中介者模式(mediator pattern)属于行为模式,通常,一个程序里包含了多个类,多个类之间要进行交互,这种交互就使得系统各个部分耦合在一起,但系统越复杂,这种耦合就使得系统的重构和维护非常困难,中介者模式就是用于这种相互之间的交互行为导致的耦合问题,它通过一个中介类把类直接通信交互的部分封装起来,各个类相互之间并不需要直接交互,交互由中介类来代理,比如我们去租房子,我们都是通过中介来实现。
下面是中介者模式的C++实现,代码可到本人github网页下载:设计模式例子
/*
* Example of 'Mediator' design pattern.
* Copyright (C) 2016 Leo Wang
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string>
#include <map>
#include <iostream>
using namespace std;
class IMediator
{
public:
virtual void Send(const string& colleagueid,const string& msg)=0;
};
class IColleague
{
public:
string s_id;
IMediator* cp_mediator;
public:
string getid()
{return s_id;};
void RegistMediator(IMediator* p_mediator)
{
cp_mediator=p_mediator;
};
virtual void Send(const string& colleadgeid,const string& msg){};
virtual void Receive(const string& msg){};
public:
IColleague(const string& id)
{
s_id=id;
};
};
class CConcreteColleagueA:public IColleague
{
public:
CConcreteColleagueA(const string& id):IColleague(id)
{};
public:
void Send(const string& colleadgeid,const string& msg)
{
cout<<s_id+" Calling "+colleadgeid<<endl;
cp_mediator->Send(colleadgeid,msg);
};
void Receive(const string& msg)
{
cout<<s_id+" Received msg: "+msg<<endl;
};
};
class CConcreteColleagueB:public IColleague
{
public:
CConcreteColleagueB(const string& id):IColleague(id)
{};
public:
void Send(const string& colleadgeid,const string& msg)
{
cout<<s_id+" Calling "+colleadgeid<<endl;
cp_mediator->Send(colleadgeid,msg);
};
void Receive(const string& msg)
{
cout<<s_id+" Received msg: "+msg<<endl;
};
};
class CConcreteColleagueC:public IColleague
{
public:
CConcreteColleagueC(const string& id):IColleague(id)
{};
public:
void Send(const string& colleadgeid,const string& msg)
{
cout<<s_id+" Calling "+colleadgeid<<endl;
cp_mediator->Send(colleadgeid,msg);
};
void Receive(const string& msg)
{
cout<<s_id+" Received msg: "+msg<<endl;
};
};
class CConcreteMediator:public IMediator
{
public:
map<string,IColleague*> m_colleagues;
public:
bool IsRegisted(string id)
{
return m_colleagues.find(id)!=m_colleagues.end();
};
void Register(IColleague& colleague)
{
if(!IsRegisted(colleague.getid()))
{
colleague.RegistMediator(this);
m_colleagues[colleague.getid()]=&colleague;
};
};
void Send(const string& colleagueid,const string& msg)
{
if(IsRegisted(colleagueid))
{
m_colleagues[colleagueid]->Receive(msg);
};
};
};
void main(void)
{
CConcreteMediator c_mediator;
CConcreteColleagueA c_colleageA("A");
CConcreteColleagueB c_colleageB("B");
CConcreteColleagueC c_colleageC("C");
c_mediator.Register(c_colleageA);
c_mediator.Register(c_colleageB);
c_mediator.Register(c_colleageC);
c_colleageA.Send("B","Message from A to B!");
c_colleageA.Send("C","Message from A to C!");
};