c++小游戏

经过测试,该游戏可以在dev-c++运行,如下:
 

```cpp
#include <bits/stdc++.h>
using namespace std;
struct wippen {
	long long gong, fang;
	string name;
	int money;
	string zuoyong;
	int spj;
	int level;
	bool canuse = 0;
};
struct plant {
	string name;
	int money;
	int g_money;
};
int money_zj = 10, blood = 30, bloodyuan = 30, level = 1;
int yiyaobao;
char bq[100][100] = {
	"--------------------------",
	"|                        |",
	"|                        |",
	"|         白棋           |",
	"|                        |",
	"--------------------------",
	"|                         ",
	"|                         ",
	"|                         ",
	"|                         ",
	"|                         ",
	"|                         "
};
vector<wippen>vec;
vector<wippen>wuqiku1;
vector<plant>plant_all;
bool gly_close = 0;
int gly[11];
void choujiang1() {//584558
	cout << "抽奖需要消耗10000金币,是否抽奖(y/n)(抽管理员)?\n";
	int t = rand() % 100;
	char c;
	cin >> c;
	if (c == 'y') {
		if (money_zj >= 10000 && !gly_close) {
			money_zj -= 10000;
			int tt = rand() % 100;
			int cc = 0;
			if (tt < 20) {
				cc = 1;
			} else if (tt < 29) {
				cc = 2;
			} else if (tt < 40) {
				cc = 3;
			} else if (tt < 50) {
				cc = 4;
			} else if (tt < 62) {
				cc = 5;
			} else if (tt < 70) {
				cc = 6;
			} else if (tt < 83) {
				cc = 7;
			} else if (tt < 90) {
				cc = 8;
			} else if (tt < 92) {
				cc = 9;
			} else {
				cc = 10;
			}
			cout << "恭喜抽到管理员碎片" << cc << endl;
			gly[cc] ++ ;
			int c = 0;
			for (int i = 0; i < 10; i ++ ) {
				if (gly[i] == 0) {
					c = 1;
				}
			}
			if (!c) {
				if (!gly_close) {
					cout << "收集成功,获得管理员\n";
					gly_close = 1;
					money_zj = INT_MAX / 2;
					wuqiku1.push_back({0, 0, "二向箔", 0, "秒杀敌人(管理员专属)", 1});
					plant_all.push_back({"金桔(管理员专属)", 10000, 8888});
				}
			}
		} else {
			cout << "钱不够\n";
		}
	}
}
void skywippen() {
	if (rand() % 40 == 1) {
		cout << "天降武器!\n";
		cout << "你获得了:";
		int t = rand() % 100;
		if (t < 39) {
			cout << "电磁炮弹\n";
			vec.push_back({100000, 0, "电磁炮弹", 100500, "向敌人发动攻击力为100000的攻击", 0, 1});
			for (int i = 0; i < vec.size() - 1; i ++ ) {
				if (vec[i].name == "电磁炮弹") {
					vec[i].level ++ ;
					vec.pop_back();
					break;
				}
			}
		}
		if (t >= 39 && t < 39 + 29) {
			cout << "等离子炮\n";
			vec.push_back({120000, 0, "等离子炮", 125000, "向敌人发动攻击力为120000的攻击", 0, 1});
			for (int i = 0; i < vec.size() - 1; i ++ ) {
				if (vec[i].name == "等离子炮") {
					vec[i].level ++ ;
					vec.pop_back();
					break;
				}
			}
		}
		if (t >= 39 + 29 && t < 39 + 29 + 19) {
			cout << "伽马射线\n";
			vec.push_back({500000, 0, "伽马射线", 566666, "向敌人发动攻击力为500000的攻击", 0, 1});
			for (int i = 0; i < vec.size() - 1; i ++ ) {
				if (vec[i].name == "伽马射线") {
					vec[i].level ++ ;
					vec.pop_back();
					break;
				}
			}
		}
		if (t >= 39 + 19 + 29 && t < 39 + 19 + 29 + 4) {
			cout << "反物质导弹\n";
			vec.push_back({1000000, 0, "反物质导弹", 30000000, "向敌人发动攻击力1000000", 0, 1});
			for (int i = 0; i < vec.size() - 1; i ++ ) {
				if (vec[i].name == "反物质导弹") {
					vec[i].level ++ ;
					vec.pop_back();
					break;
				}
			}
		}
		if (t >= 39 + 19 + 29 + 4) {
			cout << "宇宙黑暗森林广播器\n";
			vec.push_back({5000000, 0, "宇宙黑暗森林广播器", 8000000, "利用黑暗森林法则向敌人发动攻击力为5000000的攻击", 0, 1});
			for (int i = 0; i < vec.size() - 1; i ++ ) {
				if (vec[i].name == "宇宙黑暗森林广播器") {
					vec[i].level ++ ;
					vec.pop_back();
					break;
				}
			}
		}
	}
}

void three_body() {
	int t = rand() % 100;
	if (t == 0) {
		if (yiyaobao == 0) {
			cout << "三日临空,世界毁灭,脱水,脱水!\n";
			bloodyuan = max(1, bloodyuan - 100);
			level = max(1, level - 5);
		} else {
			yiyaobao -- ;
		}
	}
	if (t >= 1 && t <= 3) {
		if (yiyaobao == 0) {
			cout << "双日凌空,世界毁灭,脱水,脱水!\n";
			bloodyuan = max(1, bloodyuan - 80);
			level = max(1, level - 3);
		} else {
			yiyaobao -- ;
		}
	}
	if (t == 4) {
		if (yiyaobao == 0) {
			cout << "飞星不动,大撕裂,世界毁灭,脱水,脱水!\n";
			bloodyuan = max(1, bloodyuan - 1000);
			level = max(1, level - 30);
		} else {
			yiyaobao -- ;
		}
	}
	if (t == 5) {
		if (yiyaobao == 0) {
			cout << "三日连珠,世界毁灭,脱水,脱水!\n";
			bloodyuan = max(1, bloodyuan - 120);
			level = max(1, level - 6);
		} else {
			yiyaobao -- ;
		}
	}
}
int fhq = 0;
void hacker() {
	int t = rand() % 20;
	if (t <= 1) {
		if (fhq == 0) {
			cout << "黑客来袭,你的所有指标全部变成1\n";
			money_zj = 1, level = 1, bloodyuan = 1;
		} else {
			fhq -- ;
		}
	}
}
void tp() {
	bloodyuan = max(bloodyuan, 1);
	level = max(level, 1);
}
int ludeng = 0;
int main() {
	srand(time(NULL));
	cout << "欢迎来玩猫头鹰游戏(owl game)。\n";
	cout << "你是一只有钱猫头鹰,住在一个别墅里。\n";
	cout << "但是你的邻居机甲猫头鹰的骚扰让你难以入眠\n";
	cout << "开始抵抗吧,勇士!\n";
	cout << "是否打开管理员模式?(y/n)\n";
	char c;
	cin >> c;
	if (c == 'y') {
		cout << "请输入密码(6位):\n";
		string s;
		cin >> s;
		if (s == "hjyowl") {
			gly_close = 1;
			cout << "输入正确,已打开管理员模式\n";
			money_zj = INT_MAX / 2;
			wuqiku1.push_back({0, 0, "二向箔", 0, "秒杀敌人(管理员专属)", 1});
			plant_all.push_back({"金桔(管理员专属)", 10000, 8888});
			bloodyuan = INT_MAX / 2;
		} else {
			cout << "输入错误\n";
		}
	}
	wuqiku1.push_back({1, 0, "赤手空拳", 0, "向敌人发动攻击力为1的攻击", 0, 1});
	wuqiku1.push_back({10, 0, "小刀", 10, "向敌人发动攻击力为10的攻击", 0, 1});
	wuqiku1.push_back({30, 0, "大刀", 25, "向敌人发动攻击力为30的攻击", 0, 1});
	wuqiku1.push_back({50, 0, "砍刀", 40, "向敌人发动攻击力为50的攻击", 0, 1});
	wuqiku1.push_back({15, 0, "剑", 14, "向敌人发动攻击力为15的攻击", 0, 1});
	wuqiku1.push_back({40, 0, "锤子", 36, "向敌人发动攻击力为36的攻击", 0, 1});
