java socket参数详解:TcpNoDelay

TcpNoDelay=false,为启用nagle算法,也是默认值。 Nagle算法的立意是良好的,避免网络中充塞小封包,提高网络的利用率。但是当Nagle算法遇到delayed ACK悲剧就发生了。Delayed ACK的本意也是为了提高TCP性能,跟应答数据捎带上ACK,同时避免糊涂窗口综合症,也可以一个ack确认多个段来节省开销。悲剧发生在这种情况,假设一端发送数据并等待另一端应答,协议上分为头部和数据,发送的时候不幸地选择了write-write,然后再read,也就是先发送头部,再发送数据,最后等待应答。
实验模型:
发送端(客户端)
write(head);
write(body);
read(response);
接收端(服务端)
read(request);  
process(request);  
write(response);
这里假设head和body都比较小,当默认启用nagle算法,并且是第一次发送的时候,根据nagle算法,第一个段head可以立即发送,因为没有等待确认的段;接收端(服务端)收到head,但是包不完整,继续等待body达到并延迟ACK;发送端(客户端)继续写入body,这时候nagle算法起作用了,因为head还没有被ACK,所以body要延迟发送。这就造成了发送端(客户端)和接收端(服务端)都在等待对方发送数据的现象:
发送端(客户端)等待接收端ACK head以便继续发送body;
接收端(服务端)在等待发送方发送body并延迟ACK,悲剧的无以言语。
这种时候只有等待一端超时并发送数据才能继续往下走。
代码:
发送端代码
package socket.nagle;

import java.io.*;
import java.net.*;
import org.apache.log4j.Logger;

public class Client {
	private static Logger logger = Logger.getLogger(Client.class);
	public static void main(String[] args) throws Exception {
		// 是否分开写head和body
		boolean writeSplit = true;
		String host = "localhost";
		logger.debug("WriteSplit:" + writeSplit);

		Socket socket = new Socket();
		socket.setTcpNoDelay(false);
		socket.connect(new InetSocketAddress(host, 10000));

		InputStream in = socket.getInputStream();
		OutputStream out = socket.getOutputStream();
		BufferedReader reader = new BufferedReader(new InputStreamReader(in));

		String head = "hello ";
		String body = "world\r\n";
		for (int i = 0; i < 10; i++) {
			long label = System.currentTimeMillis();
			if (writeSplit) {
				out.write(head.getBytes());
				out.write(body.getBytes());
			} else {
				out.write((head + body).getBytes());
			}
			String line = reader.readLine();
			logger.debug("RTT:" + (System.currentTimeMillis() - label) + ", receive: " + line);
		}
		in.close();
		out.close();
		socket.close();
	}
}
接收端代码
package socket.nagle;

import java.io.*;
import java.net.*;

import org.apache.log4j.Logger;

public class Server {
	private static Logger logger = Logger.getLogger(Server.class);

	public static void main(String[] args) throws Exception {
		ServerSocket serverSocket = new ServerSocket();
		serverSocket.bind(new InetSocketAddress(10000));
		logger.debug(serverSocket);
		logger.debug("Server startup at 10000");
		while (true) {
			Socket socket = serverSocket.accept();
			InputStream in = socket.getInputStream();
			OutputStream out = socket.getOutputStream();

