Recyclerview滑动对齐方式
原因
遇到一个问题,就是常见的双击让Recyclerview跳到知道position,但是跳转却是到对应position的底部,而不是上面对齐。
方法:smoothScrollToPosition(position)
Recyclerview
空实现smoothScrollToPosition
,最后由对应的LayoutManager
实现,这里是LinearLayoutManager
@Override
public void smoothScrollToPosition(RecyclerView recyclerView, RecyclerView.State state,
int position) {
LinearSmoothScroller linearSmoothScroller =
new LinearSmoothScroller(recyclerView.getContext());
linearSmoothScroller.setTargetPosition(position);
startSmoothScroll(linearSmoothScroller);
}
实现在LinearSmoothScroller
:然后我发现了解决问题的位置了:
/**
* Align child view's left or top with parent view's left or top
*
* @see #calculateDtToFit(int, int, int, int, int)
* @see #calculateDxToMakeVisible(android.view.View, int)
* @see #calculateDyToMakeVisible(android.view.View, int)
*/
public static final int SNAP_TO_START = -1;
/**
* Align child view's right or bottom with parent view's right or bottom
*
* @see #calculateDtToFit(int, int, int, int, int)
* @see #calculateDxToMakeVisible(android.view.View, int)
* @see #calculateDyToMakeVisible(android.view.View, int)
*/
public static final int SNAP_TO_END = 1;
/**
* <p>Decides if the child should be snapped from start or end, depending on where it
* currently is in relation to its parent.</p>
* <p>For instance, if the view is virtually on the left of RecyclerView, using
* {@code SNAP_TO_ANY} is the same as using {@code SNAP_TO_START}</p>
*
* @see #calculateDtToFit(int, int, int, int, int)
* @see #calculateDxToMakeVisible(android.view.View, int)
* @see #calculateDyToMakeVisible(android.view.View, int)
*/
public static final int SNAP_TO_ANY = 0;
SNAP_TO_START 将子视图的左侧或顶部与父视图的左侧或顶部对齐
SNAP_TO_END 将子视图的右侧或底部与父视图的右侧或底部对齐
SNAP_TO_ANY 确定是否应该从头开始或从头开始捕捉孩子,具体取决于它当前相对于其父对象的位置
由于一直返回的是SNAP_TO_END,所以才导致是底部对齐了。那那里会用上这个了:
/**
* When scrolling towards a child view, this method defines whether we should align the left
* or the right edge of the child with the parent RecyclerView.
*滚动到子视图时,此方法定义我们是否应将子项的左*或右边缘与父RecyclerView对齐。
* @return SNAP_TO_START, SNAP_TO_END or SNAP_TO_ANY; depending on the current target vector
* @see #SNAP_TO_START
* @see #SNAP_TO_END
* @see #SNAP_TO_ANY
*/
protected int getHorizontalSnapPreference() {
return mTargetVector == null || mTargetVector.x == 0 ? SNAP_TO_ANY :
mTargetVector.x > 0 ? SNAP_TO_END : SNAP_TO_START;
}
/**
* When scrolling towards a child view, this method defines whether we should align the top
* or the bottom edge of the child with the parent RecyclerView.
*滚动到子视图时,此方法定义我们是否应将子项的顶部*或底部边缘与父级RecyclerView对齐
* @return SNAP_TO_START, SNAP_TO_END or SNAP_TO_ANY; depending on the current target vector
* @see #SNAP_TO_START
* @see #SNAP_TO_END
* @see #SNAP_TO_ANY
*/
protected int getVerticalSnapPreference() {
return mTargetVector == null || mTargetVector.y == 0 ? SNAP_TO_ANY :
mTargetVector.y > 0 ? SNAP_TO_END : SNAP_TO_START;
}
所以可以根据这两个方法的返回固定的值,来确定对齐方式。
方案
继承LinearSmoothScroller
,重新上面2个方法,返回固定的对齐方式。
/**
* 滚动到指定项然后和父布局顶部对齐
*/
public class TopSmoothScroller extends LinearSmoothScroller {
TopSmoothScroller(Context context) {
super(context);
}
@Override
protected int getHorizontalSnapPreference() {
return SNAP_TO_START;
}
@Override
protected int getVerticalSnapPreference() {
return SNAP_TO_START; // 将子view与父view顶部对齐
}
}
使用就直接调用,或者重新继承LinearLayoutManager的smoothScrollToPosition
里面创建TopSmoothScroller。
这里直接调用了:
TopSmoothScroller smoothScroller = new TopSmoothScroller(mRecyclerView.getContext());
smoothScroller.setTargetPosition(position);
mRecyclerView.getLayoutManager().startSmoothScroll(smoothScroller);
控制速度了?
控制速度也是在LinearSmoothScroller类里面,只需要重新calculateSpeedPerPixel
方法就行了:
public class TopSmoothScroller extends LinearSmoothScroller {
TopSmoothScroller(Context context) {
super(context);
}
@Override
protected int getHorizontalSnapPreference() {
return SNAP_TO_START;
}
@Override
protected int getVerticalSnapPreference() {
return SNAP_TO_START; // 将子view与父view顶部对齐
}
@Nullable
@Override
public PointF computeScrollVectorForPosition(int targetPosition) {
return super.computeScrollVectorForPosition(targetPosition);
}
@Override
protected float calculateSpeedPerPixel(DisplayMetrics displayMetrics) {
//返回滑动一个pixel需要多少毫秒
return 30/displayMetrics.density;
}
}
注意的是,这里就必须继承LinearLayoutManager来使用了:
public class ScrollSpeedLinearLayoutManger extends LinearLayoutManager {
private float MILLISECONDS_PER_INCH = 0.03f;
private Context contxt;
public ScrollSpeedLinearLayoutManger(Context context) {
super(context);
this.contxt = context;
}
@Override
public void smoothScrollToPosition(RecyclerView recyclerView, RecyclerView.State state, int position) {
TopSmoothScroller topSmoothScroller = new TopSmoothScroller(contxt);
topSmoothScroller.setTargetPosition(position);
startSmoothScroll(topSmoothScroller);
}
}