HTML5七夕情人节表白网页制作【唯美3D相册】HTML+CSS+JavaScript

这是程序员表白系列中的100款网站表白之一,旨在让任何人都能使用并创建自己的表白网站给心爱的人看。 此波共有100个表白网站,可以任意修改和使用,很多人会希望向心爱的男孩女孩告白,生性腼腆的人即使那个TA站在眼前都不敢向前表白。说不出口的话就用短视频告诉TA吧~制作一个表白网页告诉TA你的心意,演示如下。

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一、网页介绍

1 网页简介:基于 HTML+CSS+JavaScript 制作七夕情人节表白网页、生日祝福、七夕告白、 求婚、浪漫爱情3D相册、炫酷代码 ,快来制作一款高端的表白网页送(他/她)浪漫的告白,制作修改简单,可自行更换背景音乐,文字和图片即可使用

2.网页编辑:任意HTML编辑软件(如:Dreamweaver、HBuilder、Vscode 、Sublime 、Webstorm、Text 、Notepad++ 等任意html编辑软件进行运行及修改编辑等操作)。


一、网页效果

在这里插入图片描述

在这里插入图片描述

二、代码展示

1.HTML代码

代码如下(示例):以下仅展示部分代码供参考~


<!DOCTYPE html>
<html>
	<head>
		<title>3d相册</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			html, body {
				height: 100%;
			}

			body {
				background-color: #000000;
				margin: 0;
				font-family: Helvetica, sans-serif;;
				overflow: hidden;
			}

			a {
				color: #ffffff;
			}

			#info {
				position: absolute;
				width: 100%;
				color: #ffffff;
				padding: 5px;
				font-family: Monospace;
				font-size: 13px;
				font-weight: bold;
				text-align: center;
				z-index: 1;
			}

			#menu {
				position: absolute;
				bottom: 20px;
				width: 100%;
				text-align: center;
			}

			.element {
				width: 100px;/* 120 160 */
				height: 100px;
				box-shadow: 0px 0px 12px rgba(0,255,255,0.5);
				border: 1px solid rgba(127,255,255,0.25);
				text-align: center;
				cursor: default;
			}

			.element:hover {
				box-shadow: 0px 0px 12px rgba(0,255,255,0.75);
				border: 1px solid rgba(127,255,255,0.75);
			}
				.element img{
					width:100px;
					height:100px;
				}

				.element .number {
					position: absolute;
					top: 20px;
					right: 20px;
					font-size: 12px;
					color: rgba(127,255,255,0.75);
				}

				.element .symbol {
					position: absolute;
					top: 40px;
					left: 0px;
					right: 0px;
					font-size: 60px;
					font-weight: bold;
					color: rgba(255,255,255,0.75);
					text-shadow: 0 0 10px rgba(0,255,255,0.95);
				}

				.element .details {
					position: absolute;
					bottom: 15px;
					left: 0px;
					right: 0px;
					font-size: 12px;
					color: rgba(127,255,255,0.75);
				}

			button {
				color: rgba(127,255,255,0.75);
				background: transparent;
			
				border: 0px;
				padding: 5px 10px;
				cursor: pointer;
			}
			button:hover {
				background-color: rgba(0,255,255,0.5);
			}
			button:active {
				color: #000000;
				background-color: rgba(0,255,255,0.75);
			}
			.show_info{position:fixed;background-color:rgba(0,0,0,.6);padding:10px;width:300px;margin:0 auto;left: 0;right:0;border-radius: 5px;box-shadow: 0 0 10px 0 #fff;top:30%;}
			.show_info img{display:block;margin:auto;border-radius: 5px;box-shadow: 0 0 10px 0 #888;}
			.show_info .intro{color:#fff;text-indent:20px;margin-top:10px;height:65px;overflow:hidden;display: -webkit-box;-webkit-line-clamp: 3;-webkit-box-orient: vertical;}
			.show_info .info_my{text-align: center;}
			.show_info .info_my > *{display:inline-block !important;vertical-align: middle;}
			.show_info .info_my .info_mem{color:#fff;max-width:120px;}
			.show_info .info_my .info_mem > div{text-align: left;}
			.show_info .info_my .info_mem > div.nickname{max-width: 120px;text-overflow: ellipsis;overflow: hidden;white-space: nowrap;}
		</style>
		<link rel="stylesheet" href="css/animate.min.css">
	</head>
	<body>
		<script src="js/jquery.min.js"></script>
		<script src="js/three.js"></script>
		<script src="js/tween.min.js"></script>
		<script src="js/TrackballControls.js"></script>
		<script src="js/CSS3DRenderer.js"></script>

