Protocol Buffers
C++ Generated Code
- Compiler Invocation
- Packages
- Messages
- Fields
- Any
- Oneof
- Enumerations
- Extensions
- Arena Allocation
- Services
- Plugin Insertion Points
This page describes exactly what C++ code the protocol buffer compiler generates for any given protocol definition. Any differences between proto2 and proto3 generated code are highlighted - note that these differences are in the generated code as described in this document, not the base message classes/interfaces, which are the same in both versions. You should read the proto2 language guide and/or proto3 language guide before reading this document.
Compiler Invocation
The protocol buffer compiler produces C++ output when invoked with the --cpp_out=
command-line flag. The parameter to the --cpp_out=
option is the directory where you want the compiler to write your C++ output. The compiler creates a header file and an implementation file for each .proto
file input. The names of the output files are computed by taking the name of the .proto
file and making two changes:
- The extension (
.proto
) is replaced with either.pb.h
or.pb.cc
for the header or implementation file, respectively. - The proto path (specified with the
--proto_path=
or-I
command-line flag) is replaced with the output path (specified with the--cpp_out=
flag).
So, for example, let's say you invoke the compiler as follows:
protoc --proto_path=src --cpp_out=build/gen src/foo.proto src/bar/baz.proto
The compiler will read the files src/foo.proto
and src/bar/baz.proto
and produce four output files:build/gen/foo.pb.h
, build/gen/foo.pb.cc
, build/gen/bar/baz.pb.h
, build/gen/bar/baz.pb.cc
. The compiler will automatically create the directory build/gen/bar
if necessary, but it will not create build
or build/gen
; they must already exist.
Packages
If a .proto
file contains a package
declaration, the entire contents of the file will be placed in a corresponding C++ namespace. For example, given the package
declaration:
package foo.bar;
All declarations in the file will reside in the foo::bar
namespace.
Messages
Given a simple message declaration:
message Foo {}
The protocol buffer compiler generates a class called Foo
, which publicly derives from google::protobuf::Message
. The class is a concrete class; no pure-virtual methods are left unimplemented. Methods that are virtual in Message
but not pure-virtual may or may not be overridden by Foo
, depending on the optimization mode. By default, Foo
implements specialized versions of all methods for maximum speed. However, if the .proto
file contains the line:
option optimize_for = CODE_SIZE;
then Foo
will override only the minimum set of methods necessary to function and rely on reflection-based implementations of the rest. This significantly reduces the size of the generated code, but also reduces performance. Alternatively, if the .proto
file contains:
option optimize_for = LITE_RUNTIME;
then Foo
will include fast implementations of all methods, but will implement the google::protobuf::MessageLite
interface, which only contains a subset of the methods of Message
. In particular, it does not support descriptors or reflection. However, in this mode, the generated code only needs to link against libprotobuf-lite.so
(libprotobuf-lite.lib
on Windows) instead of libprotobuf.so
(libprotobuf.lib
). The "lite" library is much smaller than the full library, and is more appropriate for resource-constrained systems such as mobile phones.
You should not create your own Foo
subclasses. If you subclass this class and override a virtual method, the override may be ignored, as many generated method calls are de-virtualized to improve performance.
The Message
interface defines methods that let you check, manipulate, read, or write the entire message, including parsing from and serializing to binary strings.
bool ParseFromString(const string& data)
: Parse the message from the given serialized binary string (also known as wire format).bool SerializeToString(string* output) const
: Serialize the given message to a binary string.string DebugString()
: Return a string giving the `text_format` representation of the proto (should only be used for debugging).
In addition to these methods, the Foo
class defines the following methods:
Foo()
: Default constructor.~Foo()
: Default destructor.Foo(const Foo& other)
: Copy constructor.Foo& operator=(const Foo& other)
: Assignment operator.void Swap(Foo* other)
: Swap content with another message.const UnknownFieldSet& unknown_fields() const
: Returns the set of unknown fields encountered while parsing this message.UnknownFieldSet* mutable_unknown_fields()
: Returns a pointer to the mutable set of unknown fields encountered while parsing this message.
The class also defines the following static methods:
static const Descriptor* descriptor()
: Returns the type's descriptor. This contains information about the type, including what fields it has and what their types are. This can be used with reflection to inspect fields programmatically.static const Foo& default_instance()
: Returns a const singleton instance ofFoo
which is identical to a newly-constructed instance ofFoo
(so all singular fields are unset and all repeated fields are empty). Note that the default instance of a message can be used as a factory by calling itsNew()
method.
A message can be declared inside another message. For example: message Foo { message Bar { } }
In this case, the compiler generates two classes: Foo
and Foo_Bar
. In addition, the compiler generates a typedef inside Foo
as follows:
typedef Foo_Bar Bar;
This means that you can use the nested type's class as if it was the nested class Foo::Bar
. However, note that C++ does not allow nested types to be forward-declared. If you want to forward-declare Bar
in another file and use that declaration, you must identify it as Foo_Bar
.
