PriorityBlockingQueue里面存储的对象必须是实现Comparable接口。队列通过这个接口的compare方法确定对象的priority。
规则是:当前和其他对象比较,如果compare方法返回负数,那么在队列里面的优先级就比较搞。
下面的测试可以说明这个断言:
规则是:当前和其他对象比较,如果compare方法返回负数,那么在队列里面的优先级就比较搞。
下面的测试可以说明这个断言:
查看打印结果,比较take出来的Entity和left的entity,比较他们的priority
public class TestPriorityQueue {
static Random r=new Random(47);
public static void main(String args[]){
final PriorityBlockingQueue q=new PriorityBlockingQueue();
ExecutorService se=Executors.newCachedThreadPool();
//execute producer
se.execute(new Runnable(){
public void run() {
int i=0;
while(true){
q.put(new PriorityEntity(r.nextInt(10),i++));
try {
TimeUnit.MILLISECONDS.sleep(r.nextInt(1000));
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
//execute consumer
se.execute(new Runnable(){
public void run() {
while(true){
try {
out.println("take-- "+q.take()+" left:-- ["+q.toString()+"]");
try {
TimeUnit.MILLISECONDS.sleep(r.nextInt(1000));
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
});
try {
TimeUnit.SECONDS.sleep(5);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
out.println("shutdown");
}
}
class PriorityEntity implements Comparable<PriorityEntity> {
private static int count=0;
private int id=count++;
private int priority;
private int index=0;
public PriorityEntity(int _priority,int _index) {
this.priority = _priority;
this.index=_index;
}
public String toString(){
return id+"# [index="+index+" priority="+priority+"]";
}
//数字小,优先级高
public int compareTo(PriorityEntity o) {
return this.priority > o.priority ? 1
: this.priority < o.priority ? -1 : 0;
}
//数字大,优先级高
// public int compareTo(PriorityTask o) {
// return this.priority < o.priority ? 1
// : this.priority > o.priority ? -1 : 0;
// }
}