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[NSLayoutConstraint constraintWithItem:(id)item
attribute:(NSLayoutAttribute)attribute
relatedBy:(NSLayoutRelation)relation
toItem:(id)otherItem
attribute:(NSLayoutAttribute)otherAttribute
multiplier:(CGFloat)multiplier
constant:(CGFloat)constant]
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[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeLeft
relatedBy:NSLayoutRelationEqual
toItem:view2
attribute:NSLayoutAttributeRight
multiplier:1
constant:10]
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typedef
NS_ENUM(NSInteger, NSLayoutRelation) {
NSLayoutRelationLessThanOrEqual = -1,
//小于等于
NSLayoutRelationEqual = 0,
//等于
NSLayoutRelationGreaterThanOrEqual = 1,
//大于等于
};
typedef
NS_ENUM(NSInteger, NSLayoutAttribute) {
NSLayoutAttributeLeft = 1,
//左侧
NSLayoutAttributeRight,
//右侧
NSLayoutAttributeTop,
//上方
NSLayoutAttributeBottom,
//下方
NSLayoutAttributeLeading,
//首部
NSLayoutAttributeTrailing,
//尾部
NSLayoutAttributeWidth,
//宽度
NSLayoutAttributeHeight,
//高度
NSLayoutAttributeCenterX,
//X轴中心
NSLayoutAttributeCenterY,
//Y轴中心
NSLayoutAttributeBaseline,
//文本底标线
NSLayoutAttributeNotAnAttribute = 0
//没有属性
};
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屏幕兼容的问题
为了让我们的应用在不容尺寸的屏幕下都能 “正常”的表示,我们尽量不要把数据写死。
大多数可视元素都是一个矩形区域,当然这个矩形区域有坐标的,我们有了这个区域坐标就能确定可视元素的现实位置了。
但是iphone5 和以前的屏幕不一样了,在以前的设备中,我们可以添加一个 xx.@2x.png 来适应retina屏幕,但是iphoen5咋办呢?
ios 引入了 Auto Layout 的东东,这个要和UIViewAutoresizing 区分下。
看下面代码
- (void)viewDidLoad
{
[super viewDidLoad];
UIView *aView = [[UIView alloc] init];
aView.backgroundColor = [UIColor redColor];
//为了不和autosizing冲突,我们设置No
[aView setTranslatesAutoresizingMaskIntoConstraints:NO];
[self.view addSubview:aView];
UIView *bView = [[UIView alloc] init];
bView.backgroundColor = [UIColor blueColor];
[bView setTranslatesAutoresizingMaskIntoConstraints:NO];
[self.view addSubview:bView];
NSDictionary *views = NSDictionaryOfVariableBindings(aView, bView);
//NSDictionaryOfVariableBindings 宏 其实 NSDictionaryOfVariableBindings(v1, v2, v3) 等效于 [NSDictionary dictionaryWithObjectsAndKeys:v1, @"v1", v2, @"v2", v3, @"v3", nil];
[self.view addConstraints:
[NSLayoutConstraint constraintsWithVisualFormat:@"H:|-(>=50)-[aView(100)]"
options:0
metrics:nil
views:views]];
[self.view addConstraints:
[NSLayoutConstraint constraintsWithVisualFormat:@"V:|-(>=100)-[aView(50)]"
options:0
metrics:nil
views:views]];
[self.view addConstraints:
[NSLayoutConstraint constraintsWithVisualFormat:@"H:[bView(==aView)]"
options:0
metrics:nil
views:views]];
[self.view addConstraints:
[NSLayoutConstraint constraintsWithVisualFormat:@"V:[bView(==aView)]"
options:0
metrics:nil
views:views]];
[self.view addConstraint:
[NSLayoutConstraint constraintWithItem:bView
attribute:NSLayoutAttributeLeft
relatedBy:NSLayoutRelationEqual
toItem:aView
attribute:NSLayoutAttributeRight
multiplier:1
constant:10]];
//添加一个限制 等效于 bView.frame.origin.x = (aView.frame.origin.x +aView.frame.size.width) * 1 + 10,好像是这样的!个人觉得!
它是一种依赖关系,bView依赖aView,这样就算aView变了,bView也会跟着变换。
[self.view addConstraint:
[NSLayoutConstraint constraintWithItem:bView
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:aView
attribute:NSLayoutAttributeTop
multiplier:1
constant:0]];
[aView release];
[bView release];
}
constraintWithItem:attribute:relatedBy:toItem:attribute:multiplier:constant:
Create a constraint of the form "view1.attr1 <relation> view2.attr2 * multiplier + constant".
属性
最后的结果就是 “view1.attr1 < >= 或者 == 或者 <= > view2.attr2 * multiplier + constant”