这是程序员表白系列中的100款网站表白之一,旨在让任何人都能使用并创建自己的表白网站给心爱的人看。 此波共有100个表白网站,可以任意修改和使用,很多人会希望向心爱的男孩女孩告白,生性腼腆的人即使那个TA站在眼前都不敢向前表白。说不出口的话就用短视频告诉TA吧~制作一个表白网页告诉TA你的心意,演示如下。
一、网页介绍
1 网页简介:基于 HTML+CSS+JavaScript 制作七夕情人节表白网页、生日祝福、七夕告白、 求婚、浪漫爱情3D相册、炫酷代码
,快来制作一款高端的表白网页送(他/她)浪漫的告白,制作修改简单,可自行更换背景音乐,文字和图片即可使用
2.网页编辑:任意HTML编辑软件(如:Dreamweaver、HBuilder、Vscode 、Sublime 、Webstorm、Text 、Notepad++ 等任意html编辑软件进行运行及修改编辑等操作)。
一、网页效果
二、代码展示
1.HTML代码
代码如下(示例):以下仅展示部分代码供参考~
<!DOCTYPE html>
<html>
<head>
<title>3d相册</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
html, body {
height: 100%;
}
body {
background-color: #000000;
margin: 0;
font-family: Helvetica, sans-serif;;
overflow: hidden;
}
a {
color: #ffffff;
}
#info {
position: absolute;
width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
font-weight: bold;
text-align: center;
z-index: 1;
}
#menu {
position: absolute;
bottom: 20px;
width: 100%;
text-align: center;
}
.element {
width: 100px;/* 120 160 */
height: 100px;
box-shadow: 0px 0px 12px rgba(0,255,255,0.5);
border: 1px solid rgba(127,255,255,0.25);
text-align: center;
cursor: default;
}
.element:hover {
box-shadow: 0px 0px 12px rgba(0,255,255,0.75);
border: 1px solid rgba(127,255,255,0.75);
}
.element img{
width:100px;
height:100px;
}
.element .number {
position: absolute;
top: 20px;
right: 20px;
font-size: 12px;
color: rgba(127,255,255,0.75);
}
.element .symbol {
position: absolute;
top: 40px;
left: 0px;
right: 0px;
font-size: 60px;
font-weight: bold;
color: rgba(255,255,255,0.75);
text-shadow: 0 0 10px rgba(0,255,255,0.95);
}
.element .details {
position: absolute;
bottom: 15px;
left: 0px;
right: 0px;
font-size: 12px;
color: rgba(127,255,255,0.75);
}
button {
color: rgba(127,255,255,0.75);
background: transparent;
border: 0px;
padding: 5px 10px;
cursor: pointer;
}
button:hover {
background-color: rgba(0,255,255,0.5);
}
button:active {
color: #000000;
background-color: rgba(0,255,255,0.75);
}
.show_info{position:fixed;background-color:rgba(0,0,0,.6);padding:10px;width:300px;margin:0 auto;left: 0;right:0;border-radius: 5px;box-shadow: 0 0 10px 0 #fff;top:30%;}
.show_info img{display:block;margin:auto;border-radius: 5px;box-shadow: 0 0 10px 0 #888;}
.show_info .intro{color:#fff;text-indent:20px;margin-top:10px;height:65px;overflow:hidden;display: -webkit-box;-webkit-line-clamp: 3;-webkit-box-orient: vertical;}
.show_info .info_my{text-align: center;}
.show_info .info_my > *{display:inline-block !important;vertical-align: middle;}
.show_info .info_my .info_mem{color:#fff;max-width:120px;}
.show_info .info_my .info_mem > div{text-align: left;}
.show_info .info_my .info_mem > div.nickname{max-width: 120px;text-overflow: ellipsis;overflow: hidden;white-space: nowrap;}
</style>
<link rel="stylesheet" href="css/animate.min.css">
</head>
<body>
<script src="js/jquery.min.js"></script>
<script src="js/three.js"></script>
<script src="js/tween.min.js"></script>
<script src="js/TrackballControls.js"></script>
<script src="js/CSS3DRenderer.js"></script>
<div id="container"></div>
<div id="info"></div>
<div id="menu">
<button id="table"></button>
<button id="sphere"></button>
<button id="helix"></button>
<button id="grid"></button>
<div style="display:none";class="music"><audio controls="controls" autoplay="autoplay" loop=-1><source src="http://music.163.com/song/media/outer/url?id=1311319058.mp3" type="audio/mpeg" /></audio></div>
</div>
<script>
var personArray = new Array;
var CurPersonNum = 0;
// animate
var _in = ['bounceIn','bounceInDown','bounceInLeft','bounceInRight','bounceInUp','fadeIn','fadeInDown','fadeInDownBig','fadeInLeft','fadeInLeftBig','fadeInRight','fadeInRightBig','fadeInUp','fadeInUpBig','rotateIn','rotateInDownLeft','rotateInDownRight','rotateInUpLeft','rotateInUpRight','slideInDown','slideInLeft','slideInRight'];
var _out = ['bounceOut','bounceOutDown','bounceOutLeft','bounceOutRight','bounceOutUp','fadeOut','fadeOutDown','fadeOutDownBig','fadeOutLeft','fadeOutLeftBig','fadeOutRight','fadeOutRightBig','fadeOutUp','fadeOutUpBig','rotateOut','rotateOutDownLeft','rotateOutDownRight','rotateOutUpLeft','rotateOutUpRight','slideOutDown','slideOutLeft','slideOutRight'];
var count=1;
// 模拟推送数据
var s = setInterval(function(){
// get animate
var rand_in = parseInt(Math.random() * _in.length,10);
var rand_out = parseInt(Math.random() * _out.length,10);
if(CurPersonNum >= personArray.length){
CurPersonNum = 0;
count=1;
}
$('.show_info').show();
$('.show_info').addClass(_in[rand_in]);
setTimeout(function(){
$('.show_info').removeClass(_in[rand_in]);
// 更改展示的图片
var img = document.getElementsByClassName('element')[CurPersonNum].getElementsByTagName('img')[0];
