Android应用开发揭秘的第16个程序5_11_ShaderImg修改版和高仿版的源码注释

//学会运用Shader渲染图形

 

 

Activity01.java

 

package com.ShaderImg;

import android.app.Activity;
import android.os.Bundle;
import android.view.KeyEvent;

public class Activity01 extends Activity
{
 private GameView mGameView = null;
 /** Called when the activity is first created. */
 @Override
 public void onCreate(Bundle savedInstanceState)
 {
  super.onCreate(savedInstanceState);
  
  mGameView = new GameView(this);
  
  setContentView(mGameView);
 }
 public boolean onKeyUp(int keyCode, KeyEvent event)
 {
  super.onKeyUp(keyCode, event);
  return true;
 }
 public boolean onKeyDown(int keyCode, KeyEvent event)
 {
  if ( mGameView == null )
  {
   return false;
  }
  if ( keyCode ==  KeyEvent.KEYCODE_BACK)
  {
   this.finish();
   return true;
  }
  return mGameView.onKeyDown(keyCode,event);
 }
}

 

 

GameView.java

 

package com.ShaderImg;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ComposeShader;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;

public class GameView extends View implements Runnable
{
 /* 声明Bitmap对象 */
 Bitmap mBitQQ = null;
 int  BitQQwidth = 0;
 int  BitQQheight = 0;
 
 Paint   mPaint = null;
 
 /* Bitmap渲染 */
 Shader mBitmapShader = null;
 
 /* 线性渐变渲染 */
 Shader mLinearGradient = null;
 
 /* 混合渲染 */
 Shader mComposeShader = null;
 
 /* 唤醒渐变渲染 */
 Shader mRadialGradient = null;
 
 /* 梯度渲染 */
 Shader mSweepGradient = null;
 
 
 ShapeDrawable mShapeDrawableQQ = null;
 
 public GameView(Context context)
 {
  super(context);
  
  /* 装载资源 */
  mBitQQ = ((BitmapDrawable) getResources().getDrawable(R.drawable.qq)).getBitmap();

  /* 得到图片的宽度和高度 */
  BitQQwidth = mBitQQ.getWidth();
  BitQQheight = mBitQQ.getHeight();
  
  /* 创建BitmapShader对象 */
  mBitmapShader = new BitmapShader(mBitQQ,Shader.TileMode.REPEAT,Shader.TileMode.MIRROR);
  
  /* 创建LinearGradient并设置渐变的颜色数组 */
  mLinearGradient = new LinearGradient(0,0,100,100,
            new int[]{Color.RED,Color.GREEN,Color.BLUE,Color.WHITE},
            null,Shader.TileMode.REPEAT);
  /* 这里笔者理解为“混合渲染”--大家可以有自己的理解,能明白这个意思就好*/
  mComposeShader = new ComposeShader(mBitmapShader,mLinearGradient,PorterDuff.Mode.DARKEN);
  
  /* 构建RadialGradient对象,设置半径的属性 */
  //这里使用了BitmapShader和LinearGradient进行混合
  //当然也可以使用其他的组合
  //混合渲染的模式很多,可以根据自己需要来选择
  mRadialGradient = new RadialGradient(50,200,50,
            new int[]{Color.GREEN,Color.RED,Color.BLUE,Color.WHITE},
            null,Shader.TileMode.REPEAT);
  /* 构建SweepGradient对象 */
  mSweepGradient = new SweepGradient(30,30,new int[]{Color.GREEN,Color.RED,Color.BLUE,Color.WHITE},null);

  mPaint = new Paint();
  
  /* 开启线程 */
  new Thread(this).start();
 }
 
 public void onDraw(Canvas canvas)
 {
  super.onDraw(canvas);
  
  //将图片裁剪为椭圆形
  /* 构建ShapeDrawable对象并定义形状为椭圆 */
  mShapeDrawableQQ = new ShapeDrawable(new OvalShape());

  /* 设置要绘制的椭圆形的东西为ShapeDrawable图片 */
  mShapeDrawableQQ.getPaint().setShader(mBitmapShader);
  
  /* 设置显示区域 */
  mShapeDrawableQQ.setBounds(0,0, BitQQwidth, BitQQheight);
  
  /* 绘制ShapeDrawableQQ */
  mShapeDrawableQQ.draw(canvas);   
  
  //绘制渐变的矩形
  mPaint.setShader(mLinearGradient);
  canvas.drawRect(BitQQwidth, 0, 320, 156, mPaint);
 
  //显示混合渲染效果
  mPaint.setShader(mComposeShader);
  canvas.drawRect(0, 300, BitQQwidth, 300+BitQQheight, mPaint);
  
  //绘制环形渐变
  mPaint.setShader(mRadialGradient);
  canvas.drawCircle(50, 200, 50, mPaint);
  
  //绘制梯度渐变
  mPaint.setShader(mSweepGradient);
  canvas.drawRect(150, 160, 300, 300, mPaint);
  
 }
 
 // 触笔事件
 public boolean onTouchEvent(MotionEvent event)
 {
  return true;
 }


 // 按键按下事件
 public boolean onKeyDown(int keyCode, KeyEvent event)
 {
  return true;
 }


 // 按键弹起事件
 public boolean onKeyUp(int keyCode, KeyEvent event)
 {
  return false;
 }


 public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event)
 {
  return true;
 }
 
 
 /**
  * 线程处理
  */
 public void run()
 {
  while (!Thread.currentThread().isInterrupted())
  {
   try
   {
    Thread.sleep(100);
   }
   catch (InterruptedException e)
   {
    Thread.currentThread().interrupt();
   }
   //使用postInvalidate可以直接在线程中更新界面
   postInvalidate();
  }
 }
}

 

Gf__ShaderImgActivity.java

package pak.ShaderImg;

import android.app.Activity;
import android.os.Bundle;
import android.view.KeyEvent;

public class Gf__ShaderImgActivity extends Activity {
 private GameView mGameView = null;
 /** Called when the activity is first created. */
 @Override
 public void onCreate(Bundle savedInstanceState)
 {
  super.onCreate(savedInstanceState);
  
  mGameView = new GameView(this);
  
  setContentView(mGameView);
 }
 public boolean onKeyUp(int keyCode, KeyEvent event)
 {
  super.onKeyUp(keyCode, event);
  return true;
 }
 public boolean onKeyDown(int keyCode, KeyEvent event)
 {
  if ( mGameView == null )
  {
   return false;
  }
  if ( keyCode ==  KeyEvent.KEYCODE_BACK)
  {
   this.finish();
   return true;
  }
  return mGameView.onKeyDown(keyCode,event);
 }
}

 

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