原文:http://www.cnblogs.com/openso2009/archive/2009/09/22/1571606.html
第一种是利用DirectX
1.安装了DirectX SDK(有9个DLL文件)。这里我们只用到MicroSoft.DirectX.dll 和 Microsoft.Directx.DirectSound.dll
2.引入DirectX 的DLL文件的名字空间:
using Microsoft.DirectX;
using Microsoft.DirectX.DirectSound;
3.建立设备
Device dv=new Device();
4.设置CooperativeLevel。因为windows是多任务的系统,设备不是独占的
SecondaryBuffer buf=new SecondaryBuffer(@"snd.wav",dv);
5.开辟缓冲区SecondaryBuffer buf=new SecondaryBuffer(@"snd.wav",dv);
6.接下来就可以播放啦。第一个参数表示优先级别,0是最低的。第2个参数是播放方式,这里是循环播放。
buf.Play(0,BufferPlayFlags.Looping);
第二种是利用Microsoft speech object Library
/// <summary
/// 播放声音文件
/// </summary>
/// <param name="FileName">文件全名</param>
public void PlaySound(string FileName)
{//要加载COM组件:Microsoft speech object Library
if (!System.IO.File.Exists(FileName))
{
return;
}
SpeechLib.SpVoiceClass pp = new SpeechLib.SpVoiceClass();
SpeechLib.SpFileStreamClass spFs = new SpeechLib.SpFileStreamClass();
spFs.Open(FileName, SpeechLib.SpeechStreamFileMode.SSFMOpenForRead, true);
SpeechLib.ISpeechBaseStream Istream = spFs as SpeechLib.ISpeechBaseStream;
pp.SpeakStream(Istream, SpeechLib.SpeechVoiceSpeakFlags.SVSFIsFilename);
spFs.Close();
}
第三种:引用SoundPlayer
System.Media.SoundPlayer sndPlayer = new System.Media.SoundPlayer(Application.StartupPath+@"/pm3.wav");
sndPlayer.PlayLooping();
第4种:利用Windows Media Player
新建一个C#的Windows Form工程(Windows应用程序),并且定义两个菜单按钮(menuItem1,menuItem2)。
选择菜单中的“工具”中的“自定义工具箱(添加/移除工具箱项)”,在自定义工具箱的窗口中,点击展开“COM 组件”项,选中“Window Media Player”选项。确定后在“工具箱”中便会出现“Windows Media Player”这一项,然后再将其拖至Form上,调整大小,系统在“引用”中自动加入了对此dll的引用,AxMediaPlayer就是我们使用的Namespace与class。
在属性栏中设置好此控件的一些属性,为了方便,这里我把AutoStart设置成为true(其实默认是true),只要FileName被设置(打开了文件),则文件将会自动播放。完整代码如下:
private void menuItem1_Click(object sender, System.EventArgs e)
{
OpenFileDialog ofDialog = new OpenFileDialog();
ofDialog.AddExtension = true;
ofDialog.CheckFileExists = true;
ofDialog.CheckPathExists = true;
//the next sentence must be in single line
ofDialog.Filter = "VCD文件(*.dat)|*.dat|Audio文件(*.avi)|*.avi
|WAV文件(*.wav)|*.wav|MP3文件(*.mp3)|*.mp3|所有文件 (*.*)|*.*";
ofDialog.DefaultExt = "*.mp3";
if(ofDialog.ShowDialog() == DialogResult.OK)
{
// 2003一下版本 方法 this.axMediaPlayer1.FileName = ofDialog.FileName;
this.axMediaPlayer1.URL= ofDialog.FileName;//2005用法
}
}
这里使用的是微软的播放器,大家也可以试试Winamp的控件,如果你只需要播放声音而不需要显示,你只要把AxMediaPlayer的Visible属性设置为false就可以了。
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.IO ;
namespace clsMCIPlay
{
/// <summary>
/// clsMci 的摘要说明。
/// </summary>
public class clsMCI
{
public clsMCI()
{
//
// TODO: 在此处添加构造函数逻辑
//
}
//定义API函数使用的字符串变量
[MarshalAs(UnmanagedType.ByValTStr,SizeConst=260)]
private string Name = "" ;
[MarshalAs(UnmanagedType.ByValTStr,SizeConst=128)]
private string durLength = "" ;
[MarshalAs(UnmanagedType.LPTStr,SizeConst=128)]
private string TemStr ="";