Fields
In addition to the methods described in the previous section, the protocol buffer compiler generates a set of accessor methods for each field defined within the message in the .proto
file.
As well as accessor methods, the compiler generates an integer constant for each field containing its field number. The constant name is the letter k
, followed by the field name converted to camel-case, followed by FieldNumber
. For example, given the field optional int32 foo_bar = 5;
, the compiler will generate the constant static const int kFooBarFieldNumber = 5;
.
For field accessors returning a const
reference, that reference may be invalidated when the next modifying access is made to the message. This includes calling any non-const
accessor of any field, calling any non-const
method inherited from Message
or modifying the message through other ways (for example, by using the message as the argument of Swap()
). Correspondingly, the address of the returned reference is only guaranteed to be the same across different invocations of the accessor if no modifying access was made to the message in the meantime.
For field accessors returning a pointer, that pointer may be invalidated when the next modifying or non-modifying access is made to the message. This includes, regardless of constness, calling any accessor of any field, calling any method inherited from Message
or accessing the message through other ways (for example, by copying the message using the copy constructor). Correspondingly, the value of the returned pointer is never guaranteed to be the same across two different invocations of the accessor.
Singular Numeric Fields (proto2)
For either of these field definitions:
optional int32 foo = 1; required int32 foo = 1;
The compiler will generate the following accessor methods:
bool has_foo() const
: Returnstrue
if the field is set.int32 foo() const
: Returns the current value of the field. If the field is not set, returns the default value.void set_foo(int32 value)
: Sets the value of the field. After calling this,has_foo()
will returntrue
andfoo()
will returnvalue
.void clear_foo()
: Clears the value of the field. After calling this,has_foo()
will returnfalse
andfoo()
will return the default value.
For other numeric field types (including bool
), int32
is replaced with the corresponding C++ type according to the scalar value types table.
Singular Numeric Fields (proto3)
For this field definition:
int32 foo = 1;
The compiler will generate the following accessor methods:
int32 foo() const
: Returns the current value of the field. If the field is not set, returns 0.void set_foo(int32 value)
: Sets the value of the field. After calling this,foo()
will returnvalue
.void clear_foo()
: Clears the value of the field. After calling this,foo()
will return 0.
For other numeric field types (including bool
), int32
is replaced with the corresponding C++ type according to the scalar value types table.
Singular String Fields (proto2)
For any of these field definitions:
optional string foo = 1; required string foo = 1; optional bytes foo = 1; required bytes foo = 1;
The compiler will generate the following accessor methods:
bool has_foo() const
: Returnstrue
if the field is set.const string& foo() const
: Returns the current value of the field. If the field is not set, returns the default value.void set_foo(const string& value)
: Sets the value of the field. After calling this,has_foo()
will returntrue
andfoo()
will return a copy ofvalue
.void set_foo(string&& value)
(C++11 and beyond): Sets the value of the field, moving from the passed string. After calling this,has_foo()
will returntrue
andfoo()
will return a copy ofvalue
.void set_foo(const char* value)
: Sets the value of the field using a C-style null-terminated string. After calling this,has_foo()
will returntrue
andfoo()
will return a copy ofvalue
.void set_foo(const char* value, int size)
: Like above, but the string size is given explicitly rather than determined by looking for a null-terminator byte.string* mutable_foo()
: Returns a pointer to the mutablestring
object that stores the field's value. If the field was not set prior to the call, then the returned string will be empty (not the default value). After calling this,has_foo()
will returntrue
andfoo()
will return whatever value is written into the given string.void clear_foo()
: Clears the value of the field. After calling this,has_foo()
will returnfalse
andfoo()
will return the default value.void set_allocated_foo(string* value)
: Sets thestring
object to the field and frees the previous field value if it exists. If thestring
pointer is notNULL
, the message takes ownership of the allocatedstring
object andhas_foo()
will returntrue
. The message is free to delete the allocatedstring
object at any time, so references to the object may be invalidated. Otherwise, if thevalue
isNULL
, the behavior is the same as callingclear_foo()
.string* release_foo()
: Releases the ownership of the field and returns the pointer of thestring
object. After calling this, caller takes the ownership of the allocatedstring
object,has_foo()
will returnfalse
, andfoo()
will return the default value.
