迎接2012之集合和泛型(6)------队列的链式结构基本实现

 一、非泛型实现
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Data;
using System.Data.SqlClient;
using System.Text.RegularExpressions;
using System.Reflection;

namespace ConsoleApplication
{
    class Program
    {
        static void Main(string[] args)
        {
            Queue s = new Queue();
            s.EnQueue(3);
            s.EnQueue(4);
            s.EnQueue(5);
            Console.WriteLine(s.Peek());
            Console.WriteLine(s.DeQueue());
        }
    }
    /// <summary>
    /// 队列的链式结构基本实现(非泛型)
    /// </summary>
    public class Queue
    {
        /// <summary>
        /// 元素的上标
        /// </summary>
        public Node first;
        /// <summary>
        /// 元素的下标
        /// </summary>
        public Node tail;
        /// <summary>
        /// 元素个数
        /// </summary>
        public int count;
        /// <summary>
        /// 默认的构造函数
        /// </summary>
        public Queue()
        {
            count = 0;
            first = null;
            tail = null;
        }
        /// <summary>
        /// 入队
        /// </summary>
        /// <param name="obj"></param>
        public void EnQueue(object obj)
        {
            Node node = new Node(obj);
            if (tail != null)
            {
                tail.next = node;
            }
            tail = node;
            if (first == null)
            {
                first = tail;
            }
            count++;
        }
        /// <summary>
        /// 出队
        /// </summary>
        public object DeQueue()
        {
            Node node = first;
            if (first != null)
            {
                first = first.next;
            }
            if (first == null)
            {
                tail = null;
            }
            count--;
            return node.Data;
        }
        /// <summary>
        /// 查找元素是否存在
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public bool Contains(object obj)
        {
           bool b = false;
           Node node = first;
           while (node != null && node.Data != null)
           {
               if (node.Equals(obj))
               {
                   b = true;
               }
               node = node.next;
           }
           return b;
        }
        /// <summary>
        /// 取队首
        /// </summary>
        public object Peek()
        {
            if (first == null && tail == null)
            {
                Console.WriteLine("不存在");
            }
            return first.Data;
        }
    }

    /// <summary>   
    /// 节点类   
    /// </summary>   
    public class Node
    {
        public object Data
        {
            get;
            set;
        }
        internal Node next;
        public Node()
        {
            Data = "";
            next = null;
        }
        public Node(object data, Node next)
        {
            Data = data;
            this.next = next;
        }
        public Node(object data)
        {
            Data = data;
            next = null;
        }
    }

}

二、泛型实现

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Data;
using System.Data.SqlClient;
using System.Text.RegularExpressions;
using System.Reflection;

namespace ConsoleApplication
{
    class Program
    {
        static void Main(string[] args)
        {
            Queue<int> s = new Queue<int>();
            s.EnQueue(3);
            s.EnQueue(4);
            s.EnQueue(5);
            Console.WriteLine(s.Peek());
            Console.WriteLine(s.DeQueue());
        }
    }
    /// <summary>
    /// 队列的链式结构基本实现(泛型)
    /// </summary>
    public class Queue<T>
    {
        /// <summary>
        /// 元素的上标
        /// </summary>
        public Node<T> first;
        /// <summary>
        /// 元素的下标
        /// </summary>
        public Node<T> tail;
        /// <summary>
        /// 元素个数
        /// </summary>
        public int count;
        /// <summary>
        /// 默认的构造函数
        /// </summary>
        public Queue()
        {
            count = 0;
            first = null;
            tail = null;
        }
        /// <summary>
        /// 入队
        /// </summary>
        /// <param name="obj"></param>
        public void EnQueue(T obj)
        {
            Node<T> node = new Node<T>(obj);
            if (tail != null)
            {
                tail.next = node;
            }
            tail = node;
            if (first == null)
            {
                first = tail;
            }
            count++;
        }
        /// <summary>
        /// 出队
        /// </summary>
        public T DeQueue()
        {
            Node<T> node = first;
            if (first != null)
            {
                first = first.next;
            }
            if (first == null)
            {
                tail = null;
            }
            count--;
            return node.Data;
        }
        /// <summary>
        /// 查找元素是否存在
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public bool Contains(T obj)
        {
           bool b = false;
           Node<T> node = first;
           while (node != null && node.Data != null)
           {
               if (node.Equals(obj))
               {
                   b = true;
               }
               node = node.next;
           }
           return b;
        }
        /// <summary>
        /// 取队首
        /// </summary>
        public T Peek()
        {
            if (first == null && tail == null)
            {
                Console.WriteLine("不存在");
            }
            return first.Data;
        }
    }

    /// <summary>   
    /// 节点类   
    /// </summary>   
    public class Node<T>
    {
        public T Data
        {
            get;
            set;
        }
        internal Node<T> next;

        public Node(T data, Node<T> next)
        {
            Data = data;
            this.next = next;
        }
        public Node(T data)
        {
            Data = data;
            next = null;
        }
    }

}
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