迎接2012之集合和泛型(1)------线性表的顺序结构基本实现

一、非泛型实现

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Data;
using System.Data.SqlClient;
using System.Text.RegularExpressions;
using System.Reflection;

namespace ConsoleApplication
{
    class Program
    {
        static void Main(string[] args)
        {
            ArrayList ary = new ArrayList(10);
            ary.Add(3);
            ary.Add(5);
            ary.Add(4, 1);
            for (int i = 0; i < ary.count; i++)
            {
                Console.WriteLine(ary[i]);
            }
            ary.Remove(4);
            for (int i = 0; i < ary.count; i++)
            {
                Console.WriteLine(ary[i]);
            }
            ary.RemoveAt(1);
            for (int i = 0; i < ary.count; i++)
            {
                Console.WriteLine(ary[i]);
            }
        }
    }
    /// <summary>
    /// 线性表的顺序结构基本实现(非泛型)
    /// </summary>
    public class ArrayList
    {
        /// <summary>
        /// 存放元素的数组
        /// </summary>
        public object[] array;
        /// <summary>
        /// 存放实际的元素个数
        /// </summary>
        public int count;
        /// <summary>
        /// 存放线性表的容量
        /// </summary>
        public int capcity;
        /// <summary>
        /// 默认的构造函数
        /// </summary>
        public ArrayList()
        {
            this.array = new object[0];
            this.capcity = 0;
            this.count = 0;
        }
        /// <summary>
        /// 构造函数重载
        /// </summary>
        /// <param name="capcity"></param>
        public ArrayList(int capcity)
        {
            this.array = new object[capcity];
            this.capcity = capcity;
            this.count = 0;
        }
        /// <summary>
        /// 判断是否为空
        /// </summary>
        /// <returns></returns>
        private bool Empty()
        {
            return this.count == 0; //元素个数是否等于0
        }
        /// <summary>
        /// 判断是否为满
        /// </summary>
        /// <returns></returns>
        private bool Fill()
        {
            return this.count == this.capcity;//元素个数是否等于线性表的容器
        }
        /// <summary>
        /// 索引
        /// </summary>
        /// <param name="index"></param>
        /// <returns></returns>
        public object this[int index]
        {
            get
            {
                if (index < 0 || index > this.count)
                {
                    return "";
                }
                else
                {
                    return this.array[index];
                }
            }
            set
            {
                if (index < 0 || index > this.count)
                {
                    this.array[index] = "";
                }
                else
                {
                    this.array[index] = value;
                }
            }
        }
        /// <summary>
        /// 扩大容器
        /// </summary>
        private void Dilatation()
        {
            //将数组个数扩大为原来的两倍
            object[] newarray = new object[this.capcity * 2];
            for (int i = 0; i < this.array.Length; i++)
            {
                newarray[i] = this.array[i];
            }
            this.array = newarray;
        }
        /// <summary>
        /// 增加元素
        /// </summary>
        /// <param name="obj"></param>
        public void Add(object obj)
        {
            //判断是否为满,满的话扩容,最后就是添加元素
            if (Fill())
            {
                Dilatation();
            }
            this.array[count] = obj;
            this.count++;
        }
        /// <summary>
        /// 增加元素到指定的位置
        /// </summary>
        /// <param name="obj"></param>
        /// <param name="index"></param>
        public void Add(object obj, int index)
        {
            if (Fill())
            {
                Dilatation();
            }
            if (index < 0 || index > this.count)
            {
                Console.WriteLine("插入位置不正确");
                return;
            }
            //位置后移
            for (int i = index; i < this.count; i++)
            {
                this.array[i + 1] = this.array[i];
            }
            this.array[index] = obj;
            this.count++;
        }
        /// <summary>
        /// 查找元素是否存在
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public bool Contains(object obj)
        {
            bool b = false;
            for (int i = 0; i < this.count; i++)
            {
                if (this.array[i].Equals(obj))
                {
                    b = true;
                    break;
                }
            }
            return b;
        }
        /// <summary>
        /// 查找元素的位置,如果不存在返回-1
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public int IndexOf(object obj)
        {
            int i = -1;
            for (int j = 0; j < this.count; j++)
            {
                if (this.array[j].Equals(obj))
                {
                    i = j;
                    break;
                }
            }
            return i;
        }
        /// <summary>
        /// 删除元素
        /// </summary>
        /// <param name="obj"></param>
        public void Remove(object obj)
        {
            int index = IndexOf(obj);
            if (index != -1)
            {
                //位置前移
                for (int i = index; i < this.count - 1; i++)
                {
                    this.array[i] = this.array[i + 1];
                }
                this.count--;
            }
            else
            {
                Console.WriteLine("该元素不存在");
            }
        }
        /// <summary>
        ///  删除指定位置的元素
        /// </summary>
        /// <param name="index"></param>
        public void RemoveAt(int index)
        {
            if (this.Empty())
            {
                Console.WriteLine("元素为空");
            }
            if (index < 0 || index > this.count)
            {
                Console.WriteLine("删除位置不正确");
                return;
            }
            //位置前移
            for (int i = index; i < this.count - 1; i++)
            {
                this.array[i] = this.array[i + 1];
            }
            this.count--;
        }
    }