Singular String Fields (proto3)
For any of these field definitions:
string foo = 1; bytes foo = 1;
The compiler will generate the following accessor methods:
const string& foo() const
: Returns the current value of the field. If the field is not set, returns the empty string/empty bytes.void set_foo(const string& value)
: Sets the value of the field. After calling this,foo()
will return a copy ofvalue
.void set_foo(string&& value)
(C++11 and beyond): Sets the value of the field, moving from the passed string. After calling this,foo()
will return a copy ofvalue
.void set_foo(const char* value)
: Sets the value of the field using a C-style null-terminated string. After calling this,foo()
will return a copy ofvalue
.void set_foo(const char* value, int size)
: Like above, but the string size is given explicitly rather than determined by looking for a null-terminator byte.string* mutable_foo()
: Returns a pointer to the mutablestring
object that stores the field's value. If the field was not set prior to the call, then the returned string will be empty. After calling this,foo()
will return whatever value is written into the given string.void clear_foo()
: Clears the value of the field. After calling this,foo()
will return the empty string/empty bytes.void set_allocated_foo(string* value)
: Sets thestring
object to the field and frees the previous field value if it exists. If thestring
pointer is notNULL
, the message takes ownership of the allocatedstring
object. The message is free to delete the allocatedstring
object at any time, so references to the object may be invalidated. Otherwise, if thevalue
isNULL
, the behavior is the same as callingclear_foo()
.string* release_foo()
: Releases the ownership of the field and returns the pointer of thestring
object. After calling this, caller takes the ownership of the allocatedstring
object andfoo()
will return the empty string/empty bytes.
Singular Enum Fields (proto2)
Given the enum type:
enum Bar { BAR_VALUE = 0; OTHER_VALUE = 1; }
For either of these field definitions:
optional Bar foo = 1; required Bar foo = 1;
The compiler will generate the following accessor methods:
bool has_foo() const
: Returnstrue
if the field is set.Bar foo() const
: Returns the current value of the field. If the field is not set, returns the default value.void set_foo(Bar value)
: Sets the value of the field. After calling this,has_foo()
will returntrue
andfoo()
will returnvalue
. In debug mode (i.e. NDEBUG is not defined), ifvalue
does not match any of the values defined forBar
, this method will abort the process.void clear_foo()
: Clears the value of the field. After calling this,has_foo()
will returnfalse
andfoo()
will return the default value.
Singular Enum Fields (proto3)
Given the enum type:
enum Bar { BAR_VALUE = 0; OTHER_VALUE = 1; }
For this field definitions:
Bar foo = 1;
The compiler will generate the following accessor methods:
Bar foo() const
: Returns the current value of the field. If the field is not set, returns the default value (0).void set_foo(Bar value)
: Sets the value of the field. After calling this,foo()
will returnvalue
.void clear_foo()
: Clears the value of the field. After calling this,foo()
will return the default value.
Singular Embedded Message Fields
Given the message type:
message Bar {}
For any of these field definitions:
//proto2 optional Bar foo = 1; required Bar foo = 1;
//proto3 Bar foo = 1;
The compiler will generate the following accessor methods:
bool has_foo() const
: Returnstrue
if the field is set.const Bar& foo() const
: Returns the current value of the field. If the field is not set, returns aBar
with none of its fields set (possiblyBar::default_instance()
).Bar* mutable_foo()
: Returns a pointer to the mutableBar
object that stores the field's value. If the field was not set prior to the call, then the returnedBar
will have none of its fields set (i.e. it will be identical to a newly-allocatedBar
). After calling this,has_foo()
will returntrue
andfoo()
will return a reference to the same instance ofBar
.void clear_foo()
: Clears the value of the field. After calling this,has_foo()
will returnfalse
andfoo()
will return the default value.void set_allocated_foo(Bar* bar)
: Sets theBar
object to the field and frees the previous field value if it exists. If theBar
pointer is notNULL
, the message takes ownership of the allocatedBar
object andhas_foo()
will returntrue
. Otherwise, if theBar
isNULL
, the behavior is the same as callingclear_foo()
.Bar* release_foo()
: Releases the ownership of the field and returns the pointer of theBar
object. After calling this, caller takes the ownership of the allocatedBar
object,has_foo()
will returnfalse
, andfoo()
will return the default value.
Repeated Numeric Fields
For this field definition:
repeated int32 foo = 1;
The compiler will generate the following accessor methods:
int foo_size() const
: Returns the number of elements currently in the field.int32 foo(int index) const
: Returns the element at the given zero-based index. Calling this method with index outside of [0, foo_size()) yields undefined behavior.void set_foo(int index, int32 value)
: Sets the value of the element at the given zero-based index.void add_foo(int32 value)
: Appends a new element to the field with the given value.void clear_foo()
: Removes all elements from the field. After calling this,foo_size()
will return zero.const RepeatedField<int32>& foo() const
: Returns the underlyingRepeatedField
that stores the field's elements. This container class provides STL-like iterators and other methods.RepeatedField<int32>* mutable_foo()
: Returns a pointer to the underlying mutableRepeatedField
that stores the field's elements. This container class provides STL-like iterators and other methods.
For other numeric field types (including bool
), int32
is replaced with the corresponding C++ type according to the scalar value types table.