			while (true) {
				try {
					BufferedReader reader = new BufferedReader(new InputStreamReader(in));
					String line = reader.readLine();
					logger.debug(line);
					out.write((line + "\r\n").getBytes());
				} catch (Exception e) {
					break;
				}
			}
		}
	}
}
实验结果:
[test5@cent4 ~]$ java socket.nagle.Server
1    [main] DEBUG socket.nagle.Server - ServerSocket[addr=0.0.0.0/0.0.0.0,port=0,localport=10000]
6    [main] DEBUG socket.nagle.Server - Server startup at 10000
4012 [main] DEBUG socket.nagle.Server - hello world
4062 [main] DEBUG socket.nagle.Server - hello world
4105 [main] DEBUG socket.nagle.Server - hello world
4146 [main] DEBUG socket.nagle.Server - hello world
4187 [main] DEBUG socket.nagle.Server - hello world
4228 [main] DEBUG socket.nagle.Server - hello world
4269 [main] DEBUG socket.nagle.Server - hello world
4310 [main] DEBUG socket.nagle.Server - hello world
4350 [main] DEBUG socket.nagle.Server - hello world
4390 [main] DEBUG socket.nagle.Server - hello world
4392 [main] DEBUG socket.nagle.Server -
4392 [main] DEBUG socket.nagle.Server - 
实验1:当WriteSplit=true and TcpNoDelay=false 启用nagle算法
[test5@cent4 ~]$ java socket.nagle.Client
0    [main] DEBUG socket.nagle.Client - WriteSplit:true
52   [main] DEBUG socket.nagle.Client - RTT:12, receive: hello world
95   [main] DEBUG socket.nagle.Client - RTT:42, receive: hello world
137  [main] DEBUG socket.nagle.Client - RTT:41, receive: hello world
178  [main] DEBUG socket.nagle.Client - RTT:41, receive: hello world
218  [main] DEBUG socket.nagle.Client - RTT:40, receive: hello world
259  [main] DEBUG socket.nagle.Client - RTT:40, receive: hello world
300  [main] DEBUG socket.nagle.Client - RTT:41, receive: hello world
341  [main] DEBUG socket.nagle.Client - RTT:41, receive: hello world
382  [main] DEBUG socket.nagle.Client - RTT:41, receive: hello world
422  [main] DEBUG socket.nagle.Client - RTT:40, receive: hello world
可以看到,每次请求到应答的时间间隔都在40ms,除了第一次。linux的delayed ack是40ms,而不是原来以为的200ms。第一次立即ACK,似乎跟linux的quickack mode有关,这里我不是特别清楚,
其实问题不是出在nagle算法身上的,问题是出在write-write-read这种应用编程上。禁用nagle算法可以暂时解决问题,但是禁用 nagle算法也带来很大坏处,网络中充塞着小封包,网络的利用率上不去,在极端情况下,大量小封包导致网络拥塞甚至崩溃。在这种情况下,其实你只要避免write-write-read形式的调用就可以避免延迟现象,如下面这种情况发送的数据不要再分割成两部分。
实验2:当WriteSplit=false and TcpNoDelay=false 启用nagle算法
[test5@cent4 ~]$ java socket.nagle.Client
0    [main] DEBUG socket.nagle.Client - WriteSplit:false
27   [main] DEBUG socket.nagle.Client - RTT:4, receive: hello world
31   [main] DEBUG socket.nagle.Client - RTT:3, receive: hello world
34   [main] DEBUG socket.nagle.Client - RTT:2, receive: hello world
38   [main] DEBUG socket.nagle.Client - RTT:3, receive: hello world
42   [main] DEBUG socket.nagle.Client - RTT:2, receive: hello world
44   [main] DEBUG socket.nagle.Client - RTT:2, receive: hello world
47   [main] DEBUG socket.nagle.Client - RTT:1, receive: hello world
50   [main] DEBUG socket.nagle.Client - RTT:2, receive: hello world
53   [main] DEBUG socket.nagle.Client - RTT:1, receive: hello world
54   [main] DEBUG socket.nagle.Client - RTT:1, receive: hello world
实验3:当WriteSplit=true and TcpNoDelay=true 禁用nagle算法
[test5@cent4 ~]$ java socket.nagle.Client
0    [main] DEBUG socket.nagle.Client - WriteSplit:true
25   [main] DEBUG socket.nagle.Client - RTT:6, receive: hello world
28   [main] DEBUG socket.nagle.Client - RTT:2, receive: hello world
31   [main] DEBUG socket.nagle.Client - RTT:3, receive: hello world
33   [main] DEBUG socket.nagle.Client - RTT:1, receive: hello world
35   [main] DEBUG socket.nagle.Client - RTT:2, receive: hello world
41   [main] DEBUG socket.nagle.Client - RTT:6, receive: hello world
49   [main] DEBUG socket.nagle.Client - RTT:3, receive: hello world
52   [main] DEBUG socket.nagle.Client - RTT:2, receive: hello world
56   [main] DEBUG socket.nagle.Client - RTT:3, receive: hello world
59   [main] DEBUG socket.nagle.Client - RTT:3, receive: hello world
实验4:当WriteSplit=false and TcpNoDelay=true 禁用nagle算法
[test5@cent4 ~]$ java socket.nagle.Client
0    [main] DEBUG socket.nagle.Client - WriteSplit:false
21   [main] DEBUG socket.nagle.Client - RTT:3, receive: hello world
23   [main] DEBUG socket.nagle.Client - RTT:1, receive: hello world
27   [main] DEBUG socket.nagle.Client - RTT:3, receive: hello world
30   [main] DEBUG socket.nagle.Client - RTT:2, receive: hello world
32   [main] DEBUG socket.nagle.Client - RTT:1, receive: hello world
35   [main] DEBUG socket.nagle.Client - RTT:2, receive: hello world
38   [main] DEBUG socket.nagle.Client - RTT:2, receive: hello world
41   [main] DEBUG socket.nagle.Client - RTT:2, receive: hello world
43   [main] DEBUG socket.nagle.Client - RTT:1, receive: hello world
46   [main] DEBUG socket.nagle.Client - RTT:2, receive: hello world
实验2到4,都没有出现延时的情况。
注意:以上实验在windows上测试下面的代码,客户端和服务器必须分在两台机器上,似乎winsock对loopback连接的处理不一样。下面的我的做法是:服务端与客户端都在一台Linux机上。
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