CAShapeLayer

CAShapeLayer is a CALayer subclass that let you draw various shapes on screen, from the very simple to the most complex.
First at all,

let photoLayer = CALayer()
let circleLayer = CAShapeLayer()
let maskLayer = CAShapeLayer()

the code above creates three layers,one CALayer,two CAShapeLayers

photoLayer.contents = image.CGImage

assign an image to photoLayer.contents , the image will fill into photoLayer.

photoLayer.frame = CGRect(
      x: (bounds.size.width - image.size.width + lineWidth)/2,
      y: (bounds.size.height - image.size.height - lineWidth)/2,
      width: image.size.width,
      height: image.size.height)

    //Draw the circle
    circleLayer.path = UIBezierPath(ovalInRect: bounds).CGPath
    circleLayer.strokeColor = UIColor.whiteColor().CGColor
    circleLayer.lineWidth = lineWidth
    circleLayer.fillColor = UIColor.clearColor().CGColor

    //Size the layer
    maskLayer.path = circleLayer.path
    maskLayer.position = CGPoint(x: 0.0, y: 10.0)

    layer.addSublayer(photoLayer);
    photoLayer.mask = maskLayer;
    layer.addSublayer(circleLayer);

We should set a CALayer’s frame, and set a CAShapeLayer’s path instead .

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