		<div id="container"></div>
		<div id="info"></div>
		
<div id="menu">
			<button id="table"></button>
			<button id="sphere"></button>
			<button id="helix"></button>
			<button id="grid"></button>
  <div style="display:none";class="music"><audio controls="controls" autoplay="autoplay" loop=-1><source src="http://music.163.com/song/media/outer/url?id=1311319058.mp3" type="audio/mpeg" /></audio></div>

		</div>
		
		<script>
			var personArray = new Array;
    		var CurPersonNum = 0;
    		// animate
    		var _in = ['bounceIn','bounceInDown','bounceInLeft','bounceInRight','bounceInUp','fadeIn','fadeInDown','fadeInDownBig','fadeInLeft','fadeInLeftBig','fadeInRight','fadeInRightBig','fadeInUp','fadeInUpBig','rotateIn','rotateInDownLeft','rotateInDownRight','rotateInUpLeft','rotateInUpRight','slideInDown','slideInLeft','slideInRight'];
    		var _out = ['bounceOut','bounceOutDown','bounceOutLeft','bounceOutRight','bounceOutUp','fadeOut','fadeOutDown','fadeOutDownBig','fadeOutLeft','fadeOutLeftBig','fadeOutRight','fadeOutRightBig','fadeOutUp','fadeOutUpBig','rotateOut','rotateOutDownLeft','rotateOutDownRight','rotateOutUpLeft','rotateOutUpRight','slideOutDown','slideOutLeft','slideOutRight'];
    		var count=1;
    		// 模拟推送数据
			var s = setInterval(function(){
				// get animate
				var rand_in = parseInt(Math.random() * _in.length,10);
    			var rand_out = parseInt(Math.random() * _out.length,10);
				
				if(CurPersonNum >= personArray.length){
					CurPersonNum = 0;
					count=1;
				}
				$('.show_info').show();
				$('.show_info').addClass(_in[rand_in]);
				setTimeout(function(){
					$('.show_info').removeClass(_in[rand_in]);
					// 更改展示的图片
					var img = document.getElementsByClassName('element')[CurPersonNum].getElementsByTagName('img')[0];
					if(CurPersonNum == count*20){
						++count;
					}
					img.setAttribute('src','img/a'+count+'.jpg');
					++CurPersonNum;
					setTimeout(function(){
						$('.show_info').addClass(_out[rand_out]);
						setTimeout(function(){
							$('.show_info').removeClass(_out[rand_out]);
							$('.show_info').hide();
						},1000);
					},1500);
				},1000);
			},100);

			// 生成虚拟数据
	        for(var i=0;i<199;i++){
				personArray.push({
		            image: "img/a.png"
		        });
	        }

	        var table = new Array;
		    for (var i = 0; i < personArray.length; i++) {
		        table[i] = new Object();
		        if (i < personArray.length) {
		            table[i] = personArray[i];
		            table[i].src = personArray[i].thumb_image;
		        } 
		        table[i].p_x = i % 20 + 1;
		        table[i].p_y = Math.floor(i / 20) + 1;
		    }


			var targets = { table: [], sphere: [], helix: [], grid: [] };

			init();
			animate();

			function init() {

				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
				camera.position.z = 3000;

				scene = new THREE.Scene();

				// table

				for ( var i = 0; i < table.length; i ++ ) {

					var element = document.createElement( 'div' );
					element.className = 'element';
					element.style.backgroundColor = 'rgba(0,127,127,' + ( Math.random() * 0.5 + 0.25 ) + ')';

					var img = document.createElement('img');
					img.src = table[ i ].image;
					element.appendChild( img );