	wuqiku1.push_back({666, 0, "无敌旋风锤", 630, "向敌人发动攻击力为666的攻击", 0, 1});
	wuqiku1.push_back({13, 0, "匕首", 13, "向敌人发动攻击力为13的攻击", 0, 1});
	wuqiku1.push_back({0, 100, "防御盾", 150, "使敌人对你的攻击减少100", 0, 1});
	wuqiku1.push_back({1000, 0, "大型防御盾", 1400, "使敌人对你的攻击减少1000", 0, 1});
	wuqiku1.push_back({10000, 0, "迫击炮", 8888, "向敌人发动攻击力为10000的攻击", 0, 1});
	wuqiku1.push_back({100, 0, "机关枪", 90, "向敌人发动攻击力为100的攻击", 0, 1});
	wuqiku1.push_back({30000, 0, "轰炸机", 26666, "向敌人发动攻击力为30000的攻击", 0, 1});
	wuqiku1.push_back({15000, 0, "大炮", 14444, "向敌人发动攻击力为15000的攻击", 0, 1});
	wuqiku1.push_back({60000, 0, "追踪导弹", 56666, "向敌人发动攻击力为60000的攻击", 0, 1});
	wuqiku1.push_back({90000, 0, "大型追踪导弹", 84444, "向敌人发动攻击力为90000的攻击", 0, 1});
	wuqiku1.push_back({0, 1000000, "无敌防御盾", 1666666, "使敌人对你的攻击减少1000000", 0, 1});
	wuqiku1.push_back({88888,0,"核弹",100000,"向敌人发动88888的攻击",0,1});
	wuqiku1.push_back({100000, 0, "电磁炮弹", 100500, "向敌人发动攻击力为100000的攻击", 0, 1});
	wuqiku1.push_back({105000,0,"低级星际舰队",200000,"向敌人发动攻击力为100500的攻击",0,1});
	wuqiku1.push_back({120000, 0, "等离子炮", 125000, "向敌人发动攻击力为120000的攻击", 0, 1});
	wuqiku1.push_back({500000, 0, "伽马射线", 566666, "向敌人发动攻击力为500000的攻击", 0, 1});
	wuqiku1.push_back({800000,0,"次声波核武器",888888,"向敌人发动800000的攻击",0,1});
	wuqiku1.push_back({1000000, 0, "反物质导弹", 30000000, "向敌人发动攻击力1000000", 0, 1});
	wuqiku1.push_back({3000000, 0, "球状闪电", 3000000, "向敌人发动攻击力为30000000的攻击,有20%的概率无法造成伤害", 2, 1});
	wuqiku1.push_back({5000000, 0, "宇宙黑暗森林广播器", 8000000, "利用黑暗森林法则向敌人发动攻击力为5000000的攻击", 0, 1});
	wuqiku1.push_back({10000000, 0, "高级星际舰队", 20000000, "向敌人发动10000000的攻击",0,1});
	wuqiku1.push_back({20000000,0,"太阳",50000000,"向敌人发射太阳,爆炸后造成20000000点伤害",0,1});
	vec.push_back(wuqiku1[0]);
	int plant_money_all = 0;
	vector<plant>my_plant;
	plant_all.push_back({"苹果", 100, 20});
	plant_all.push_back({"小白菜", 10, 2});
	plant_all.push_back({"西瓜", 20, 15});
	while (level < 30) {
		skywippen();
		tp();
		bloodyuan ++ ;
		if (rand() % 30 == 0) {			
			cout << "机甲猫头鹰突然来袭,你被降了2级\n";
			level -= 2;
		}
		money_zj += plant_money_all;
		cout << "你要干什么? 1.去另外的一个邻居hjyowl的商店买武器 2.买植物 3.向机甲猫头鹰开战 4.啥也不干 5.抽奖\n";
		int op;
		cin >> op;
		if (op == 1) {
			cout << "你好啊,邻居。你要买点什么? \n";
			cout << "有以下物品\n";
			for (int i = 0; i < wuqiku1.size(); i ++ ) {
				cout << i + 1 << "." << wuqiku1[i].name << endl;
			}
			cout << "你要买第几个?\n";
			int id;
			cin >> id;
			id -- ;
			if (id < 0 || id >= wuqiku1.size()) {
				cout << "输入错误!!!\n";
				continue;
			} else {
				if (wuqiku1[id].money > money_zj) {
					cout << "钱不够\n";
				} else {
					cout << "该武器的攻击力为:" << wuqiku1[id].gong;
					cout << "\n该武器的防御力为:" << wuqiku1[id].fang;
					cout << "\n该武器所需的钱:" << wuqiku1[id].money;
					cout << "\n该武器的名字:" << wuqiku1[id].name << endl;
					cout << "该武器的作用为:" << wuqiku1[id].zuoyong << endl;
					cout << "是否购买?(y/n)\n";
					char c;
					cin >> c;
					if (c == 'y') {
						cout << "购买成功.\n";
						cout << "邻居再见!\n";
						vec.push_back(wuqiku1[id]);
						money_zj -= wuqiku1[id].money;
						if (wuqiku1[id].money >= 1000) {
							level += 2;
						} else {
							level ++ ;
						}
						for (int j = 0; j < vec.size() - 1; j ++ ) {
							if (vec.back().name == vec[j].name && !vec.back().spj) {
								vec[j].level ++ ;
								vec.pop_back();
							}
						}
					} else {
						cout << "邻居再见\n";
					}
				}
			}
		} else if (op == 2) {
			cout << "你要买什么植物?\n";
			cout << "有以下植物\n";
			for (int i = 0; i < plant_all.size(); i ++ ) {
				cout << plant_all[i].name << endl;
			}
			cout << "你要买第几个?\n";
			int id;
			cin >> id;
			id -- ;
			if (id < 0 || id >= plant_all.size()) {
				cout << "输入错误\n";
			} else if (money_zj < plant_all[id].money) {
				cout << "钱不够\n";
			} else {
				cout << "该植物的价格为:" << plant_all[id].money << endl;
				cout << "该植物每一轮可以为你贡献" << plant_all[id].g_money << "元\n";
				cout << "是否购买?(y/n)\n";
				char c;
				cin >> c;
				if (c == 'y') {
					money_zj -= plant_all[id].money;
					plant_money_all += plant_all[id].g_money;
				}
			}
		} else if (op == 3) {
			blood = bloodyuan;
			int fpblood = (rand() % 20 + 1) * level;
			int c = fpblood;
			int fpgong = (rand() % 5 + 1) * level;
			int fpfang = (rand() % 8 + 1) * level;
			while (1) {
				cout << "机甲猫头鹰的血量为" << fpblood << endl;
				cout << "他的攻击力为" << fpgong << endl;
				cout << "他的防御力是" << fpfang << endl;
				cout << "现在该你操作 你要用什么武器\n";
				cout << "你的血量为" << blood << endl;
				cout << "有这些武器\n";
				for (int i = 0; i < vec.size(); i ++ ) {
					cout << i + 1 << "." << vec[i].name << "(作用:" << vec[i].zuoyong << ")" << "等级:" << vec[i].level << "(威力的几倍)\n";
				}
				cout << "请选择第几个\n";
				int id;
				cin >> id;
				id -- ;
				if (vec[id].spj == 1) {
					cout << "二向箔打击!机甲猫头鹰直接秒杀\n";
					bloodyuan += 100, level += 100;
					break;
				}
				if (vec[id].spj == 2) {
					cout << "ok\n";
					int xxx = rand() % 10;
					cout << "球状闪电已进入概率云模式,";
					if (xxx < 2) {
						cout << "攻击失败!\n";
					} else {
						cout << "攻击成功!机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong * vec[id].level - fpfang) << "点血\n";
						fpblood -= max(0ll, vec[id].gong * vec[id].level - fpfang);
					}
					if (fpblood < 0) {
						cout << "猫头鹰机甲死了\n";
						cout << "你获得了" << c << "元\n";
						int x = rand() % 5;
						cout << "你升了" <<  x << "级\n";
						cout << "你的血量提高了5\n";
						level += x;
						money_zj += c;
						bloodyuan += 5;
						goto endd;
					}
					continue;
				}
				cout << "ok\n";