Repeated String Fields
For either of these field definitions:
repeated string foo = 1; repeated bytes foo = 1;
The compiler will generate the following accessor methods:
int foo_size() const
: Returns the number of elements currently in the field.const string& foo(int index) const
: Returns the element at the given zero-based index. Calling this method with index outside of [0, foo_size()) yields undefined behavior.void set_foo(int index, const string& value)
: Sets the value of the element at the given zero-based index.void set_foo(int index, const char* value)
: Sets the value of the element at the given zero-based index using a C-style null-terminated string.void set_foo(int index, const char* value, int size)
: Like above, but the string size is given explicitly rather than determined by looking for a null-terminator byte.string* mutable_foo(int index)
: Returns a pointer to the mutablestring
object that stores the value of the element at the given zero-based index. Calling this method with index outside of [0, foo_size()) yields undefined behavior.void add_foo(const string& value)
: Appends a new element to the field with the given value.void add_foo(const char* value)
: Appends a new element to the field using a C-style null-terminated string.void add_foo(const char* value, int size)
: Like above, but the string size is given explicitly rather than determined by looking for a null-terminator byte.string* add_foo()
: Adds a new empty string element and returns a pointer to it.void clear_foo()
: Removes all elements from the field. After calling this,foo_size()
will return zero.const RepeatedPtrField<string>& foo() const
: Returns the underlyingRepeatedPtrField
that stores the field's elements. This container class provides STL-like iterators and other methods.RepeatedPtrField<string>* mutable_foo()
: Returns a pointer to the underlying mutableRepeatedPtrField
that stores the field's elements. This container class provides STL-like iterators and other methods.
Repeated Enum Fields
Given the enum type:
enum Bar { BAR_VALUE = 0; OTHER_VALUE = 1; }
For this field definition:
repeated Bar foo = 1;
The compiler will generate the following accessor methods:
int foo_size() const
: Returns the number of elements currently in the field.Bar foo(int index) const
: Returns the element at the given zero-based index. Calling this method with index outside of [0, foo_size()) yields undefined behavior.void set_foo(int index, Bar value)
: Sets the value of the element at the given zero-based index. In debug mode (i.e. NDEBUG is not defined), ifvalue
does not match any of the values defined forBar
, this method will abort the process.void add_foo(Bar value)
: Appends a new element to the field with the given value. In debug mode (i.e. NDEBUG is not defined), ifvalue
does not match any of the values defined forBar
, this method will abort the process.void clear_foo()
: Removes all elements from the field. After calling this,foo_size()
will return zero.const RepeatedField<int>& foo() const
: Returns the underlyingRepeatedField
that stores the field's elements. This container class provides STL-like iterators and other methods.RepeatedField<int>* mutable_foo()
: Returns a pointer to the underlying mutableRepeatedField
that stores the field's elements. This container class provides STL-like iterators and other methods.
Repeated Embedded Message Fields
Given the message type:
message Bar {}
For this field definitions:
repeated Bar foo = 1;
The compiler will generate the following accessor methods:
int foo_size() const
: Returns the number of elements currently in the field.const Bar& foo(int index) const
: Returns the element at the given zero-based index. Calling this method with index outside of [0, foo_size()) yields undefined behavior.Bar* mutable_foo(int index)
: Returns a pointer to the mutableBar
object that stores the value of the element at the given zero-based index. Calling this method with index outside of [0, foo_size()) yields undefined behavior.Bar* add_foo()
: Adds a new element and returns a pointer to it. The returnedBar
is mutable and will have none of its fields set (i.e. it will be identical to a newly-allocatedBar
).void clear_foo()
: Removes all elements from the field. After calling this,foo_size()
will return zero.const RepeatedPtrField<Bar>& foo() const
: Returns the underlyingRepeatedPtrField
that stores the field's elements. This container class provides STL-like iterators and other methods.RepeatedPtrField<Bar>* mutable_foo()
: Returns a pointer to the underlying mutableRepeatedPtrField
that stores the field's elements. This container class provides STL-like iterators and other methods.
Oneof Numeric Fields
For this oneof field definition:
oneof oneof_name { int32 foo = 1; ... }
The compiler will generate the following accessor methods:
bool has_foo() const
(proto2 only): Returnstrue
if oneof case iskFoo
.int32 foo() const
: Returns the current value of the field if oneof case iskFoo
. Otherwise, returns the default value.void set_foo(int32 value)
:- If any other oneof field in the same oneof is set, calls
clear_oneof_name()
. - Sets the value of this field and sets the oneof case to
kFoo
. has_foo()
(proto2 only) will return true,foo()
will returnvalue
, andoneof_name_case()
will returnkFoo
.
- If any other oneof field in the same oneof is set, calls
void clear_foo()
:- Nothing will be changed if oneof case is not
kFoo
. - If oneof case is
kFoo
, clears the value of the field and oneof case.has_foo()
(proto2 only) will returnfalse
,foo()
will return the default value andoneof_name_case()
will returnONEOF_NAME_NOT_SET
.
- Nothing will be changed if oneof case is not
For other numeric field types (including bool
), int32
is replaced with the corresponding C++ type according to the scalar value types table.
