leetcode: LRU Cache

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Design and implement a data structure for Least Recently Used (LRU) cache. It should support the following operations: get and set.

get(key) - Get the value (will always be positive) of the key if the key exists in the cache, otherwise return -1.
set(key, value) - Set or insert the value if the key is not already present. When the cache reached its capacity, it should invalidate the least recently used item before inserting a new item.


网上找到的,自认为最优的解法,用一个unordered_map来保存key和对应list的迭代器,list保存key, value

要求对stl容器的成员函数很熟悉list.splice( iterator & pos, list, iterator &iter)

class LRUCache{
public:
    LRUCache(int capacity) {
        cap = capacity;
    }
    
    int get(int key) {
        if( cache.count( key)){
            auto iter = cache[key];
            cacheList.splice( cacheList.begin(), cacheList, iter);
            cache[key] = cacheList.begin();
            return cacheList.begin()->value;
        }
        else
            return -1;
    }
    
    void set(int key, int value) {
        if( cache.count( key)){
            auto iter = cache[key];
            cacheList.splice( cacheList.begin(), cacheList, iter);
            cache[key] = cacheList.begin();
            cacheList.begin()->value = value;
        }
        else{
            if( cache.size() >= cap){
                cache.erase( cacheList.back().key);
                cacheList.pop_back();
            }
            cacheList.push_front( cacheNode( key, value));
            cache[key] = cacheList.begin();
        }
    }
private:
    struct cacheNode{
        int key;
        int value;
        cacheNode( int k, int v): key(k), value(v){}
    };
    int cap;
    list< cacheNode> cacheList;
    unordered_map< int, list< cacheNode>::iterator> cache;
};


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