}

二、泛型实现

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Data;
using System.Data.SqlClient;
using System.Text.RegularExpressions;
using System.Reflection;

namespace ConsoleApplication
{
    class Program
    {
        static void Main(string[] args)
        {
            ArrayList<int> ary = new ArrayList<int>(10);
            ary.Add(3);
            ary.Add(5);
            ary.Add(4, 1);
            for (int i = 0; i < ary.count; i++)
            {
                Console.WriteLine(ary[i]);
            }
            ary.Remove(4);
            for (int i = 0; i < ary.count; i++)
            {
                Console.WriteLine(ary[i]);
            }
            ary.RemoveAt(1);
            for (int i = 0; i < ary.count; i++)
            {
                Console.WriteLine(ary[i]);
            }
        }
    }
    /// <summary>
    /// 线性表的顺序结构基本实现(泛型)
    /// </summary>
    public class ArrayList<T>
    {
        /// <summary>
        /// 存放元素的数组
        /// </summary>
        public T[] array;
        /// <summary>
        /// 存放实际的元素个数
        /// </summary>
        public int count;
        /// <summary>
        /// 存放线性表的容量
        /// </summary>
        public int capcity;
        /// <summary>
        /// 默认的构造函数
        /// </summary>
        public ArrayList()
        {
            this.array = new T[0];
            this.capcity = 0;
            this.count = 0;
        }
        /// <summary>
        /// 构造函数重载
        /// </summary>
        /// <param name="capcity"></param>
        public ArrayList(int capcity)
        {
            this.array = new T[capcity];
            this.capcity = capcity;
            this.count = 0;
        }
        /// <summary>
        /// 判断是否为空
        /// </summary>
        /// <returns></returns>
        private bool Empty()
        {
            return this.count == 0; //元素个数是否等于0
        }
        /// <summary>
        /// 判断是否为满
        /// </summary>
        /// <returns></returns>
        private bool Fill()
        {
            return this.count == this.capcity;//元素个数是否等于线性表的容器
        }
        /// <summary>
        /// 索引
        /// </summary>
        /// <param name="index"></param>
        /// <returns></returns>
        public T this[int index]
        {
            get
            {
                if (index < 0 || index > this.count)
                {
                    new System.ArgumentOutOfRangeException();
                }
                return this.array[index];

            }
            set
            {
                if (index < 0 || index > this.count)
                {
                    new System.ArgumentOutOfRangeException();
                }
                this.array[index] = (T)value;

            }
        }
        /// <summary>
        /// 扩大容器
        /// </summary>
        private void Dilatation()
        {
            //将数组个数扩大为原来的两倍
            T[] newarray = new T[this.capcity * 2];
            for (int i = 0; i < this.array.Length; i++)
            {
                newarray[i] = this.array[i];
            }
            this.array = newarray;
        }
        /// <summary>
        /// 增加元素
        /// </summary>
        /// <param name="obj"></param>
        public void Add(T obj)
        {
            //判断是否为满,满的话扩容,最后就是添加元素
            if (Fill())
            {
                Dilatation();
            }
            this.array[count] = obj;
            this.count++;
        }
        /// <summary>
        /// 增加元素到指定的位置
        /// </summary>
        /// <param name="obj"></param>
        /// <param name="index"></param>
        public void Add(T obj, int index)
        {
            if (Fill())
            {
                Dilatation();
            }
            if (index < 0 || index > this.count)
            {
                Console.WriteLine("插入位置不正确");
                return;
            }
            //位置后移
            for (int i = index; i < this.count; i++)
            {
                this.array[i + 1] = this.array[i];
            }
            this.array[index] = obj;
            this.count++;
        }
        /// <summary>
        /// 查找元素是否存在
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public bool Contains(T obj)
        {
            bool b = false;
            for (int i = 0; i < this.count; i++)
            {
                if (this.array[i].Equals(obj))
                {
                    b = true;
                    break;
                }
            }
            return b;
        }
        /// <summary>
        /// 查找元素的位置,如果不存在返回-1
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public int IndexOf(T obj)
        {
            int i = -1;
            for (int j = 0; j < this.count; j++)
            {
                if (this.array[j].Equals(obj))
                {
                    i = j;
                    break;
                }
            }
            return i;
        }
        /// <summary>
        /// 删除元素
        /// </summary>
        /// <param name="obj"></param>
        public void Remove(T obj)
        {
            int index = IndexOf(obj);
            if (index != -1)
            {
                //位置前移
                for (int i = index; i < this.count - 1; i++)
                {
                    this.array[i] = this.array[i + 1];
                }
                this.count--;
            }
            else
            {
                Console.WriteLine("该元素不存在");
            }
        }
        /// <summary>
        ///  删除指定位置的元素
        /// </summary>
        /// <param name="index"></param>
        public void RemoveAt(int index)
        {
            if (this.Empty())
            {
                Console.WriteLine("元素为空");
            }
            if (index < 0 || index > this.count)
            {
                Console.WriteLine("删除位置不正确");
                return;
            }
            //位置前移
            for (int i = index; i < this.count - 1; i++)
            {
                this.array[i] = this.array[i + 1];
            }
            this.count--;
        }
    }

}
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