c# socket Client Tcp

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using Us.Standard.UsTools;

namespace Us.Core.FrameWork.UsTools
{
public class TSocketClientHelper
{
private IPAddress serverIP = null;
private int port = 0;
private System.Net.Sockets.Socket socket = null;
private bool _connected = false;

    /// <summary>
    /// 构造方法
    /// </summary>
    /// <param name="ip">服务器IP</param>
    /// <param name="port">服务器端口</param>
    public TSocketClientHelper(string ip, int port)
    {
        this.serverIP = IPAddress.Parse(ip);
        this.port = port;
    }
    public bool connected()
    {
        return socket.Connected;        
    }


    public Boolean SendData(byte[] sdata)
    {
        if (null == socket)
        {
            throw new Exception("Socket对象为空");

        }
        if (null == sdata)
        {
            return false;
        }         
        try
        {
            socket.Send(sdata);
            return true;
        }
        catch
        {
            _connected = false;
            return false;


        }
    }

    //接受数据
    public byte[] ReceiveData(ref int len)
    {
        byte[] resBytes = new byte[100];
        try
        {
            
            len = socket.Receive(resBytes, 100, 0);
        }
        catch
        {
            len = -1;
            _connected = false; ;
        }
        return resBytes;
    }

    public byte[] ReceiveData1(Int32 length,ref int len)
    {
        byte[] resBytes = new byte[length];
        try
        {
            len = socket.Receive(resBytes, length, 0);
        }
        catch
        {
            len = -1;
            _connected = false; ;
        }
        return resBytes;

    } 

    public Boolean Connect()
    {
        socket = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
        try
        {

socket.ReceiveTimeout = 20000; var result = socket.BeginConnect(serverIP, port, null, null); _connected = result.AsyncWaitHandle.WaitOne(5000); socket.EndConnect(result);

            return _connected;
        }
        catch
        {
            _connected = false;
            return false;
        }
    }

    public void disConnect()
    {
        try
        {
            if (null != socket)
            {
                if (socket.Connected)
                    socket.Shutdown(SocketShutdown.Both);

                //关闭SOCKET
                socket.Close();
            }

        }
        catch (Exception e)
        {
            UsKFileLogTools.AddLog("ip=" + serverIP,e);
        }

    }
}

}

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C#基于SocketTCP编程是一种常见的网络编程技术,它允许应用程序通过TCP/IP协议与远程服务器进行通信。在C#中,可以使用System.Net.Sockets命名空间中的TcpClientTcpListener类来实现TCP连接的建立和监听。 要建立TCP连接,首先需要创建一个TcpClient对象,并指定要连接的服务器的IP地址和端口号。然后可以使用TcpClient的Connect方法来建立连接。一旦连接建立成功,就可以使用TcpClient提供的网络流进行数据的发送和接收。 以下是一个简单的C#代码示例,演示了基于SocketTCP编程中的客户端和服务器端的交互: 客户端: ```csharp using System; using System.Net.Sockets; public class TcpClientExample { public static void Main() { string serverIP = "127.0.0.1"; int serverPort = 8888; try { TcpClient client = new TcpClient(serverIP, serverPort); // 获取网络流 NetworkStream stream = client.GetStream(); // 发送数据 string message = "Hello, server!"; byte[] data = System.Text.Encoding.UTF8.GetBytes(message); stream.Write(data, 0, data.Length); // 接收数据 data = new byte[256]; int bytesRead = stream.Read(data, 0, data.Length); string response = System.Text.Encoding.UTF8.GetString(data, 0, bytesRead); Console.WriteLine("Server response: " + response); // 关闭连接 client.Close(); } catch (Exception e) { Console.WriteLine("Error: " + e.Message); } } } ``` 服务器端: ```csharp using System; using System.Net; using System.Net.Sockets; public class TcpServerExample { public static void Main() { int serverPort = 8888; try { TcpListener server = new TcpListener(IPAddress.Any, serverPort); // 开始监听 server.Start(); Console.WriteLine("Server started. Waiting for clients..."); // 接受客户端连接 TcpClient client = server.AcceptTcpClient(); Console.WriteLine("Client connected."); // 获取网络流 NetworkStream stream = client.GetStream(); // 接收数据 byte[] data = new byte[256]; int bytesRead = stream.Read(data, 0, data.Length); string request = System.Text.Encoding.UTF8.GetString(data, 0, bytesRead); Console.WriteLine("Client request: " + request); // 发送数据 string response = "Hello, client!"; data = System.Text.Encoding.UTF8.GetBytes(response); stream.Write(data, 0, data.Length); // 关闭连接 client.Close(); server.Stop(); } catch (Exception e) { Console.WriteLine("Error: " + e.Message); } } } ``` 以上代码演示了一个简单的TCP客户端和服务器端的交互过程。客户端向服务器发送一条消息,服务器接收到消息后,返回一条响应给客户端。可以根据实际需求进行扩展和优化。
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