在应用的开发中,无论是Android操作系统还是iOS操作系统,其开发框架都提供了控件,包括按键、拖动滑块等,这样提高了开发效率。对于游戏的开发,UI的开发同样需要控件来提高开发效率。对Cocos2D-x来说,从2.0版本开始提供了很多控件类来帮助我们更好地开发UI。
bool HelloWorld::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(! CCLayer::init());
//预加载声音资源
CocosDenshion::SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic("backgroundMusic.mp3");
CCLabelTTF * title = CCLabelTTF::create("music","Arial",32);
//可以设置一些title的颜色
//title->setColor(ccGREEN);
//创建一张九妹图片,一会向button中传入
CCScale9Sprite * buttonNormal = CCScale9Sprite::create("buttonBackground.png");
CCControlButton * button = CCControlButton::create(title,buttonNormal);
//这么设置的话就没有背景图片了
//CCControlButton * button = CCControlButton::create("close music","Arial",32);
//修改button的背景图片
CCScale9Sprite * spriteSelected = CCScale9Sprite::create("buttonHighlighted.png");
button->setBackgroundSpriteForState(spriteSelected,CCControlStateSelected);
//修改title的颜色
button->setTitleColorForState(ccGREEN, CCControlStateHighlighted);
//为按钮添加事件监听
button->addTargetWithActionForControlEvents(this,cccontrol_selector(HelloWorld::touchDown),
CCControlEventTouchUpInside);
button->setPosition(ccp(240,160));
this->addChild(button);
bRet = true;
} while (0);
return bRet;
}
void HelloWorld::touchDown(CCObject * pSender,CCControlEvent controlEvent)
{
CocosDenshion::SimpleAudioEngine::sharedEngine()->playBackgroundMusic("backgroundMusic.mp3");
}