socket api

NAME

socket - create an endpoint for communication

SYNOPSIS

#include <sys/types.h>
#include <sys/socket.h>

int socket(int domain, int type, int protocol);

DESCRIPTION

socket() creates an endpoint for communication and returns a descriptor.

The domain parameter specifies a communication domain; this selects the protocol family which will be used for communication. These families are defined in <sys/socket.h>. The currently understood formats include:

NamePurposeMan page
PF_UNIX, PF_LOCALLocal communicationunix(7)
PF_INETIPv4 Internet protocolsip(7)
PF_INET6IPv6 Internet protocolsipv6(7)
PF_IPXIPX - Novell protocols 
PF_NETLINKKernel user interface devicenetlink(7)
PF_X25ITU-T X.25 / ISO-8208 protocolx25(7)
PF_AX25Amateur radio AX.25 protocol 
PF_ATMPVCAccess to raw ATM PVCs 
PF_APPLETALKAppletalkddp(7)
PF_PACKETLow level packet interfacepacket(7)

The socket has the indicated type, which specifies the communication semantics. Currently defined types are:

SOCK_STREAM
Provides sequenced, reliable, two-way, connection-based byte streams. An out-of-band data transmission mechanism may be supported.
SOCK_DGRAM
Supports datagrams (connectionless, unreliable messages of a fixed maximum length).
SOCK_SEQPACKET
Provides a sequenced, reliable, two-way connection-based data transmission path for datagrams of fixed maximum length; a consumer is required to read an entire packet with each read system call.
SOCK_RAW
Provides raw network protocol access.
SOCK_RDM
Provides a reliable datagram layer that does not guarantee ordering.
SOCK_PACKET
Obsolete and should not be used in new programs; see packet(7).

Some socket types may not be implemented by all protocol families; for example, SOCK_SEQPACKET is not implemented for AF_INET.

The protocol specifies a particular protocol to be used with the socket. Normally only a single protocol exists to support a particular socket type within a given protocol family, in which case protocol can be specified as 0. However, it is possible that many protocols may exist, in which case a particular protocol must be specified in this manner. The protocol number to use is specific to the ``communication domain'' in which communication is to take place; see protocols(5). See getprotoent(3) on how to map protocol name strings to protocol numbers.

Sockets of type SOCK_STREAM are full-duplex byte streams, similar to pipes. They do not preserve record boundaries. A stream socket must be in a connected state before any data may be sent or received on it. A connection to another socket is created with a connect(2) call. Once connected, data may be transferred using read(2) and write(2) calls or some variant of the send(2) and recv(2) calls. When a session has been completed a close(2) may be performed. Out-of-band data may also be transmitted as described in send(2) and received as described in recv(2).

The communications protocols which implement a SOCK_STREAM ensure that data is not lost or duplicated. If a piece of data for which the peer protocol has buffer space cannot be successfully transmitted within a reasonable length of time, then the connection is considered to be dead. When SO_KEEPALIVE is enabled on the socket the protocol checks in a protocol-specific manner if the other end is still alive. A SIGPIPE signal is raised if a process sends or receives on a broken stream; this causes naive processes, which do not handle the signal, to exit. SOCK_SEQPACKET sockets employ the same system calls as SOCK_STREAM sockets. The only difference is that read(2) calls will return only the amount of data requested, and any data remaining in the arriving packet will be discarded. Also all message boundaries in incoming datagrams are preserved.

SOCK_DGRAM and SOCK_RAW sockets allow sending of datagrams to correspondents named in sendto(2) calls. Datagrams are generally received with recvfrom(2), which returns the next datagram along with the address of its sender.

SOCK_PACKET is an obsolete socket type to receive raw packets directly from the device driver. Use packet(7) instead.

An fcntl(2) F_SETOWN operation can be used to specify a process or process group to receive a SIGURG signal when the out-of-band data arrives or SIGPIPE signal when a SOCK_STREAM connection breaks unexpectedly. This operation may also be used to set the process or process group that receives the I/O and asynchronous notification of I/O events via SIGIO. Using F_SETOWN is equivalent to an ioctl(2) call with the FIOSETOWN or SIOCSPGRP argument.

When the network signals an error condition to the protocol module (e.g., using a ICMP message for IP) the pending error flag is set for the socket. The next operation on this socket will return the error code of the pending error. For some protocols it is possible to enable a per-socket error queue to retrieve detailed information about the error; see IP_RECVERR in ip(7).

The operation of sockets is controlled by socket level options. These options are defined in <sys/socket.h>. The functions setsockopt(2) and getsockopt(2) are used to set and get options, respectively.

RETURN VALUE

On success, a file descriptor for the new socket is returned. On error, -1 is returned, and errno is set appropriately.

ERRORS

EACCES
Permission to create a socket of the specified type and/or protocol is denied.
EAFNOSUPPORT
The implementation does not support the specified address family.
EINVAL
Unknown protocol, or protocol family not available.
EMFILE
Process file table overflow.
ENFILE
The system limit on the total number of open files has been reached.
ENOBUFS or ENOMEM
Insufficient memory is available. The socket cannot be created until sufficient resources are freed.
EPROTONOSUPPORT
The protocol type or the specified protocol is not supported within this domain.

Other errors may be generated by the underlying protocol modules. 


#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h> 
#include <sys/socket.h>

#define EXIT_FALIURE    -1

int main(void)
{
    int listen_fd;
    listen_fd = socket(PF_INET, SOCK_STREAM, 0);

    if (listen_fd < 0)
    {
        perror("socket");
        exit(EXIT_FALIURE);
    }

    return 0;
}



评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值