				cout << "机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong * vec[id].level - fpfang) << "点血\n";
				fpblood -= max(0ll, vec[id].gong * vec[id].level - fpfang);
				if (fpblood < 0) {
					cout << "猫头鹰机甲死了\n";
					cout << "你获得了" << c << "元\n";
					int x = rand() % 5;
					cout << "你升了" <<  x << "级\n";
					cout << "你的血量提高了5\n";
					level += x;
					money_zj += c;
					bloodyuan += 5;
					goto endd;
				}
				cout << "机甲猫头鹰对你造成了" << max(0ll, fpgong - vec[id].fang * vec[id].level) << "点伤害\n";
				blood -= max(0ll, fpgong - vec[id].fang * vec[id].level);
				if (blood < 0) {
					cout << "你死了\n";
					cout << "降了5级\n";
					level -= 5;
					cout << "血量少了5\n";
					bloodyuan -= 5;
					goto endd;
				}
			}
		} else if (op == 4) {
			continue;
		} else {
			choujiang1();
		}
endd:
		;
	}
	cout << "恭喜你进入第二阶段\n";
	cout << "由于机甲猫头鹰的失败,所以你和机甲猫头鹰跨时空来到了三体星系进行对决\n";
	cout << "勇士,抵抗起来吧!\n";
	while (level < 60) {
		skywippen();
		tp();
		bloodyuan += 10;
		three_body();
		bool c = 0;
		if (rand() % 100 == 1) {
			c = 1;
		}
		if (rand() % 30 == 0) {
			cout << "机甲猫头鹰突然来袭,你被降了2级\n";
			level -= 2;
		}
		money_zj += plant_money_all;
		cout << "你要干什么? 1.去另外的一个邻居hjyowl的商店买武器 2.买植物 3.向机甲猫头鹰开战 4.啥也不干 5.买医药包(防止三体灾害)\n";
		if (c) {
			cout << "机甲猫头鹰对你发动了突袭,你只能点3了\n";
		}
		int op;
		cin >> op;
		if (c) {
			op = 3;
		}
		if (op == 1) {
			cout << "你好啊,邻居。你要买点什么? \n";
			cout << "有以下物品\n";
			for (int i = 0; i < wuqiku1.size(); i ++ ) {
				cout << i + 1 << "." << wuqiku1[i].name << endl;
			}
			cout << "你要买第几个?\n";
			int id;
			cin >> id;
			id -- ;
			if (id < 0 || id >= wuqiku1.size()) {
				cout << "输入错误!!!\n";
				continue;
			} else {
				if (wuqiku1[id].money > money_zj) {
					cout << "钱不够\n";
				} else {
					cout << "该武器的攻击力为:" << wuqiku1[id].gong;
					cout << "\n该武器的防御力为:" << wuqiku1[id].fang;
					cout << "\n该武器所需的钱:" << wuqiku1[id].money;
					cout << "\n该武器的名字:" << wuqiku1[id].name << endl;
					cout << "该武器的作用为:" << wuqiku1[id].zuoyong << endl;
					cout << "是否购买?(y/n)\n";
					char c;
					cin >> c;
					if (c == 'y') {
						cout << "购买成功.\n";
						cout << "邻居再见!\n";
						vec.push_back(wuqiku1[id]);
						money_zj -= wuqiku1[id].money;
						if (wuqiku1[id].money >= 1000) {
							level += 2;
						} else {
							level ++ ;
						}
						for (int j = 0; j < vec.size() - 1; j ++ ) {
							if (vec.back().name == vec[j].name && !vec.back().spj) {
								vec[j].level ++ ;
								vec.pop_back();
							}
						}
					} else {
						cout << "邻居再见\n";
					}
				}
			}
		} else if (op == 2) {
			cout << "你要买什么植物?\n";
			cout << "有以下植物\n";
			for (int i = 0; i < plant_all.size(); i ++ ) {
				cout << plant_all[i].name << endl;
			}
			cout << "你要买第几个?\n";
			int id;
			cin >> id;
			id -- ;
			if (id < 0 || id >= plant_all.size()) {
				cout << "输入错误\n";
			} else if (money_zj < plant_all[id].money) {
				cout << "钱不够\n";
			} else {
				cout << "该植物的价格为:" << plant_all[id].money << endl;
				cout << "该植物每一轮可以为你贡献" << plant_all[id].g_money << "元\n";
				cout << "是否购买?(y/n)\n";
				char c;
				cin >> c;
				if (c == 'y') {
					money_zj -= plant_all[id].money;
					plant_money_all += plant_all[id].g_money;
				}
			}
		} else if (op == 3) {
			blood = bloodyuan;
			int fpblood = (rand() % 30 + 1) * level;
			int c = fpblood;
			int fpgong = (rand() % 7 + 1) * level;
			int fpfang = (rand() % 10 + 1) * level;
			while (1) {
				cout << "机甲猫头鹰的血量为" << fpblood << endl;
				cout << "他的攻击力为" << fpgong << endl;
				cout << "他的防御力是" << fpfang << endl;
				cout << "现在该你操作 你要用什么武器\n";
				cout << "你的血量为" << blood << endl;
				cout << "有这些武器\n";
				for (int i = 0; i < vec.size(); i ++ ) {
					cout << i + 1 << "." << vec[i].name << "(作用:" << vec[i].zuoyong << ")" << "等级:" << vec[i].level << "(威力的几倍)\n";
				}
				cout << "请选择第几个\n";
				int id;
				cin >> id;
				id -- ;
				if (vec[id].spj == 1) {
					cout << "二向箔打击!机甲猫头鹰直接秒杀\n";
					bloodyuan += 100, level += 100;
					break;
				}
				if (vec[id].spj == 2) {
					cout << "ok\n";
					int xxx = rand() % 10;
					cout << "球状闪电已进入概率云模式,";
					if (xxx < 2) {
						cout << "攻击失败!\n";
					} else {
						cout << "攻击成功!机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong * vec[id].level - fpfang) << "点血\n";
						fpblood -= max(0ll, vec[id].gong * vec[id].level - fpfang);
					}
					if (fpblood < 0) {
						cout << "猫头鹰机甲死了\n";
						cout << "你获得了" << c << "元\n";
						int x = rand() % 5;
						cout << "你升了" <<  x << "级\n";
						cout << "你的血量提高了5\n";
						level += x;
						money_zj += c;
						bloodyuan += 5;
						goto endd;
					}
					continue;
				}
				cout << "ok\n";
				cout << "机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong * vec[id].level - fpfang) << "点血\n";
				fpblood -= max(0ll, vec[id].gong * vec[id].level - fpfang);
				if (fpblood < 0) {
					cout << "猫头鹰机甲死了\n";
					cout << "你获得了" << c << "元\n";
					int x = rand() % 5;
					cout << "你升了" <<  x << "级\n";
					cout << "你的血量提高了5\n";
					level += x;
					money_zj += c;
					bloodyuan += 5;
					goto endd;
				}
				cout << "机甲猫头鹰对你造成了" << max(0ll, fpgong - vec[id].fang * vec[id].level) << "点伤害\n";
				blood -= max(0ll, fpgong - vec[id].fang * vec[id].level);
				if (blood < 0) {
					cout << "你死了\n";
					cout << "降了5级\n";
					level -= 5;
					cout << "血量少了5\n";
					bloodyuan -= 5;
					goto endd;
				}
			}
		} else if (op == 5) {
			cout << "医药包10元一个,你要买几个(医药包为一次型)?\n";
