {
   return true;
  }
  
}

 

Gf_GameView.java

package packagename.GfViewDrawRect;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;

 

public class Gf_GameView extends View
{
 int  miCount = 0;
 int  y = 0;
 int  x = 0;
 public Gf_GameView(Context context)
 {
  super(context);
 }
 //
 //具体绘图内容我们紧接着就会讲
 public void onDraw(Canvas canvas)
 {
  if (miCount < 100)
  {
   miCount++;
  }
  else
  {
   miCount = 0;
  }
  //绘图
  Paint mPaint = new Paint();  
        switch (miCount%4)
  {
  case 0:
   mPaint.setColor(Color.BLUE);   
   break;
  case 1:
   mPaint.setColor(Color.GREEN);   
   break;
  case 2:
   mPaint.setColor(Color.RED);   
   break;
  case 3:
   mPaint.setColor(Color.YELLOW);   
   break;
  default:
   mPaint.setColor(Color.WHITE);   
   break;
  }
        //绘制矩形--后面我们将详细讲解
        //canvas.drawRect((320-80)/2, y, (320-80)/2+80, y+40, mPaint);
        canvas.drawRect((320-80)/2+x, 480/2+y, (320-80)/2+x+80, 480/2+y+40, mPaint);
 }
}

 

 

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