弹性动画

-(CAMediaTimingFunction*) GetTiming:(NSString*) name

{

    return [CAMediaTimingFunction functionWithName:name];

}

- (void)showLeftLoweAnimation

{

// UIBezierPath *trackPath = [UIBezierPath bezierPath];

// [trackPath moveToPoint:self.leftLowView.center];

CGFloat y;

if (finsh == NO)

{

finsh =YES;

y = 150;

}

else {

y = -1;

}

// CGFloat y =self.leftLowView.frame.origin.y+self.leftLowScrollView.frame.size.height;

CAKeyframeAnimation * animation; 

    animation = [CAKeyframeAnimation animationWithKeyPath:@"position.y"]; 

    animation.duration = 2.0

    animation.removedOnCompletion = NO;

    animation.fillMode = kCAFillModeForwards;

    NSMutableArray *values = [NSMutableArray array];

    NSMutableArray *timings = [NSMutableArray array];

    NSMutableArray *keytimes = [NSMutableArray array];

    //Start

    [values addObject:[NSNumber numberWithFloat:0.0]];

//    [timings addObject:[self GetTiming:kCAMediaTimingFunctionEaseIn ]];

    [keytimes addObject:[NSNumber numberWithFloat:0.0]];

    //Drop down

    [values addObject:[NSNumber numberWithFloat:y]];

//    [timings addObject:[self GetTiming:kCAMediaTimingFunctionEaseOut]];

    [keytimes addObject:[NSNumber numberWithFloat:0.7]];

    // bounce up

    [values addObject:[NSNumber numberWithFloat:0.8 * y]];

//    [timings addObject:[self GetTiming:kCAMediaTimingFunctionEaseIn]];

    [keytimes addObject:[NSNumber numberWithFloat:0.8]];

    // fihish down

    [values addObject:[NSNumber numberWithFloat:y]];

    [keytimes addObject:[NSNumber numberWithFloat:1.0]];

    //[timings addObject:GetTiming(kCAMediaTimingFunctionEaseIn)];

    animation.values = values;

    animation.timingFunctions = timings;

    animation.keyTimes = keytimes;

    [self.leftLowView.layer addAnimation:animation forKey:nil];   

//    [CATransaction commit];

}

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