			int x;
			cin >> x;
			if (money_zj < x * 10) {
				cout << "钱不够\n";
			} else {
				cout << "购买成功\n";
				yiyaobao += x;
				money_zj -= x * 10;
			}
		}		else if (op == 4) {
			continue;
		}			else {
			choujiang1();
		}
enddd:
		;
	}
	cout << "恭喜你进入第三阶段\n";
	cout << "由于机甲猫头鹰的失败,所以你和机甲猫头鹰跨时空来到了黑客帝国进行对决\n";
	cout << "勇士,抵抗起来吧!\n";
	while (level < 150) {
		skywippen();
		tp();
		bloodyuan += 20;
		hacker();
		bool c = 0;
		if (rand() % 100 == 1) {
			c = 1;
		}
		if (rand() % 30 == 0) {
			cout << "机甲猫头鹰突然来袭,你被降了2级\n";
			level -= 2;
		}
		money_zj += plant_money_all;
		cout << "你要干什么? 1.去另外的一个邻居hjyowl的商店买武器 2.买植物 3.向机甲猫头鹰开战 4.啥也不干 5.买防火墙(防止黑客灾害)\n";
		if (c) {
			cout << "机甲猫头鹰对你发动了突袭,你只能选择3了\n";
		}
		int op;
		cin >> op;
		if (c) {
			op = 3;
		}
		if (op == 1) {
			cout << "你好啊,邻居。你要买点什么? \n";
			cout << "有以下物品\n";
			for (int i = 0; i < wuqiku1.size(); i ++ ) {
				cout << i + 1 << "." << wuqiku1[i].name << endl;
			}
			cout << "你要买第几个?\n";
			int id;
			cin >> id;
			id -- ;
			if (id < 0 || id >= wuqiku1.size()) {
				cout << "输入错误!!!\n";
				continue;
			} else {
				if (wuqiku1[id].money > money_zj) {
					cout << "钱不够\n";
				} else {
					cout << "该武器的攻击力为:" << wuqiku1[id].gong;
					cout << "\n该武器的防御力为:" << wuqiku1[id].fang;
					cout << "\n该武器所需的钱:" << wuqiku1[id].money;
					cout << "\n该武器的名字:" << wuqiku1[id].name << endl;
					cout << "该武器的作用为:" << wuqiku1[id].zuoyong << endl;
					cout << "是否购买?(y/n)\n";
					char c;
					cin >> c;
					if (c == 'y') {
						cout << "购买成功.\n";
						cout << "邻居再见!\n";
						vec.push_back(wuqiku1[id]);
						money_zj -= wuqiku1[id].money;
						if (wuqiku1[id].money >= 1000) {
							level += 2;
						} else {
							level ++ ;
						}
						for (int j = 0; j < vec.size() - 1; j ++ ) {
							if (vec.back().name == vec[j].name && !vec.back().spj) {
								vec[j].level ++ ;
								vec.pop_back();
							}
						}
					} else {
						cout << "邻居再见\n";
					}
				}
			}
		} else if (op == 2) {
			cout << "你要买什么植物?\n";
			cout << "有以下植物\n";
			for (int i = 0; i < plant_all.size(); i ++ ) {
				cout << plant_all[i].name << endl;
			}
			cout << "你要买第几个?\n";
			int id;
			cin >> id;
			id -- ;
			if (id < 0 || id >= plant_all.size()) {
				cout << "输入错误\n";
			} else if (money_zj < plant_all[id].money) {
				cout << "钱不够\n";
			} else {
				cout << "该植物的价格为:" << plant_all[id].money << endl;
				cout << "该植物每一轮可以为你贡献" << plant_all[id].g_money << "元\n";
				cout << "是否购买?(y/n)\n";
				char c;
				cin >> c;
				if (c == 'y') {
					money_zj -= plant_all[id].money;
					plant_money_all += plant_all[id].g_money;
				}
			}
		} else if (op == 3) {
			blood = bloodyuan;
			int fpblood = (rand() % 30 + 1) * level;
			int c = fpblood;
			int fpgong = (rand() % 7 + 1) * level;
			int fpfang = (rand() % 10 + 1) * level;
			while (1) {
				cout << "机甲猫头鹰的血量为" << fpblood << endl;
				cout << "他的攻击力为" << fpgong << endl;
				cout << "他的防御力是" << fpfang << endl;
				cout << "现在该你操作 你要用什么武器\n";
				cout << "你的血量为" << blood << endl;
				cout << "有这些武器\n";
				for (int i = 0; i < vec.size(); i ++ ) {
					cout << i + 1 << "." << vec[i].name << "(作用:" << vec[i].zuoyong << ")" << "等级:" << vec[i].level << "(威力的几倍)\n";
				}
				cout << "请选择第几个\n";
				int id;
				cin >> id;
				id -- ;
				if (vec[id].spj == 1) {
					cout << "二向箔打击!机甲猫头鹰直接秒杀\n";
					bloodyuan += 100, level += 100;
					break;
				}
				if (vec[id].spj == 2) {
					cout << "ok\n";
					int xxx = rand() % 10;
					cout << "球状闪电已进入概率云模式,";
					if (xxx < 2) {
						cout << "攻击失败!\n";
					} else {
						cout << "攻击成功!机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong * vec[id].level - fpfang) << "点血\n";
						fpblood -= max(0ll, vec[id].gong * vec[id].level - fpfang);
					}
					if (fpblood < 0) {
						cout << "猫头鹰机甲死了\n";
						cout << "你获得了" << c << "元\n";
						int x = rand() % 5;
						cout << "你升了" <<  x << "级\n";
						cout << "你的血量提高了5\n";
						level += x;
						money_zj += c;
						bloodyuan += 5;
						goto endd;
					}
					continue;
				}
				cout << "ok\n";
				cout << "机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong * vec[id].level - fpfang) << "点血\n";
				fpblood -= max(0ll, vec[id].gong * vec[id].level - fpfang);
				if (fpblood < 0) {
					cout << "猫头鹰机甲死了\n";
					cout << "你获得了" << c << "元\n";
					int x = rand() % 5;
					cout << "你升了" <<  x << "级\n";
					cout << "你的血量提高了5\n";
					level += x;
					money_zj += c;
					bloodyuan += 5;
					goto endd;
				}
				cout << "机甲猫头鹰对你造成了" << max(0ll, fpgong - vec[id].fang * vec[id].level) << "点伤害\n";
				blood -= max(0ll, fpgong - vec[id].fang * vec[id].level);
				if (blood < 0) {
					cout << "你死了\n";
					cout << "降了5级\n";
					level -= 5;
					cout << "血量少了5\n";
					bloodyuan -= 5;
					goto endd;
				}
			}
		} else if (op == 5) {
			cout << "防火墙5元一个,你要买几个(防火墙为一次性)?\n";
			int x;
			cin >> x;
			if (money_zj < x * 5) {
				cout << "钱不够\n";
			} else {
				cout << "购买成功\n";
				fhq += x;
				money_zj -= x * 5;
			}
		}			else if (op == 4) {
			continue;
		}		else {
			choujiang1();
		}
endddd:
		;
	}
	cout << "恭喜你进入第四阶段\n";
	cout << "由于机甲猫头鹰的失败,所以你和机甲猫头鹰跨时空来到了迷雾城市进行对决\n";
	cout << "勇士,抵抗起来吧!\n";
	bool zh = 0;
	while (level < 200) {
		skywippen();
		tp();
		bloodyuan += 20;
		bool c = 0;
		if (rand() % 10 == 1) {
			cout << "起雾了,你被机甲猫头鹰突袭了!\n";
			zh = 1;
		}
		if (zh && rand() % 6 == 1) {
