void CBitMapDlg::SetupRegion() { CDC* pDC; CDC memDC; CBitmap cBitmap; CBitmap* pOldMemBmp = NULL; COLORREF col; CRect cRect; int x, y; CRgn wndRgn, rgnTemp; pDC = GetDC(); GetWindowRect(&cRect); //将模板位图选进设备场景中 cBitmap.LoadBitmap(IDB_BITMAP3); memDC.CreateCompatibleDC(pDC); BITMAP bm; cBitmap.GetBitmap(&bm); pOldMemBmp = memDC.SelectObject(&cBitmap); //创建模板形状的不规则区域 wndRgn.CreateRectRgn(0, 0, bm.bmWidth, bm.bmHeight); for(x=0; x<=bm.bmWidth; x++) { for(y=0; y<=bm.bmHeight; y++) { //将位图中黑色小圆洞对应的区域抠掉 col = memDC.GetPixel(x, y); if(col == 255) { rgnTemp.CreateRectRgn(x, y, x+1, y+1); wndRgn.CombineRgn(&wndRgn, &rgnTemp, RGN_XOR); rgnTemp.DeleteObject(); } } } if (pOldMemBmp) memDC.SelectObject(pOldMemBmp); //将不规则区域分配给窗体,也就是创建不规则的窗体 SetWindowRgn((HRGN)wndRgn, TRUE); ReleaseDC(pDC); }
创建不规则的窗体
最新推荐文章于 2024-09-12 14:02:37 发布