public static void StartAccept()
{
int port = 2000;
string host = "172.16.10.168";
///创建终结点(EndPoint)
IPAddress ip = IPAddress.Parse(host);//把ip地址字符串转换为IPAddress类型的实例
IPEndPoint ipe = new IPEndPoint(ip, port);//用指定的端口和ip初始化IPEndPoint类的新实例
//创建socket并开始监听
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个socket对像,如果用udp协议,则要用SocketType.Dgram类型的套接字
s.Bind(ipe);//绑定EndPoint对像(2000端口和ip地址)
s.Listen(0);//开始监听
Console.WriteLine("等待客户端连接");
while (true)
{
try
{
///接受到client连接,为此连接建立新的socket,并接受信息
Socket temp = s.Accept();//为新建连接创建新的socket
Console.WriteLine("建立连接");
string recvStr = "";
byte[] recvBytes = new byte[1024];
int bytes;
bytes = temp.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息
recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
string[] str = Spilter.StringSplit(recvStr.Remove(recvStr.Length-6), "~`~^~~");
//string recvStr = "mac地址~`~^~~get_Flights_Only~`~^~~detruser~`~^~~123456~`~^~~CA155~`~^~~
2010-04-25
~`~^~~6~`~^~~0";
//string[] str = Spilter.StringSplit(recvStr, "~`~^~~");
object[] oArray = new object[str.Length - 2];
for (int i = 0; i < str.Length - 2; i++)
{
oArray[i] = str[i + 2];
}
object obj = Assembly.GetExecutingAssembly().CreateInstance("Socket3.ABECommand", false);
object obj2 = Type.GetType("Socket3.ABECommand").GetMethod(str[1].ToString()).Invoke(obj, oArray);
///给client端返回信息
Console.WriteLine("server get message:{0}", recvStr);//把客户端传来的信息显示出来
byte[] bs = Encoding.ASCII.GetBytes(obj2.ToString());
temp.Send(bs, bs.Length, 0);//返回信息给客户端
//temp.Close();
//s.Close();
}
catch (Exception ex)
{
Console.WriteLine("异常: {0}", ex);
}
Console.WriteLine("Press Enter to Exit");
}
}
static void Main(string[] args)
{
Thread t = new Thread(new ThreadStart(StartAccept));
t.Start();
}
/*客户端*/
try
{
int port = 2000;
string host = "172.16.10.168";
///创建终结点EndPoint
IPAddress ip = IPAddress.Parse(host);
//IPAddress ipp = new IPAddress("127.0.0.1");
IPEndPoint ipe = new IPEndPoint(ip, port);//把ip和端口转化为IPEndpoint实例
///创建socket并连接到服务器
Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建Socket
Console.WriteLine("Conneting…");
c.Connect(ipe);//连接到服务器
///向服务器发送信息
string sendStr = "ABECommand~`~^~~get_Flights_Only~`~^~~mac地址~`~^~~detruser~`~^~~123456~`~^~~CA155~`~^~~
2010-04-25
~`~^~~6~`~^~~0~`~^~~";
byte[] bs = Encoding.ASCII.GetBytes(sendStr);//把字符串编码为字节
Console.WriteLine("Send Message");
c.Send(bs, bs.Length, 0);//发送信息
///接受从服务器返回的信息
string recvStr = "";
byte[] recvBytes = new byte[1024];
int bytes;
bytes = c.Receive(recvBytes, recvBytes.Length, 0);//从服务器端接受返回信息
recvStr += Encoding.Default.GetString(recvBytes, 0, bytes);
Console.WriteLine("client get message:{0}", recvStr);//显示服务器返回信息
///一定记着用完socket后要关闭
c.Close();
}
catch (ArgumentNullException e)
{
Console.WriteLine("argumentNullException: {0}", e);
}
catch (SocketException e)
{
Console.WriteLine("SocketException:{0}", e);
}
Console.WriteLine("Press Enter to Exit");