			cout << "起风了,迷雾消失了\n";
			zh = 0;
		}
		if (zh && ludeng == 0) {
			bloodyuan -= 100;
			level -= 5;
			tp();
		}
		if (zh && ludeng > 0) {
			zh = 0;
			ludeng -- ;
		}
		if (rand() % 100 == 1) {
			c = 1;
		}
		if (rand() % 30 == 0) {
			cout << "机甲猫头鹰突然来袭,你被降了2级\n";
			level -= 2;
		}
		money_zj += plant_money_all;
		cout << "你要干什么? 1.去另外的一个邻居hjyowl的商店买武器 2.买植物 3.向机甲猫头鹰开战 4.啥也不干 5.买路灯(防止迷雾)\n";
		if (c) {
			cout << "机甲猫头鹰对你发动了突袭,你只能选择3了\n";
		}
		int op;
		cin >> op;
		if (c) {
			op = 3;
		}
		if (op == 1) {
			cout << "你好啊,邻居。你要买点什么? \n";
			cout << "有以下物品\n";
			for (int i = 0; i < wuqiku1.size(); i ++ ) {
				cout << i + 1 << "." << wuqiku1[i].name << endl;
			}
			cout << "你要买第几个?\n";
			int id;
			cin >> id;
			id -- ;
			if (id < 0 || id >= wuqiku1.size()) {
				cout << "输入错误!!!\n";
				continue;
			} else {
				if (wuqiku1[id].money > money_zj) {
					cout << "钱不够\n";
				} else {
					cout << "该武器的攻击力为:" << wuqiku1[id].gong;
					cout << "\n该武器的防御力为:" << wuqiku1[id].fang;
					cout << "\n该武器所需的钱:" << wuqiku1[id].money;
					cout << "\n该武器的名字:" << wuqiku1[id].name << endl;
					cout << "该武器的作用为:" << wuqiku1[id].zuoyong << endl;
					cout << "是否购买?(y/n)\n";
					char c;
					cin >> c;
					if (c == 'y') {
						cout << "购买成功.\n";
						cout << "邻居再见!\n";
						vec.push_back(wuqiku1[id]);
						money_zj -= wuqiku1[id].money;
						if (wuqiku1[id].money >= 1000) {
							level += 2;
						} else {
							level ++ ;
						}
						for (int j = 0; j < vec.size() - 1; j ++ ) {
							if (vec.back().name == vec[j].name && !vec.back().spj) {
								vec[j].level ++ ;
								vec.pop_back();
							}
						}
					} else {
						cout << "邻居再见\n";
					}
				}
			}
		} else if (op == 2) {
			cout << "你要买什么植物?\n";
			cout << "有以下植物\n";
			for (int i = 0; i < plant_all.size(); i ++ ) {
				cout << plant_all[i].name << endl;
			}
			cout << "你要买第几个?\n";
			int id;
			cin >> id;
			id -- ;
			if (id < 0 || id >= plant_all.size()) {
				cout << "输入错误\n";
			} else if (money_zj < plant_all[id].money) {
				cout << "钱不够\n";
			} else {
				cout << "该植物的价格为:" << plant_all[id].money << endl;
				cout << "该植物每一轮可以为你贡献" << plant_all[id].g_money << "元\n";
				cout << "是否购买?(y/n)\n";
				char c;
				cin >> c;
				if (c == 'y') {
					money_zj -= plant_all[id].money;
					plant_money_all += plant_all[id].g_money;
				}
			}
		} else if (op == 3) {
			blood = bloodyuan;
			int fpblood = (rand() % 250 + 1) * level;
			int c = fpblood;
			\
			int fpgong = (rand() % 70 + 1) * level;
			int fpfang = (rand() % 50 + 1) * level;
			while (1) {
				cout << "机甲猫头鹰的血量为" << fpblood << endl;
				cout << "他的攻击力为" << fpgong << endl;
				cout << "他的防御力是" << fpfang << endl;
				cout << "现在该你操作 你要用什么武器\n";
				cout << "你的血量为" << blood << endl;
				cout << "有这些武器\n";
				for (int i = 0; i < vec.size(); i ++ ) {
					cout << i + 1 << "." << vec[i].name << "(作用:" << vec[i].zuoyong << ")" << "等级:" << vec[i].level << "(威力的几倍)\n";
				}
				cout << "请选择第几个\n";
				int id;
				cin >> id;
				id -- ;
				if (vec[id].spj == 1) {
					cout << "二向箔打击!机甲猫头鹰直接秒杀\n";
					bloodyuan += 100, level += 100;
					break;
				}
				if (vec[id].spj == 2) {
					cout << "ok\n";
					int xxx = rand() % 10;
					cout << "球状闪电已进入概率云模式,";
					if (xxx < 2) {
						cout << "攻击失败!\n";
					} else {
						cout << "攻击成功!机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong * vec[id].level - fpfang) << "点血\n";
						fpblood -= max(0ll, vec[id].gong * vec[id].level - fpfang);
					}
					if (fpblood < 0) {
						cout << "猫头鹰机甲死了\n";
						cout << "你获得了" << c << "元\n";
						int x = rand() % 5;
						cout << "你升了" <<  x << "级\n";
						cout << "你的血量提高了5\n";
						level += x;
						money_zj += c;
						bloodyuan += 5;
						goto endd;
					}
					continue;
				}
				cout << "ok\n";
				cout << "机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong * vec[id].level - fpfang) << "点血\n";
				fpblood -= max(0ll, vec[id].gong * vec[id].level - fpfang);
				if (fpblood < 0) {
					cout << "猫头鹰机甲死了\n";
					cout << "你获得了" << c << "元\n";
					int x = rand() % 5;
					cout << "你升了" <<  x << "级\n";
					cout << "你的血量提高了5\n";
					level += x;
					money_zj += c;
					bloodyuan += 5;
					goto endd;
				}
				cout << "机甲猫头鹰对你造成了" << max(0ll, fpgong - vec[id].fang * vec[id].level) << "点伤害\n";
				blood -= max(0ll, fpgong - vec[id].fang * vec[id].level);
				if (blood < 0) {
					cout << "你死了\n";
					cout << "降了5级\n";
					level -= 5;
					cout << "血量少了5\n";
					bloodyuan -= 5;
					goto endd;
				}
			}
		} else if (op == 5) {
			cout << "路灯500元一个,你要买几个(路灯为一次性)?\n";
			int x;
			cin >> x;
			if (money_zj < x * 500) {
				cout << "钱不够\n";
			} else {
				cout << "购买成功\n";
				ludeng += x;
				money_zj -= x * 500;
			}
		}			else if (op == 4) {
			continue;
		}		else {
			choujiang1();
		}
enddddd:
		;
	}
	cout << "所有武器等级回归一级(钱会退还).\n";
	for (int i = 0 ; i < vec.size(); i ++ ) {
		if (vec[i].level > 1) {
			money_zj += (vec[i].level - 1) * vec[i].money;
			vec[i].level = 1;
		}
	}
	cout << "恭喜你进入第五阶段\n";
	cout << "由于机甲猫头鹰的失败,所以你和机甲猫头鹰跨时空来到了原始时代进行对决\n";
	cout << "勇士,抵抗起来吧!\n";
	while (level < 300) {
		skywippen();
		bloodyuan += 5;
		bool c = 0;
		if (rand() % 100 == 1) {
			c = 1;
		}
		if (rand() % 30 == 0) {
			cout << "机甲猫头鹰突然来袭,你被降了5级\n";
			level -= 5;
		}
		money_zj += plant_money_all;
		cout << "你要干什么? 1.去另外的一个邻居hjyowl的商店买武器 2.买植物 3.向机甲猫头鹰开战 4.啥也不干\n";
		if (c) {
