我的问题是给sceneid分配了一个autorelease object,其是只要加上retain那句话就不会被NSAutoreleasePool释放了,debug时sceneid也会显示summary unavailable,OK了。
具体可以参考stackoverflow的原帖NSString makes my app crash… maybe,话说我是准备提问时,在建议的相似的问题里找到的,很好用的功能,呵呵。
- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag {
NSString *aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSLog(@"Hava received datas is :%@",[aStr substringToIndex:1]);
NSString *fisrtChar=[aStr substringToIndex:1];
if([fisrtChar isEqualToString:@"1"])
{
NSLog(@"Get Scene id %@",[aStr substringFromIndex:2]);
//获取
SceneId= [[NSString alloc] init];
SceneId=[aStr substringFromIndex:2];
//移除最后的终止符
SceneId=[SceneId substringToIndex:[SceneId length]-1];
[SceneId retain];
NSString *cmds=[NSString stringWithFormat:@"2 %@*CAMERA1*DATA GET",SceneId];
NSLog(@"cmd we use is %@",cmds);
[self SendCommand:cmds ReturnValueType:1];
}
else if([fisrtChar isEqualToString:@"2"])
{
NSString *cmds=[NSString stringWithFormat:@"2 %@*CAMERA1*DATA GET",SceneId];
NSLog(@"cmd we use is %@",cmds);
NSLog(@"Get camera data %@",[aStr substringFromIndex:2]);
NSString *temp=[aStr substringFromIndex:2];
temp=[temp substringToIndex:[temp length]-1];
[cameraData removeAllObjects];
cameraData=[[NSMutableArray alloc] init];
//cameraData= [NSMutableArray arrayWithObjects: @"one", @"two", @"three", @"four", nil];
[cameraData addObjectsFromArray:[temp componentsSeparatedByString:@" "]];
// NSLog(@"array length %@",cameraData);
for(int i= 0; i< [cameraData count]; i++){
NSLog(@"aaa %@" ,[cameraData objectAtIndex:i]);
}
//[temp release];
}
self.tb_result.text = aStr;
[aStr release];
[client readDataWithTimeout:-1 tag:0];
}