JAVA简版贪吃蛇

package com.wxh.snake;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class Snake {
	public static void main(String[] args) {

		JFrame jf=new JFrame();
		jf.setBounds(400, 200, 432, 454);
		jf.setLayout(null);
		jf.setTitle("贪吃蛇");
		jf.setDefaultCloseOperation(3);
		
		SnakePanel sp=new SnakePanel();
		
		jf.add(sp);
		
		jf.setVisible(true);
		
		sp.requestFocus(true);
		
		sp.headGo();
		
	}
}

class SnakePanel extends JPanel implements KeyListener{
	private int speed=400;//蛇移动的速度
	private int fangxiang=4;//运动方向
	private JPanel[] jps=new JPanel[400];
	//定义一个蛇头
	private Rect headRect;
	//定义整个身体
	private ArrayList<Rect> list;
	
	
	//定义食物小方块
	private Rect foodRect;
	
	public SnakePanel(){
		//初始化舌头的坐标
		headRect=new Rect(0,0);
		list=new ArrayList<Rect>();
		//把舌头添加进去
		list.add(headRect);
		
		//产生一个食物
		foodRect=randomFood();
		
		this.setSize(419,419);
		this.setBackground(Color.black);
		this.setLayout(new GridLayout(20, 20, 1, 1));
		for(int i=0;i<jps.length;i++){
			jps[i]=new JPanel();
			jps[i].setBackground(Color.green);
			this.add(jps[i]);
		}
		this.addKeyListener(this);		
	}
	
	
	//随机食物的方法
	public Rect randomFood(){
		return new Rect((int)(Math.random()*20)*21,(int)(Math.random()*20)*21);
	}
	
	//判断食物是否被吃到
	public boolean eat(){
		boolean flag=false;
		if(headRect.getX()==foodRect.getX() && headRect.getY()==foodRect.getY()){
			flag=true;
			if(speed>=200){
				speed-=50;
			}else if(speed>=100){
				speed-=20;
			}else if(speed>=40){
				speed-=4;
			}else if(speed == 10){
				
			}
			
		}		
		return flag;
	}
	
	
	@Override
	public void paint(Graphics g) {
		super.paint(g);
		g.setColor(Color.red);
		//g.fillRect(headRect.getX(), headRect.getY(), 20, 20);	//画舌头
		
		
		//画整个蛇
		for(int i=0;i<list.size();i++){
			g.fillRect(list.get(i).getX(), list.get(i).getY(), 20, 20);
		}
		
		
		g.fillRect(foodRect.getX(), foodRect.getY(), 20, 20);//画食物
	}
	
	
	//身体移动
	public void bodyGo(){
		for(int i=list.size()-1;i>0;i--){
			list.get(i).setX(list.get(i-1).getX());
			list.get(i).setY(list.get(i-1).getY());
		}
	}
	
	//判断游戏结束
	
	
	//蛇头运动
	public void headGo(){
		while(true){
			bodyGo();			
			if(fangxiang==1){
				headRect.setY(headRect.getY()-21);
			}else if(fangxiang==2){
				headRect.setY(headRect.getY()+21);
			}else if(fangxiang==3){
				headRect.setX(headRect.getX()-21);
			}else if(fangxiang==4){
				headRect.setX(headRect.getX()+21);
			}	
			repaint();
			if(eat()){
				list.add(foodRect);
				foodRect=randomFood();//如果食物被吃到,则将食物的坐标改动
			}
			try {
				Thread.sleep(speed);//睡眠控制速度
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}
	}
	

	@Override
	public void keyPressed(KeyEvent e) {
		int i=e.getKeyCode();
		if(i==KeyEvent.VK_UP){
			fangxiang=1;
		}else if(i==KeyEvent.VK_DOWN){
			fangxiang=2;
		}else if(i==KeyEvent.VK_LEFT){
			fangxiang=3;
		}else if(i==KeyEvent.VK_RIGHT){
			fangxiang=4;			
		}
		repaint();
	}
	@Override
	public void keyReleased(KeyEvent e) {
		// TODO Auto-generated method stub
		
	}
	@Override
	public void keyTyped(KeyEvent e) {
		// TODO Auto-generated method stub
		