			cout << "机甲猫头鹰对你发动了突袭,你只能选择3了\n";
		}
		int op;
		cin >> op;
		if (c) {
			op = 3;
		}
		if (op == 1) {
			cout << "你好啊,邻居。你要买点什么? \n";
			cout << "有以下物品\n";
			for (int i = 0; i < wuqiku1.size(); i ++ ) {
				cout << i + 1 << "." << wuqiku1[i].name << endl;
			}
			cout << "你要买第几个?\n";
			int id;
			cin >> id;
			id -- ;
			if (id < 0 || id >= wuqiku1.size()) {
				cout << "输入错误!!!\n";
				continue;
			} else {
				if (wuqiku1[id].money > money_zj) {
					cout << "钱不够\n";
				} else {
					cout << "该武器的攻击力为:" << wuqiku1[id].gong;
					cout << "\n该武器的防御力为:" << wuqiku1[id].fang;
					cout << "\n该武器所需的钱:" << wuqiku1[id].money;
					cout << "\n该武器的名字:" << wuqiku1[id].name << endl;
					cout << "该武器的作用为:" << wuqiku1[id].zuoyong << endl;
					cout << "是否购买?(y/n)\n";
					char c;
					cin >> c;
					if (c == 'y') {
						cout << "购买成功.\n";
						cout << "邻居再见!\n";
						vec.push_back(wuqiku1[id]);
						money_zj -= wuqiku1[id].money;
						if (wuqiku1[id].money >= 1000) {
							level += 2;
						} else {
							level ++ ;
						}
					} else {
						cout << "邻居再见\n";
					}
				}
			}
		} else if (op == 2) {
			cout << "你要买什么植物?\n";
			cout << "有以下植物\n";
			for (int i = 0; i < plant_all.size(); i ++ ) {
				cout << plant_all[i].name << endl;
			}
			cout << "你要买第几个?\n";
			int id;
			cin >> id;
			id -- ;
			if (id < 0 || id >= plant_all.size()) {
				cout << "输入错误\n";
			} else if (money_zj < plant_all[id].money) {
				cout << "钱不够\n";
			} else {
				cout << "该植物的价格为:" << plant_all[id].money << endl;
				cout << "该植物每一轮可以为你贡献" << plant_all[id].g_money << "元\n";
				cout << "是否购买?(y/n)\n";
				char c;
				cin >> c;
				if (c == 'y') {
					money_zj -= plant_all[id].money;
					plant_money_all += plant_all[id].g_money;
				}
			}
		} else if (op == 3) {
			blood = bloodyuan;
			int fpblood = (rand() % 250 + 1) * level;
			int c = fpblood;
			\
			int fpgong = (rand() % 100 + 1) * level;
			int fpfang = (rand() % 80 + 1) * level;
			cout << "机甲猫头鹰:哈哈,小伙子,你来了,你个菜鸡,没实力,没素质,这可是原始时代,我是可以重生的哦。你个小子小心点.\n";
			cout << "你:哦,这是谁呀,这么嚣张。是那个机什么猫头鹰。哦,是机甲猫头鹰\n";
			while (1) {
				if (rand() % 10 == 1) {
					cout << "机甲猫头鹰:恢复血量!\n";
					fpblood += 1000;
				}
				cout << "机甲猫头鹰的血量为" << fpblood << endl;
				cout << "他的攻击力为" << fpgong << endl;
				cout << "他的防御力是" << fpfang << endl;
				cout << "现在该你操作 你要用什么武器\n";
				cout << "你的血量为" << blood << endl;
				cout << "有这些武器\n";
				for (int i = 0; i < vec.size(); i ++ ) {
					cout << i + 1 << "." << vec[i].name << "(作用:" << vec[i].zuoyong << ")\n";
				}
				cout << "请选择第几个\n";
				int id;
				cin >> id;
				id -- ;
				if (vec[id].spj == 1) {
					cout << "二向箔打击!机甲猫头鹰直接秒杀\n";
					bloodyuan += 100, level += 100;
					break;
				}
				if (vec[id].spj == 2) {
					cout << "ok\n";
					int xxx = rand() % 10;
					cout << "球状闪电已进入概率云模式,";
					if (xxx < 2) {
						cout << "攻击失败!\n";
					} else {
						cout << "攻击成功!机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong * vec[id].level - fpfang) << "点血\n";
						fpblood -= max(0ll, vec[id].gong * vec[id].level - fpfang);
					}
					if (fpblood <= 0) {
						cout << "猫头鹰机甲死了\n";
						cout << "你获得了" << c << "元\n";
						int x = rand() % 5 + 1;
						cout << "你升了" <<  x << "级\n";
						cout << "你的血量提高了5\n";
						cout << "机甲猫头鹰:我这次只是发挥失误,不然稳赢你\n";
						cout << "你:呵呵,我都懒得理你\n";
						cout << "机甲猫头鹰:!!!!!!!!!你个废物,没实力的家伙,居然敢不理本机甲猫头鹰.我要杀了你!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n";
						cout << "你:你就慢慢念经吧,我先走了\n";
						level += x;
						money_zj += c;
						bloodyuan += 5;
						goto endddddd;
					}
					continue;
				}
				cout << "ok\n";
				cout << "机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong - fpfang) << "点血\n";
				fpblood -= max(0ll, vec[id].gong - fpfang);
				if (fpblood <= 0) {
					cout << "猫头鹰机甲死了\n";
					cout << "你获得了" << c << "元\n";
					int x = rand() % 5 + 1;
					cout << "你升了" <<  x << "级\n";
					cout << "你的血量提高了5\n";
					cout << "机甲猫头鹰:我这次只是发挥失误,不然稳赢你\n";
					cout << "你:呵呵,我都懒得理你\n";
					cout << "机甲猫头鹰:!!!!!!!!!你个废物,没实力的家伙,居然敢不理本机甲猫头鹰.我要杀了你!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n";
					cout << "你:你就慢慢念经吧,我先走了\n";
					level += x;
					money_zj += c;
					bloodyuan += 5;
					goto endddddd;
				}
				cout << "机甲猫头鹰对你造成了" << max(0ll, fpgong - vec[id].fang) << "点伤害\n";
				blood -= max(0ll, fpgong - vec[id].fang);
				if (blood <= 0) {
					cout << "你死了\n";
					cout << "降了10级\n";
					level -= 10;
					cout << "血量少10\n";
					bloodyuan -= 10;
					cout << "机甲猫头鹰:菜,就多练,过去是过去,现在是现在,别永远把过去当作现在。假设你总把过去当作现在,为什么你不把你刚出生时和现在比呢?哈哈,你个傻子也有今天\n";
					goto endddddd;
				}
			}
		}			else if (op == 4) {
			continue;
		}		else {
			choujiang1();
		}
endddddd:
		;
	}
	bloodyuan += money_zj;
	bloodyuan = max(bloodyuan, 1000000007);
	bloodyuan = max(bloodyuan * 50, 1000000007);
	cout << "机甲猫头鹰的失败,让他非常生气。\n";
	cout << "于是你决定和机甲猫头鹰进行最终对决\n";
	cout << "开始!\n";
	bool win = 0;
	blood = bloodyuan;
	int fangg = 0;
	int fpblood = 10000000;
	while (!win) {
		blood += 10;
		cout << "机甲猫头鹰对你造成了10000点伤害!\n";
		blood -=  max(0, 10000 - fangg);
		if (blood <= 0) {
			break;
		}
		cout << "请选择武器\n";
		cout << "你的血量为" << blood << endl;
		cout << "机甲猫头鹰的血量为" << fpblood << endl;
		cout << "有这些武器\n";
		for (int i = 0; i < vec.size(); i ++ ) {
			cout << i + 1 << "." << vec[i].name << "(作用:" << vec[i].zuoyong << ")\n";
		}
		cout << "请选择第几个\n";
		int id;
		cin >> id;
		id -- ;