Oneof String Fields
For any of these oneof field definitions:
oneof oneof_name { string foo = 1; … } oneof oneof_name { bytes foo = 1; …. }
The compiler will generate the following accessor methods:
bool has_foo() const
(proto2 only): Returnstrue
if the oneof case iskFoo
.const string& foo() const
: Returns the current value of the field if the oneof case iskFoo
. Otherwise, returns the default value.void set_foo(const string& value)
:- If any other oneof field in the same oneof is set, calls
clear_oneof_name()
. - Sets the value of this field and sets the oneof case to
kFoo
. has_foo()
(proto2 only) will returntrue
,foo()
will return a copy ofvalue
andoneof_name_case()
will returnkFoo
.
- If any other oneof field in the same oneof is set, calls
void set_foo(const char* value)
:- If any other oneof field in the same oneof is set, calls
clear_oneof_name()
. - Sets the value of the field using a C-style null-terminated string and set the oneof case to
kFoo
. has_foo()
(proto2 only) will returntrue
,foo()
will return a copy ofvalue
andoneof_name_case()
will returnkFoo
.
- If any other oneof field in the same oneof is set, calls
void set_foo(const char* value, int size)
: Like above, but the string size is given explicitly rather than determined by looking for a null-terminator byte.string* mutable_foo()
:- If any other oneof field in the same oneof is set, calls
clear_oneof_name()
. - Sets the oneof case to
kFoo
and returns a pointer to the mutable string object that stores the field's value. If the oneof case was notkFoo
prior to the call, then the returned string will be empty (not the default value). has_foo()
(proto2 only) will returntrue
,foo()
will return whatever value is written into the given string andoneof_name_case()
will returnkFoo
.
- If any other oneof field in the same oneof is set, calls
void clear_foo()
:- If the oneof case is not
kFoo
, nothing will be changed . - If the oneof case is
kFoo
, frees the field and clears the oneof case .has_foo()
(proto2 only) will returnfalse
,foo()
will return the default value, andoneof_name_case()
will returnONEOF_NAME_NOT_SET
.
- If the oneof case is not
void set_allocated_foo(string* value)
:- Calls
clear_oneof_name()
. - If the string pointer is not
NULL
: Sets the string object to the field and sets the oneof case tokFoo
. The message takes ownership of the allocated string object,has_foo()
(proto2 only) will returntrue
andoneof_name_case()
will returnkFoo
. - If the string pointer is
NULL
,has_foo()
(proto2 only) will returnfalse
andoneof_name_case()
will returnONEOF_NAME_NOT_SET
.
- Calls
string* release_foo()
:- Returns
NULL
if oneof case is notkFoo
. - Clears the oneof case, releases the ownership of the field and returns the pointer of the string object. After calling this, caller takes the ownership of the allocated string object,
has_foo()
(proto2 only) will return false,foo()
will return the default value, andoneof_name_case()
will returnONEOF_NAME_NOT_SET
.
- Returns
Oneof Enum Fields
Given the enum type:
enum Bar { BAR_VALUE = 0; OTHER_VALUE = 1; }
For the oneof field definition:
oneof oneof_name { Bar foo = 1; ... }
The compiler will generate the following accessor methods:
bool has_foo() const
(proto2 only): Returnstrue
if oneof case iskFoo
.Bar foo() const
: Returns the current value of the field if oneof case iskFoo
. Otherwise, returns the default value.void set_foo(Bar value)
:- If any other oneof field in the same oneof is set, calls
clear_oneof_name()
. - Sets the value of this field and sets the oneof case to
kFoo
. has_foo()
(proto2 only) will returntrue
,foo()
will returnvalue
andoneof_name_case()
will returnkFoo
.- In debug mode (i.e. NDEBUG is not defined), if
value
does not match any of the values defined forBar
, this method will abort the process.
- If any other oneof field in the same oneof is set, calls
void clear_foo()
:- Nothing will be changed if the oneof case is not
kFoo
. - If the oneof case is
kFoo
, clears the value of the field and the oneof case.has_foo()
(proto2 only) will returnfalse
,foo()
will return the default value andoneof_name_case()
will returnONEOF_NAME_NOT_SET
.
- Nothing will be changed if the oneof case is not
Oneof Embedded Message Fields
Given the message type:
message Bar {}
For the oneof field definition:
oneof oneof_name { Bar foo = 1; ... }
The compiler will generate the following accessor methods:
bool has_foo() const
: Returns true if oneof case iskFoo
.const Bar& foo() const
: Returns the current value of the field if oneof case iskFoo
. Otherwise, returnsBar::default_instance()
.Bar* mutable_foo()
:- If any other oneof field in the same oneof is set, calls
clear_oneof_name()
. - Sets the oneof case to
kFoo
and returns a pointer to the mutable Bar object that stores the field's value. If the oneof case was notkFoo
prior to the call, then the returned Bar will have none of its fields set (i.e. it will be identical to a newly-allocated Bar). - After calling this,
has_foo()
will returntrue
,foo()
will return a reference to the same instance ofBar
andoneof_name_case()
will returnkFoo
.