int ilong;
//定义播放状态枚举变量
public enum State
{
mPlaying = 1,
mPuase = 2,
mStop = 3
};
//结构变量
public struct structMCI
{
public bool bMut;
public int iDur;
public int iPos;
public int iVol;
public int iBal;
public string iName;
public State state;
};
public structMCI mc =new structMCI() ;
//取得播放文件属性
public string FileName
{
get
{
return mc.iName;
}
set
{
//ASCIIEncoding asc = new ASCIIEncoding();
try
{
TemStr ="";
TemStr = TemStr.PadLeft(127,Convert.ToChar(" "));
Name = Name.PadLeft(260,Convert.ToChar(" ")) ;
mc.iName = value;
ilong = APIClass.GetShortPathName(mc.iName,Name, Name.Length);
Name = GetCurrPath(Name);
//Name = "open " + Convert.ToChar(34) + Name + Convert.ToChar(34) + " alias media";
Name = "open " + Convert.ToChar(34) + Name + Convert.ToChar(34) + " alias media";
ilong = APIClass.mciSendString("close all", TemStr, TemStr.Length , 0);
ilong = APIClass.mciSendString( Name, TemStr, TemStr.Length, 0);
ilong = APIClass.mciSendString("set media time format milliseconds", TemStr, TemStr.Length , 0);
mc.state = State.mStop;
}
catch
{
MessageBox.Show("出错错误!");
}
}
}
//播放
public void play()
{
TemStr = "";
TemStr = TemStr.PadLeft(127,Convert.ToChar(" "));
APIClass.mciSendString("play media", TemStr, TemStr.Length , 0);
mc.state = State.mPlaying ;
}
//停止
public void StopT()
{
TemStr = "";
TemStr = TemStr.PadLeft(128,Convert.ToChar(" "));
ilong = APIClass.mciSendString("close media", TemStr, 128, 0);
ilong = APIClass.mciSendString("close all", TemStr, 128, 0);
mc.state = State.mStop ;
}
public void Puase()
{
TemStr = "";
TemStr = TemStr.PadLeft(128,Convert.ToChar(" "));
ilong = APIClass.mciSendString("pause media", TemStr, TemStr.Length, 0);
mc.state = State.mPuase ;
}
private string GetCurrPath(string name)
{
if(name.Length <1) return "";
name = name.Trim();
name = name.Substring(0,name.Length-1);
return name;
}
//总时间
public int Duration
{
get
{
durLength = "";
durLength = durLength.PadLeft(128,Convert.ToChar(" ")) ;
APIClass.mciSendString("status media length", durLength, durLength.Length, 0);
durLength = durLength.Trim();
if(durLength == "") return 0;
return (int)(Convert.ToDouble(durLength) / 1000f);
}
}
//当前时间
public int CurrentPosition
{
get
{
durLength = "";
durLength = durLength.PadLeft(128,Convert.ToChar(" ")) ;
APIClass.mciSendString("status media position", durLength, durLength.Length, 0);
mc.iPos = (int)(Convert.ToDouble(durLength) / 1000f);
return mc.iPos;
}
}
}
public class APIClass
{
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern int GetShortPathName (
string lpszLongPath,
string shortFile,
int cchBuffer
);
[DllImport("winmm.dll", EntryPoint="mciSendString", CharSet = CharSet.Auto)]
public static extern int mciSendString (
string lpstrCommand,
string lpstrReturnString,
int uReturnLength,
int hwndCallback
);
}
}