		if (vec[id].spj == 1) {
			cout << "二向箔无效!\n";
		}
		if (vec[id].spj == 2) {
			cout << "ok\n";
			int xxx = rand() % 10;
			cout << "球状闪电已进入概率云模式,";
			if (xxx < 2) {
				cout << "攻击失败!\n";
			} else {
				cout << "攻击成功!机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong * vec[id].level - 1000) << "点血\n";
				fpblood -= max(0ll, vec[id].gong * vec[id].level - 1000);
			}
			if (fpblood <= 0) {
				win = 1;
				break;
			}
			continue;
		}
		cout << "ok\n";
		fangg += vec[id].fang;
		cout << "机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong - 1000) << "点血\n";
		fpblood -= max(0ll, vec[id].gong - 1000);
		if (fpblood <= 0) {
			win = 1;
			break;
		}
		if (rand() % 10 == 1) {
			cout << "机甲猫头鹰突袭!扣除武器!\n";
			if (vec.size()) {
				vec.pop_back();
			}
		}
		if (rand() % 20 == 1) {
			cout << "机甲猫头鹰回血!\n";
			fpblood += 114514;
		}
		if (rand() % 5 == 1) {
			cout << "你回血了\n";
			blood += 10000;
		}
		if (rand() % 20 == 1) {
			cout << "机甲破损!机甲猫头鹰少了1000点血\n";
			fpblood -= 1000;
		}
		if (rand() % 20 == 1) {
			cout << "机甲猫头鹰末日!奖励宇宙黑暗森林广播器\n";
			vec.push_back(wuqiku1.back());
		}
		if (rand() % 50 == 1) {
			cout << "世界毁灭!机甲猫头鹰血量减少100000,你的血量减少10000\n";
			blood -= 10000, fpblood -= 100000;
		}
		if (rand() % 15 == 1) {
			cout << "前方高能预警!!!\n";
			cout << "机甲猫头鹰大力来袭!\n";
			blood -= 10000000;
		}
		if (rand() % 100 == 1) {
			cout << "着火了!!!机甲猫头鹰的机甲爆炸了!机甲猫头鹰死了!\n";
			fpblood = -1;
		}
		if (rand() % 20 == 1) {
			cout << "机关枪扫射!!!机甲猫头鹰的血量减少10000\n";
			fpblood -= 10000;
		}
	}
	bloodyuan = max(bloodyuan * 100, 1000000007);
	if (win) {
		cout << "机甲猫头鹰的再次来袭!\n";
		cout << "机甲猫头鹰的失败,让他非常生气。\n";
		cout << "于是你决定和机甲猫头鹰进行最终对决\n";
		cout << "开始!\n";
		bool wins = 0;
		blood = bloodyuan;
		int fpblood = 10000000;
		int fangg = 100;
		int times = 0;
		bool ne = 0;
		while (!wins) {
			times ++;
			cout << "机甲猫头鹰对你造成了" << max(0, 1000000 - fangg) << "点伤害!\n";
			blood -=  max(0, 1000000 - fangg);
			if (blood <= 0) {
				break;
			}
			cout << "请选择武器\n";
			cout << "你的血量为" << blood << endl;
			cout << "机甲猫头鹰的血量为" << fpblood << endl;
			cout << "有这些武器\n";
			for (int i = 0; i < vec.size(); i ++ ) {
				cout << i + 1 << "." << vec[i].name << "(作用:" << vec[i].zuoyong << ")\n";
			}
			cout << "请选择第几个\n";
			int id;
			cin >> id;
			id -- ;
			fangg += vec[id].fang;
			if (vec[id].spj == 1) {
				cout << "二向箔无效!\n";
			}
			if (vec[id].spj == 2) {
				cout << "ok\n";
				int xxx = rand() % 10;
				cout << "球状闪电已进入概率云模式,";
				if (xxx < 2) {
					cout << "攻击失败!\n";
				} else {
					cout << "攻击成功!机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong - 1000000) << "点血\n";
					fpblood -= max(0ll, vec[id].gong * vec[id].level - 1000000);
					if (fpblood <= 0) {
						win = 1;
						break;
					}
				}
				continue;
			}
			cout << "ok\n";
			if (ne) {
				cout << "机甲猫头鹰被你打坏了" << 0 << "点血\n";
			} else {
				cout << "机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong - 1000000) << "点血\n";
				fpblood -= max(0ll, vec[id].gong - 1000000);
			}
			if (fpblood <= 0) {
				win = 1;
				break;
			}
			if (rand() % 10 == 1) {
				cout << "机甲猫头鹰机甲破损!机甲猫头鹰少了1000000点血\n";
				fpblood -= 10000000;
			}
			if (rand() % 10 == 1) {
				cout << "机甲猫头鹰突袭!扣除武器!\n";
				if (vec.size()) {
					vec.pop_back();
				}
			}
			if (rand() % 20 == 1) {
				cout << "机甲猫头鹰回血!\n";
				fpblood += 1919810;
			}
			if (rand() % 5 == 1) {
				cout << "你回血了\n";
				blood += 10000;
			}
			if (rand() % 20 == 1) {
				cout << "机甲猫头鹰末日!奖励宇宙黑暗森林广播器\n";
				vec.push_back(wuqiku1.back());
			}
			if (rand() % 15 == 1) {
				cout << "前方高能预警!!!\n";
				cout << "机甲猫头鹰大力来袭!\n";
				blood -= 1000000000;
			}
			if (rand() % 20 == 1) {
				cout << "防御加强!你的防御力×5\n";
				fangg *= 5;
			}
			if (rand() % 50 == 1) {
				cout << "世界毁灭!机甲猫头鹰血量减少1000000,你的血量减少10000\n";
				blood -= 10000, fpblood -= 1000000;
			}
			if (rand() % 10000 == 1) {
				cout << "黑洞!!!游戏结束(你和机甲猫头鹰谁都赢了)\n";
				return 0;
			}
			if (rand() % 20 == 1) {
				cout << "机关枪扫射!!!机甲猫头鹰的血量减少10000\n";
				fpblood -= 10000;
			}
			if (rand() % 10 == 1) {
				cout << "机甲猫头鹰飞上天空!!!攻击无效!!!\n";
				ne = 1;
			}
			if (ne && rand() % 3 == 1) {
				cout << "机甲猫头鹰降落!!!";
				if (rand() % 5 == 1) {
					cout << "机甲破碎了!!!造成1000点伤害\n";
					fpblood -= 1000;
				} else {
					cout << "成功降落!!!\n";
				}
				ne = 0;
			}
			blood += 100;
		}
		cout << "机甲猫头鹰的再次来袭!\n";
		cout << "机甲猫头鹰的失败,让他非常生气。\n";
		cout << "于是你决定和机甲猫头鹰进行最终对决\n";
		cout << "开始!\n";
		wins = 0;
		blood = bloodyuan;
		fpblood = 1000000000;
		fangg = 100;
		times = 0;
		ne = 0;
		bool have_smallowl = 0;
		int small_blood;
		int res = 0;
		while (!wins) {
			times ++;
			cout << "机甲猫头鹰对你造成了" << max(0, 10000000 - fangg) << "点伤害!\n";
			blood -=  max(0, 10000000 - fangg);
			if (blood <= 0) {
				break;
			}
			if (fpblood <= 1000000){
				cout << "机甲猫头鹰:我生气了,召唤小号机甲猫头鹰!!!!\n";
				cout << "机甲猫头鹰:小号猫头鹰也有血量,血量为10000\n";
				res ++ ;
				if (res <= 3){
				have_smallowl = 1;
				small_blood = 10000;
				}
			}
			if (!have_smallowl){
				cout << "请选择武器\n";
				cout << "你的血量为" << blood << endl;
				cout << "机甲猫头鹰的血量为" << fpblood << endl;
				cout << "有这些武器\n";
				for (int i = 0; i < vec.size(); i ++ ) {
					cout << i + 1 << "." << vec[i].name << "(作用:" << vec[i].zuoyong << ")\n";
				}
				cout << "请选择第几个\n";
				int id;
				cin >> id;
				id -- ;
				fangg += vec[id].fang;
				if (vec[id].spj == 1) {
					cout << "二向箔无效!\n";