- If any other oneof field in the same oneof is set, calls
void clear_foo()
:- Nothing will be changed if the oneof case is not
kFoo
. - If the oneof case equals
kFoo
, frees the field and clears the oneof case.has_foo()
will returnfalse
,foo()
will return the default value andoneof_name_case()
will returnONEOF_NAME_NOT_SET
.
- Nothing will be changed if the oneof case is not
void set_allocated_foo(Bar* bar)
:- Calls
clear_oneof_name()
. - If the
Bar
pointer is notNULL
: Sets theBar
object to the field and sets the oneof case tokFoo
. The message takes ownership of the allocatedBar
object, has_foo() will return true and oneof_name_case() will returnkFoo
. - If the pointer is
NULL
,has_foo()
will returnfalse
andoneof_name_case()
will returnONEOF_NAME_NOT_SET
. (The behavior is like callingclear_oneof_name()
)
- Calls
Bar* release_foo()
:- Returns
NULL
if oneof case is notkFoo
. - If the oneof case is
kFoo
, clears the oneof case, releases the ownership of the field and returns the pointer of theBar
object. After calling this, caller takes the ownership of the allocatedBar
object,has_foo()
will returnfalse
,foo()
will return the default value andoneof_name_case()
will returnONEOF_NAME_NOT_SET
.
- Returns
Map Fields
For this map field definition:
map<int32, int32> weight = 1;
The compiler will generate the following accessor methods:
const google::protobuf::Map<int32, int32>& weight();
: Returns an immutableMap
.google::protobuf::Map<int32, int32>* mutable_weight();
: Returns a mutableMap
.
A google::protobuf::Map
is a special container type used in protocol buffers to store map fields. As you can see from its interface below, it uses a commonly-used subset of std::map
and std::unordered_map
methods.
template<typename Key, typename T> {
class Map {
// Member types
typedef Key key_type;
typedef T mapped_type;
typedef MapPair< Key, T > value_type;
// Iterators
iterator begin();
const_iterator begin() const;
const_iterator cbegin() const;
iterator end();
const_iterator end() const;
const_iterator cend() const;
// Capacity
int size() const;
bool empty() const;
// Element access
T& operator[](const Key& key);
const T& at(const Key& key) const;
T& at(const Key& key);
// Lookup
int count(const Key& key) const;
const_iterator find(const Key& key) const;
iterator find(const Key& key);
// Modifiers
pair<iterator, bool> insert(const value_type& value);
template<class InputIt>
void insert(InputIt first, InputIt last);
size_type erase(const Key& Key);
iterator erase(const_iterator pos);
iterator erase(const_iterator first, const_iterator last);
void clear();
// Copy
Map(const Map& other);
Map& operator=(const Map& other);
}
The easiest way to add data is to use normal map syntax, for example:
std::unique_ptr<ProtoName> my_enclosing_proto(new ProtoName); (*my_enclosing_proto->mutable_weight())[my_key] = my_value;
pair<iterator, bool> insert(const value_type& value)
will implicitly cause a deep copy of the value_type
instance. The most efficient way to insert a new value into a google::protobuf::Map
is as follows:
T& operator[](const Key& key): map[new_key] = new_mapped;
Using google::protobuf::Map
with standard maps
google::protobuf::Map
supports the same iterator API as std::map
and std::unordered_map
. If you don't want to use google::protobuf::Map
directly, you can convert a google::protobuf::Map
to a standard map by doing the following:
std::map<int32, int32> standard_map(message.weight().begin(),
message.weight().end());
Note that this will make a deep copy of the entire map.
You can also construct a google::protobuf::Map
from a standard map as follows:
google::protobuf::Map<int32, int32> weight(standard_map.begin(), standard_map.end());
Parsing unknown values
On the wire, a .proto map is equivalent to a map entry message for each key/value pair, while the map itself is a repeated field of map entries. Like ordinary message types, it's possible for a parsed map entry message to have unknown fields: for example a field of type int64
in a map defined as map<int32, string>
.
If there are unknown fields in the wire format of a map entry message, they will be discarded.
If there is an unknown enum value in the wire format of a map entry message, it's handled differently in proto2 and proto3. In proto2, the whole map entry message is put into the unknown field set of the containing message. In proto3, it is put into a map field as if it is a known enum value.
Any
Given an Any
field like this:
import "google/protobuf/any.proto";
message ErrorStatus {
string message = 1;
google.protobuf.Any details = 2;
}
In our generated code, the getter for the details
field returns an instance of google::protobuf::Any
. This provides the following special methods to pack and unpack the Any
's values:
class Any {
public:
// Packs the given message into this Any using the default type URL
// prefix “type.googleapis.com”.
void PackFrom(const google::protobuf::Message& message);
// Packs the given message into this Any using the given type URL
// prefix.
void PackFrom(const google::protobuf::Message& message,
const string& type_url_prefix);
// Unpacks this Any to a Message. Returns false if this Any
// represents a different protobuf type or parsing fails.
bool UnpackTo(google::protobuf::Message* message) const;
// Returns true if this Any represents the given protobuf type.
template<typename T> bool Is() const;
}
Oneof
Given a oneof definition like this:
oneof oneof_name { int32 foo_int = 4; string foo_string = 9; ... }
The compiler will generate the following C++ enum type:
enum OneofNameCase { kFooInt = 4, kFooString = 9, ONEOF_NAME_NOT_SET = 0 }
In addition, it will generate these methods:
OneofNameCase oneof_name_case() const
: Returns the enum indicating which field is set. ReturnsONEOF_NAME_NOT_SET
if none of them is set.void clear_oneof_name()
: Frees the object if the oneof field set uses a pointer (Message or String), and sets the oneof case toONEOF_NAME_NOT_SET
.