if(CurPersonNum == count*20){
++count;
}
img.setAttribute('src','img/a'+count+'.jpg');
++CurPersonNum;
setTimeout(function(){
$('.show_info').addClass(_out[rand_out]);
setTimeout(function(){
$('.show_info').removeClass(_out[rand_out]);
$('.show_info').hide();
},1000);
},1500);
},1000);
},100);
// 生成虚拟数据
for(var i=0;i<199;i++){
personArray.push({
image: "img/a.png"
});
}
var table = new Array;
for (var i = 0; i < personArray.length; i++) {
table[i] = new Object();
if (i < personArray.length) {
table[i] = personArray[i];
table[i].src = personArray[i].thumb_image;
}
table[i].p_x = i % 20 + 1;
table[i].p_y = Math.floor(i / 20) + 1;
}
var targets = { table: [], sphere: [], helix: [], grid: [] };
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 3000;
scene = new THREE.Scene();
// table
for ( var i = 0; i < table.length; i ++ ) {
var element = document.createElement( 'div' );
element.className = 'element';
element.style.backgroundColor = 'rgba(0,127,127,' + ( Math.random() * 0.5 + 0.25 ) + ')';
var img = document.createElement('img');
img.src = table[ i ].image;
element.appendChild( img );
/*var number = document.createElement( 'div' );
number.className = 'number';
number.textContent = (i/5) + 1;
element.appendChild( number );
var symbol = document.createElement( 'div' );
symbol.className = 'symbol';
symbol.textContent = table[ i ];
element.appendChild( symbol );
var details = document.createElement( 'div' );
details.className = 'details';
details.innerHTML = table[ i + 1 ] + '<br>' + table[ i + 2 ];
element.appendChild( details );*/
var object = new THREE.CSS3DObject( element );
object.position.x = Math.random() * 4000 - 2000;
object.position.y = Math.random() * 4000 - 2000;
object.position.z = Math.random() * 4000 - 2000;
scene.add( object );
objects.push( object );
// 表格需要坐标进行排序的
var object = new THREE.Object3D();
// object.position.x = ( table[ i + 3 ] * 140 ) - 1330;
// object.position.y = - ( table[ i + 4 ] * 180 ) + 990;
object.position.x = ( table[ i ].p_x * 140 ) - 1330;
object.position.y = - ( table[ i ].p_y * 180 ) + 990;
targets.table.push( object );
}
// sphere
var vector = new THREE.Vector3();
var spherical = new THREE.Spherical();
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var phi = Math.acos( -1 + ( 2 * i ) / l );
var theta = Math.sqrt( l * Math.PI ) * phi;
var object = new THREE.Object3D();
spherical.set( 800, phi, theta );
object.position.setFromSpherical( spherical );
vector.copy( object.position ).multiplyScalar( 2 );
object.lookAt( vector );
targets.sphere.push( object );
}
// 鼠标控制
controls = new THREE.TrackballControls( camera, renderer.domElement );
controls.rotateSpeed = 0.5;
controls.minDistance = 500;
controls.maxDistance = 6000;
controls.addEventListener( 'change', render );
// 自动更换
var ini = 0;
setInterval(function(){
ini = ini >= 3 ? 0 : ini;
++ini;
switch(ini){
case 1:
transform( targets.sphere, 1000 );
break;
case 2:
transform( targets.helix, 1000 );
break;
case 3:
transform( targets.grid, 1000 );
break;
}
},8000);
var button = document.getElementById( 'table' );
button.addEventListener( 'click', function ( event ) {
transform( targets.table, 1000 );
}, false );
var button = document.getElementById( 'sphere' );
button.addEventListener( 'click', function ( event ) {
transform( targets.sphere, 2000 );
}, false );
var button = document.getElementById( 'helix' );
button.addEventListener( 'click', function ( event ) {
transform( targets.helix, 2000 );
}, false );
var button = document.getElementById( 'grid' );
button.addEventListener( 'click', function ( event ) {
transform( targets.grid, 2000 );
}, false );
transform( targets.table, 2000 );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function transform( targets, duration ) {
TWEEN.removeAll();
for ( var i = 0; i < objects.length; i ++ ) {
var object = objects[ i ];
var target = targets[ i ];
new TWEEN.Tween( object.position )
.to( { x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration )
.easing( TWEEN.Easing.Exponential.InOut )
.start();
new TWEEN.Tween( object.rotation )
.to( { x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration )
.easing( TWEEN.Easing.Exponential.InOut )
.start();
}
new TWEEN.Tween( this )
.to( {}, duration * 2 )
.onUpdate( render )
.start();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function animate() {
// 让场景通过x轴或者y轴旋转 & z
// scene.rotation.x += 0.011;
scene.rotation.y += 0.008;
requestAnimationFrame( animate );
TWEEN.update();
controls.update();
// 渲染循环
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>
三、精彩专栏
看到这里了就 【点赞,好评,收藏】
三连 支持下吧,你的支持是我创作的动力。——
以上内容技术相关问题💌欢迎一起交流学习👇🏻👇🏻👇🏻💬