UIBezierPath *trackPath = [UIBezierPathbezierPath];
[trackPath moveToPoint:P(0,0)];
// [trackPath addCurveToPoint:P(0, 500)
// controlPoint1:P(0, self.view.frame.size.width/2)
// controlPoint2:P(self.view.frame.size.width, 500)];
[trackPath addQuadCurveToPoint:P(self.frame.size.width,0) controlPoint:P