Enumerations
Given an enum definition like:
enum Foo { VALUE_A = 0; VALUE_B = 5; VALUE_C = 1234; }
The protocol buffer compiler will generate a C++ enum type called Foo
with the same set of values. In addition, the compiler will generate the following functions:
const EnumDescriptor* Foo_descriptor()
: Returns the type's descriptor, which contains information about what values this enum type defines.bool Foo_IsValid(int value)
: Returnstrue
if the given numeric value matches one ofFoo
's defined values. In the above example, it would returntrue
if the input were 0, 5, or 1234.const string& Foo_Name(int value)
: Returns the name for given numeric value. Returns an empty string if no such value exists. If multiple values have this number, the first one defined is returned. In the above example,Foo_Name(5)
would return"VALUE_B"
.bool Foo_Parse(const string& name, Foo* value)
: Ifname
is a valid value name for this enum, assigns that value intovalue
and returns true. Otherwise returns false. In the above example,Foo_Parse("VALUE_C", &some_foo)
would return true and setsome_foo
to 1234.const Foo Foo_MIN
: the smallest valid value of the enum (VALUE_A in the example).const Foo Foo_MAX
: the largest valid value of the enum (VALUE_C in the example).const int Foo_ARRAYSIZE
: always defined asFoo_MAX + 1
.
Be careful when casting integers to proto2 enums. If an integer is cast to a proto2 enum value, the integer must be one of the valid values for than enum, or the results may be undefined. If in doubt, use the generated Foo_IsValid()
function to test if the cast is valid. Setting an enum-typed field of a proto2 message to an invalid value may cause an assertion failure. If an invalid enum value is read when parsing a proto2 message, it will be treated as an unknown field. These semantics have been changed in proto3. It's safe to cast any integer to a proto3 enum value as long as it fits into int32. Invalid enum values will also be kept when parsing a proto3 message and returned by enum field accessors.
Be careful when using proto3 enums in switch statements. Proto3 enums are open enum types with possible values outside the range of specified symbols. Unrecognized enum values will be kept when parsing a proto3 message and returned by the enum field accessors. A switch statement on a proto3 enum without a default case will not be able to catch all cases even if all the known fields are listed. This could lead to unexpected behavior including data corruption and runtime crashes. Always add a default case or explicitly call Foo_IsValid(int)
outside of the switch to handle unknown enum values.
You can define an enum inside a message type. In this case, the protocol buffer compiler generates code that makes it appear that the enum type itself was declared nested inside the message's class. The Foo_descriptor()
and Foo_IsValid()
functions are declared as static methods. In reality, the enum type itself and its values are declared at the global scope with mangled names, and are imported into the class's scope with a typedef and a series of constant definitions. This is done only to get around problems with declaration ordering. Do not depend on the mangled top-level names; pretend the enum really is nested in the message class.
Extensions (proto2 only)
Given a message with an extension range:
message Foo { extensions 100 to 199; }
The protocol buffer compiler will generate some additional methods for Foo
: HasExtension()
, ExtensionSize()
, ClearExtension()
, GetExtension()
, SetExtension()
, MutableExtension()
, AddExtension()
, SetAllocatedExtension()
and ReleaseExtension()
. Each of these methods takes, as its first parameter, an extension identifier (described below), which identifies an extension field. The remaining parameters and the return value are exactly the same as those for the corresponding accessor methods that would be generated for a normal (non-extension) field of the same type as the extension identifier. (GetExtension()
corresponds to the accessors with no special prefix.)
Given an extension definition:
extend Foo { optional int32 bar = 123; repeated int32 repeated_bar = 124; }
For the singular extension field bar
, the protocol buffer compiler generates an "extension identifier" called bar
, which you can use with Foo
's extension accessors to access this extension, like so:
Foo foo;
assert(!foo.HasExtension(bar));
foo.SetExtension(bar, 1);
assert(foo.HasExtension(bar));
assert(foo.GetExtension(bar) == 1);
foo.ClearExtension(bar);
assert(!foo.HasExtension(bar));
Similarly, for the repeated extension field repeated_bar
, the compiler generates an extension identifier called repeated_bar
, which you can also use with Foo
's extension accessors:
Foo foo;
for (int i = 0; i < kSize; ++i) {
foo.AddExtension(repeated_bar, i)
}
assert(foo.ExtensionSize(repeated_bar) == kSize)
for (int i = 0; i < kSize; ++i) {
assert(foo.GetExtension(repeated_bar, i) == i)
}
(The exact implementation of extension identifiers is complicated and involves magical use of templates – however, you don't need to worry about how extension identifiers work to use them.)