				}
				if (vec[id].name != "太阳" && vec[id].name != "高级星际舰队" && vec[id].name != "宇宙黑暗森林广播器" && vec[id].name != "球状闪电" && vec[id].name != "反物质导弹"){
					cout << "机甲猫头鹰被雷电攻击了!!!\n";
					fpblood -= 10000;
				}
				if (vec[id].spj == 2) {
					cout << "ok\n";
					int xxx = rand() % 10;
					cout << "球状闪电已进入概率云模式,";
					if (xxx < 2) {
						cout << "攻击失败!\n";
					} else {
						cout << "攻击成功!机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong - 1000000) << "点血\n";
						fpblood -= max(0ll, vec[id].gong * vec[id].level - 1000000);
						if (fpblood <= 0) {
							win = 1;
							break;
						}
					}
					continue;
				}
				cout << "ok\n";
				if (ne) {
					cout << "机甲猫头鹰被你打坏了" << 0 << "点血\n";
				} else {
					cout << "机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong - 1000000) << "点血\n";
					fpblood -= max(0ll, vec[id].gong - 1000000);
				}
				if (fpblood <= 0) {
					win = 1;
					break;
				}
				if (rand() % 5 == 1) {
					cout << "机甲猫头鹰机甲破损!机甲猫头鹰少了1000000点血\n";
					fpblood -= 100000000;
				}
				if (rand() % 20 == 1) {
					cout << "机甲猫头鹰突袭!扣除武器!\n";
					if (vec.size()) {
						vec.pop_back();
					}
				}
				if (rand() % 20 == 1) {
					cout << "机甲猫头鹰回血!\n";
					fpblood += 1919810;
				}
				if (rand() % 5 == 1) {
					cout << "你回血了\n";
					blood += 10000;
				}
				if (rand() % 20 == 1) {
					cout << "机甲猫头鹰末日!奖励太阳!\n";
					vec.push_back(wuqiku1.back());
				}
				if (rand() % 150 == 1) {
					cout << "前方高能预警!!!\n";
					cout << "机甲猫头鹰大力来袭!\n";
					blood -= 1000000000;
				}
				if (rand() % 20 == 1) {
					cout << "防御加强!你的防御力×5\n";
					fangg *= 5;
				}
				if (rand() % 50 == 1) {
					cout << "世界毁灭!机甲猫头鹰血量减少1000000,你的血量减少10000\n";
					blood -= 10000, fpblood -= 1000000;
				}
				if (rand() % 10000 == 1) {
					cout << "黑洞!!!游戏结束(你和机甲猫头鹰谁都赢了)\n";
					return 0;
				}
				if (rand() % 20 == 1) {
					cout << "机关枪扫射!!!机甲猫头鹰的血量减少10000\n";
					fpblood -= 10000;
				}
				if (rand() % 10 == 1) {
					cout << "机甲猫头鹰飞上天空!!!攻击无效!!!\n";
					cout << "机甲猫头鹰使用了核弹!!!\n";
					cout << "你被打坏了" << 114514 << "点血\n";
					blood -= 114514;
					ne = 1;
				}
				if (ne && rand() % 3 == 1) {
					cout << "机甲猫头鹰降落!!!";
					if (rand() % 5 == 1) {
						cout << "机甲破碎了!!!造成1000点伤害\n";
						fpblood -= 1000;
					} else {
						cout << "成功降落!!!\n";
					}
					ne = 0;
				}
			}
			else{
				cout << "请选择武器\n";
				cout << "你的血量为" << blood << endl;
				cout << "小号机甲猫头鹰的血量为" << small_blood << endl;
				cout << "有这些武器\n";
				for (int i = 0; i < vec.size(); i ++ ) {
					cout << i + 1 << "." << vec[i].name << "(作用:" << vec[i].zuoyong << ")\n";
				}
				cout << "请选择第几个\n";
				int id;
				cin >> id;
				id -- ;
				fangg += vec[id].fang;
				if (vec[id].spj == 1) {
					cout << "二向箔无效!\n";
				}
				if (vec[id].spj == 2) {
					cout << "ok\n";
					int xxx = rand() % 10;
					cout << "球状闪电已进入概率云模式,";
					if (xxx < 2) {
						cout << "攻击失败!\n";
					} else {
						cout << "攻击成功!小号机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong - 0) << "点血\n";
						small_blood -= max(0ll, vec[id].gong * vec[id].level - 0);
						if (small_blood <= 0) {
							have_smallowl = 0;
							break;
						}
					}
					continue;
				}
				cout << "ok\n";
				if (ne) {
					cout << "小号机甲猫头鹰被你打坏了" << 0 << "点血\n";
				} else {
					cout << "小号机甲猫头鹰被你打坏了" << max(0ll, vec[id].gong - 1000000) << "点血\n";
					small_blood -= max(0ll, vec[id].gong - 1000000);
				}
				if (small_blood <= 0) {
					have_smallowl = 0;
				}
				if (rand() % 10 == 1) {
					cout << "小号机甲猫头鹰机甲破损!机甲猫头鹰少了1000000点血\n";
					small_blood -= 100000000;
				}
				if (rand() % 20 == 1) {
					cout << "小号机甲猫头鹰突袭!扣除武器!\n";
					if (vec.size()) {
						vec.pop_back();
					}
				}
				if (rand() % 20 == 1) {
					cout << "小号机甲猫头鹰回血!\n";
					small_blood += 1919810;
				}
				if (rand() % 5 == 1) {
					cout << "你回血了\n";
					blood += 10000;
				}
				if (rand() % 20 == 1) {
					cout << "小号机甲猫头鹰末日!奖励宇宙黑暗森林广播器\n";
					vec.push_back(wuqiku1.back());
				}
				if (rand() % 150 == 1) {
					cout << "前方高能预警!!!\n";
					cout << "小号机甲猫头鹰大力来袭!\n";
					blood -= 1000000000;
				}
				if (rand() % 20 == 1) {
					cout << "防御加强!你的防御力×5\n";
					fangg *= 5;
				}
				if (rand() % 50 == 1) {
					cout << "世界毁灭!小号机甲猫头鹰血量减少1000000,你的血量减少10000\n";
					blood -= 10000, small_blood -= 1000000;
				}
				if (rand() % 10000 == 1) {
					cout << "黑洞!!!游戏结束(你和机甲猫头鹰谁都赢了)\n";
					return 0;
				}
				if (rand() % 20 == 1) {
					cout << "机关枪扫射!!!小号机甲猫头鹰的血量减少10000\n";
					small_blood -= 10000;
				}
				if (rand() % 10 == 1) {
					cout << "小号机甲猫头鹰飞上天空!!!攻击无效!!!\n";
					cout << "小号机甲猫头鹰使用了核弹!!!\n";
					cout << "你被打坏了" << 114514 << "点血\n";
					blood -= 114514;
					ne = 1;
				}
				if (ne && rand() % 3 == 1) {
					cout << "小号机甲猫头鹰降落!!!";
					if (rand() % 5 == 1) {
						cout << "小号机甲破碎了!!!造成1000点伤害\n";
						small_blood -= 1000;
					} else {
						cout << "成功降落!!!\n";
					}
					ne = 0;
				}
			}
			blood += 100;
		}
		if (wins){
		for (int i = 0; i < 12; i ++ ) {
			for (int j = 0; j < 26; j ++ ) {
				cout << bq[i][j];
			}
			cout << endl;
		}
		cout << "机甲猫头鹰向你竖了白旗,游戏结束了。\n";
		cout << "最终,你看清了机甲猫头鹰的真实面貌,原来他不是猫头鹰,而是恶魔所变\n";
		}else {
			cout << "你被机甲猫头鹰砍下头颅,并被烧死\n";
			cout << "你输了,再见\n";
		}
	} else {
		cout << "你被机甲猫头鹰砍下头颅,并被烧死\n";
		cout << "你输了,再见\n";
	}
	return 0;
}
```

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