	}	
}


class Rect{
	private int x;
	private int y;	
	
	public Rect() {
	}
	public Rect(int x, int y) {
		this.x = x;
		this.y = y;
	}
	public int getX() {
		return x;
	}
	public void setX(int x) {
		this.x = x;
	}
	public int getY() {
		return y;
	}
	public void setY(int y) {
		this.y = y;
	}
	
}

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以下是一个简单的Java贪吃蛇游戏的代码,其中使用了链表作为存储蛇身体节点的数据结构: ``` import java.awt.Color; import java.awt.Graphics; import java.awt.Point; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.LinkedList; import java.util.Random; import javax.swing.JFrame; import javax.swing.JPanel; public class SnakeGame extends JPanel implements Runnable, KeyListener { private static final long serialVersionUID = 1L; public static final int WIDTH = 500; public static final int HEIGHT = 500; private Thread thread; private LinkedList<Point> snake; private Point food; private int direction = KeyEvent.VK_RIGHT; private boolean running = false; public SnakeGame() { setPreferredSize(new Dimension(WIDTH, HEIGHT)); setBackground(Color.BLACK); addKeyListener(this); setFocusable(true); snake = new LinkedList<Point>(); snake.add(new Point(WIDTH / 2, HEIGHT / 2)); snake.add(new Point(WIDTH / 2 - SnakeNode.SIZE, HEIGHT / 2)); snake.add(new Point(WIDTH / 2 - 2 * SnakeNode.SIZE, HEIGHT / 2)); generateFood(); } public void start() { if (thread == null) { thread = new Thread(this); thread.start(); } } public void stop() { if (thread != null) { running = false; thread = null; } } public void run() { running = true; while (running) { try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } moveSnake(); checkCollisions(); repaint(); } } private void moveSnake() { Point head = snake.getFirst(); int dx = 0, dy = 0; switch (direction) { case KeyEvent.VK_LEFT: dx = -SnakeNode.SIZE; break; case KeyEvent.VK_RIGHT: dx = SnakeNode.SIZE; break; case KeyEvent.VK_UP: dy = -SnakeNode.SIZE; break; case KeyEvent.VK_DOWN: dy = SnakeNode.SIZE; break; } Point newHead = new Point(head.x + dx, head.y + dy); snake.addFirst(newHead); if (!newHead.equals(food)) { snake.removeLast(); } else { generateFood(); } } private void checkCollisions() { Point head = snake.getFirst(); if (head.x < 0 || head.x >= WIDTH || head.y < 0 || head.y >= HEIGHT) { stop(); } for (int i = 1; i < snake.size(); i++) { if (head.equals(snake.get(i))) { stop(); } } } private void generateFood() { Random rand = new Random(); int x = rand.nextInt(WIDTH / SnakeNode.SIZE) * SnakeNode.SIZE; int y = rand.nextInt(HEIGHT / SnakeNode.SIZE) * SnakeNode.SIZE; food = new Point(x, y); } public void paint(Graphics g) { super.paint(g); g.setColor(Color.RED); g.fillRect(food.x, food.y, SnakeNode.SIZE, SnakeNode.SIZE); for (Point p : snake) { g.setColor(Color.GREEN); g.fillRect(p.x, p.y, SnakeNode.SIZE, SnakeNode.SIZE); } } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT && direction != KeyEvent.VK_RIGHT) { direction = KeyEvent.VK_LEFT; } else if (key == KeyEvent.VK_RIGHT && direction != KeyEvent.VK_LEFT) { direction = KeyEvent.VK_RIGHT; } else if (key == KeyEvent.VK_UP && direction != KeyEvent.VK_DOWN) { direction = KeyEvent.VK_UP; } else if (key == KeyEvent.VK_DOWN && direction != KeyEvent.VK_UP) { direction = KeyEvent.VK_DOWN; } } public void keyReleased(KeyEvent e) { } public void keyTyped(KeyEvent e) { } public static void main(String[] args) { JFrame frame = new JFrame("Snake Game"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setResizable(false); frame.add(new SnakeGame()); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } } class SnakeNode { public static final int SIZE = 10; } ``` 注意:该代码只是一个简单的实现,还有很多可以改进的地方,比如添加难度级别、增加音效等等。
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