Extensions can be declared nested inside of another type. For example, a common pattern is to do something like this:
message Baz { extend Foo { optional Baz foo_ext = 124; } }
In this case, the extension identifier foo_ext
is declared nested inside Baz
. It can be used as follows:
Foo foo;
Baz* baz = foo.MutableExtension(Baz::foo_ext);
FillInMyBaz(baz);
Arena Allocation
Arena allocation is a C++-only feature that helps you optimize your memory usage and improve performance when working with protocol buffers. Enabling arena allocation in your .proto
adds additional code for working with arenas to your C++ generated code. You can find out more about the arena allocation API in the Arena Allocation Guide.
Services
If the .proto
file contains the following line:
option cc_generic_services = true;
Then the protocol buffer compiler will generate code based on the service definitions found in the file as described in this section. However, the generated code may be undesirable as it is not tied to any particular RPC system, and thus requires more levels of indirection that code tailored to one system. If you do NOT want this code to be generated, add this line to the file:
option cc_generic_services = false;
If neither of the above lines are given, the option defaults to false
, as generic services are deprecated. (Note that prior to 2.4.0, the option defaults to true
)
RPC systems based on .proto
-language service definitions should provide plugins to generate code approriate for the system. These plugins are likely to require that abstract services are disabled, so that they can generate their own classes of the same names. Plugins are new in version 2.3.0 (January 2010).
The remainder of this section describes what the protocol buffer compiler generates when abstract services are enabled.
Interface
Given a service definition:
service Foo { rpc Bar(FooRequest) returns(FooResponse); }
The protocol buffer compiler will generate a class Foo
to represent this service. Foo
will have a virtual method for each method defined in the service definition. In this case, the method Bar
is defined as:
virtual void Bar(RpcController* controller, const FooRequest* request,
FooResponse* response, Closure* done);
The parameters are equivalent to the parameters of Service::CallMethod()
, except that the method
argument is implied and request
and response
specify their exact type.
These generated methods are virtual, but not pure-virtual. The default implementations simply call controller->SetFailed()
with an error message indicating that the method is unimplemented, then invoke the done
callback. When implementing your own service, you must subclass this generated service and implement its methods as appropriate.
Foo
subclasses the Service
interface. The protocol buffer compiler automatically generates implementations of the methods of Service
as follows:
GetDescriptor
: Returns the service'sServiceDescriptor
.CallMethod
: Determines which method is being called based on the provided method descriptor and calls it directly, down-casting the request and response messages objects to the correct types.GetRequestPrototype
andGetResponsePrototype
: Returns the default instance of the request or response of the correct type for the given method.
The following static method is also generated:
static ServiceDescriptor descriptor()
: Returns the type's descriptor, which contains information about what methods this service has and what their input and output types are.
Stub
The protocol buffer compiler also generates a "stub" implementation of every service interface, which is used by clients wishing to send requests to servers implementing the service. For the Foo
service (above), the stub implementation Foo_Stub
will be defined. As with nested message types, a typedef is used so that Foo_Stub
can also be referred to as Foo::Stub
.
Foo_Stub
is a subclass of Foo
which also implements the following methods:
Foo_Stub(RpcChannel* channel)
: Constructs a new stub which sends requests on the given channel.Foo_Stub(RpcChannel* channel, ChannelOwnership ownership)
: Constructs a new stub which sends requests on the given channel and possibly owns that channel. Ifownership
isService::STUB_OWNS_CHANNEL
then when the stub object is deleted it will delete the channel as well.RpcChannel* channel()
: Returns this stub's channel, as passed to the constructor.
The stub additionally implements each of the service's methods as a wrapper around the channel. Calling one of the methods simply calls channel->CallMethod()
.
The Protocol Buffer library does not include an RPC implementation. However, it includes all of the tools you need to hook up a generated service class to any arbitrary RPC implementation of your choice. You need only provide implementations of RpcChannel
and RpcController
. See the documentation for service.h
for more information.
Plugin Insertion Points
Code generator plugins which want to extend the output of the C++ code generator may insert code of the following types using the given insertion point names. Each insertion point appears in both the .pb.cc
file and the .pb.h
file unless otherwise noted.
includes
: Include directives.namespace_scope
: Declarations that belong in the file's package/namespace, but not within any particular class. Appears after all other namespace-scope code.global_scope
: Declarations that belong at the top level, outside of the file's namespace. Appears at the very end of the file.class_scope:TYPENAME
: Member declarations that belong in a message class.TYPENAME
is the full proto name, e.g.package.MessageType
. Appears after all other public declarations in the class. This insertion point appears only in the.pb.h
file.