					/*var number = document.createElement( 'div' );
					number.className = 'number';
					number.textContent = (i/5) + 1;
					element.appendChild( number );

					var symbol = document.createElement( 'div' );
					symbol.className = 'symbol';
					symbol.textContent = table[ i ];
					element.appendChild( symbol );

					var details = document.createElement( 'div' );
					details.className = 'details';
					details.innerHTML = table[ i + 1 ] + '<br>' + table[ i + 2 ];
					element.appendChild( details );*/

					var object = new THREE.CSS3DObject( element );
					object.position.x = Math.random() * 4000 - 2000;
					object.position.y = Math.random() * 4000 - 2000;
					object.position.z = Math.random() * 4000 - 2000;
					scene.add( object );

					objects.push( object );

					// 表格需要坐标进行排序的
					var object = new THREE.Object3D();
					// object.position.x = ( table[ i + 3 ] * 140 ) - 1330;
					// object.position.y = - ( table[ i + 4 ] * 180 ) + 990;
					object.position.x = ( table[ i ].p_x * 140 ) - 1330;
					object.position.y = - ( table[ i ].p_y * 180 ) + 990;

					targets.table.push( object );

				}

				// sphere

				var vector = new THREE.Vector3();
				var spherical = new THREE.Spherical();

				for ( var i = 0, l = objects.length; i < l; i ++ ) {

					var phi = Math.acos( -1 + ( 2 * i ) / l );
					var theta = Math.sqrt( l * Math.PI ) * phi;

					var object = new THREE.Object3D();

					spherical.set( 800, phi, theta );

					object.position.setFromSpherical( spherical );

					vector.copy( object.position ).multiplyScalar( 2 );

					object.lookAt( vector );

					targets.sphere.push( object );

				}
				// 鼠标控制
				controls = new THREE.TrackballControls( camera, renderer.domElement );
				controls.rotateSpeed = 0.5;
				controls.minDistance = 500;
				controls.maxDistance = 6000;
				controls.addEventListener( 'change', render );

				// 自动更换
				var ini = 0;
				setInterval(function(){
					ini = ini >= 3 ? 0 : ini;
					++ini;
					switch(ini){
						case 1:
							transform( targets.sphere, 1000 );
						break;
						case 2:
							transform( targets.helix, 1000 );
						break;
						case 3:
							transform( targets.grid, 1000 );
						break;
					}	
				},8000);

				var button = document.getElementById( 'table' );
				button.addEventListener( 'click', function ( event ) {
					transform( targets.table, 1000 );
				}, false );

				var button = document.getElementById( 'sphere' );
				button.addEventListener( 'click', function ( event ) {
					transform( targets.sphere, 2000 );
				}, false );

				var button = document.getElementById( 'helix' );
				button.addEventListener( 'click', function ( event ) {
					transform( targets.helix, 2000 );
				}, false );

				var button = document.getElementById( 'grid' );
				button.addEventListener( 'click', function ( event ) {
					transform( targets.grid, 2000 );
				}, false );

				transform( targets.table, 2000 );

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function transform( targets, duration ) {

				TWEEN.removeAll();

				for ( var i = 0; i < objects.length; i ++ ) {

					var object = objects[ i ];
					var target = targets[ i ];

					new TWEEN.Tween( object.position )
						.to( { x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration )
						.easing( TWEEN.Easing.Exponential.InOut )
						.start();

					new TWEEN.Tween( object.rotation )
						.to( { x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration )
						.easing( TWEEN.Easing.Exponential.InOut )
						.start();

				}

				new TWEEN.Tween( this )
					.to( {}, duration * 2 )
					.onUpdate( render )
					.start();

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

				render();

			}

			function animate() {

				// 让场景通过x轴或者y轴旋转  & z
				// scene.rotation.x += 0.011;
				scene.rotation.y += 0.008;

				requestAnimationFrame( animate );

				TWEEN.update();

				controls.update();

				// 渲染循环
				render();

			}

			function render() {

				renderer.render( scene, camera );

			}

		</script>
		
	</body>
</html>




三、精彩专栏

看到这里了就 【点赞,好评,收藏】 三连 支持下吧,你的支持是我创作的动力。——

以上内容技术相关问题💌欢迎一起交流学习👇🏻👇🏻👇🏻💬

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